Player Matchup

Skadi
Skadi
Denche08
Skadi
Level 47
God Stats
2W - 3L
1,489 SR
Queue Stats
2W - 4L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
Shamuu11
Danzaburou
Level 60
God Stats
0W - 2L
1,352 SR
Queue Stats
5W - 11L
1,311 Elo+
Party 1
He Bo
He Bo
vPooti3T4nGv
He Bo
Level 160
God Stats
10W - 12L
1,464 SR
Queue Stats
828W - 947L
1,559 Elo+
Solo
Team Averages
Level 89
1,435 SR
1,477 Elo+

VS

Team Averages
Level 86
1,506 SR
1,472 Elo+
Freya
Freya
PepprmntTbag
Freya
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,492 Elo+
Solo
Neith
Neith
wGTS Chaos
Neith
Level 79
God Stats
148W - 137L
1,518 SR
Queue Stats
149W - 144L
1,507 Elo+
Party 2
Hercules
Hercules
wGTS Warrior
Hercules
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 17L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Denche08
Skadi
12
1 / 9 / 1
8,608
574
5,240
13,609
4,674
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
Shamuu11
Danzaburou
12
1 / 5 / 1
8,523
568
5,538
10,917
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 1 / 2
9,098
607
8,761
11,329
7,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
10,254
684
6,576
9,436
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
9 / 0 / 5
11,006
734
18,698
10,094
3,761
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
wGTS Warrior
Hercules
13
3 / 2 / 9
10,513
701
5,944
12,521
13,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
15
15
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Skadi
Denche08
Skadi
1
9
1
0.17
W
3
1
10
8
L
Danzaburou
Shamuu11
Danzaburou
1
5
1
0.3
L
1
1
2
2
W
Neith
9
0
5
11.5
W
Hercules
wGTS Warrior
Hercules
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,539
Damage
31,218
35,855
Taken
32,051
15,868
Mitigated
20,931
5,886
Healing
12,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Denche08
Skadi
5,240
2,354
85
1,173
13,609
4,674
0
2,749
10,678
0
20,840
W
6,576
2,041
0
5,187
9,436
3,369
674
2,619
6,817
44,182
0
L
Danzaburou
Shamuu11
Danzaburou
5,538
1,466
320
2,296
10,917
4,167
0
1,310
9,445
0
26,730
L
8,761
159
0
2,012
11,329
7,027
0
2,334
8,769
36,604
0
W
Neith
18,698
5,938
0
2,986
10,094
3,761
2,288
3,822
6,272
0
53,109
W
Hercules
wGTS Warrior
Hercules
5,944
901
324
3,635
12,521
13,801
224
3,054
9,467
0
14,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,229
Gold Earned
31,773
148
Minions Killed
175
6
Camps Cleared
8
714,219
Distance Traveled
771,861
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,608
574
37
2
3
204,414
0
W
Freya
10,254
684
77
5
5
257,154
0
L
Danzaburou
8,523
568
51
3
0
224,729
1
L
He Bo
9,098
607
60
4
3
285,076
1
W
Neith
11,006
734
82
5
3
234,260
0
W
Hercules
10,513
701
16
1
0
280,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role