Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BobSnakeOff
Bastet
Level 89
God Stats
18W - 8L
1,709 SR
Queue Stats
445W - 315L
1,567 Elo+
Party 1
Neith
Neith
Waxuros
Neith
Level 47
God Stats
6W - 7L
1,353 SR
Queue Stats
99W - 100L
1,351 Elo+
Party 1
Hera
Hera
sKy7_InFecTion
Hera
Level 67
God Stats
10W - 5L
1,625 SR
Queue Stats
165W - 123L
1,528 Elo+
Party 1
Tyr
Tyr
thefox39380
Tyr
Level 62
God Stats
13W - 4L
1,515 SR
Queue Stats
164W - 179L
1,414 Elo+
Party 1
Team Averages
Level 58
1,540 SR
1,472 Elo+

VS

Team Averages
Level 95
1,421 SR
1,416 Elo+
Cu Chulainn
Cu Chulainn
DJDUFFO
Cu Chulainn
Level 87
God Stats
0W - 2L
1,251 SR
Queue Stats
14W - 27L
1,327 Elo+
Party 2
Ne Zha
Ne Zha
RuminaEugenia202
Ne Zha
Level 103
God Stats
3W - 9L
1,431 SR
Queue Stats
88W - 98L
1,425 Elo+
Party 2
Medusa
Medusa
WeakGdo
Medusa
Level 123
God Stats
103W - 86L
1,576 SR
Queue Stats
321W - 327L
1,525 Elo+
Solo
Nox
Nox
fri1962
Nox
Level 69
God Stats
2W - 4L
1,539 SR
Queue Stats
41W - 52L
1,416 Elo+
Party 2
Loki
Loki
marc-climent12
Loki
Level 92
God Stats
3W - 10L
1,308 SR
Queue Stats
38W - 50L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 2 / 3
5,384
538
2,186
5,491
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
11
12 / 1 / 3
7,219
722
9,056
6,346
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Waxuros
Neith
8
1 / 3 / 3
5,024
502
3,115
5,730
1,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
6 / 1 / 3
6,809
681
8,753
3,997
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 4
5,098
510
3,165
6,838
3,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DJDUFFO
Cu Chulainn
8
0 / 4 / 1
5,021
502
5,116
6,862
3,525
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 4 / 0
4,358
436
2,333
8,436
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
WeakGdo
Medusa
10
2 / 1 / 0
5,478
548
3,700
5,234
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nox
7
1 / 6 / 0
4,672
467
1,447
6,397
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 6 / 1
5,883
588
4,258
8,923
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
21
Kills
7
7
Deaths
21
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
2
3
1.25
W
Bastet
12
1
3
13.5
L
Cu Chulainn
DJDUFFO
Cu Chulainn
0
4
1
0.13
L
0
4
0
0
W
Neith
Waxuros
Neith
1
3
3
0.83
L
Medusa
WeakGdo
Medusa
2
1
0
2
L
Nox
1
6
0
0.17
L
4
6
1
0.75
W
6
1
3
7.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,275
Damage
16,854
28,402
Taken
35,852
10,925
Mitigated
11,111
10,597
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,186
508
568
2,006
5,491
3,732
22
517
4,974
9,730
0
W
Bastet
9,056
2,309
0
2,853
6,346
1,987
0
267
6,079
0
32,103
L
Cu Chulainn
DJDUFFO
Cu Chulainn
5,116
1,259
0
1,020
6,862
3,525
0
408
6,102
0
20,687
L
2,333
834
0
2,343
8,436
2,765
0
2,662
5,625
0
6,004
W
Neith
Waxuros
Neith
3,115
1,962
164
850
5,730
1,046
0
0
5,730
0
21,816
L
Medusa
WeakGdo
Medusa
3,700
1,193
0
1,821
5,234
1,237
0
975
4,237
0
34,565
L
Nox
1,447
41
0
394
6,397
1,589
0
3,415
2,794
16,644
0
L
4,258
1,313
0
1,775
8,923
1,995
0
3,007
5,735
0
22,257
W
8,753
2,294
0
1,287
3,997
1,066
68
213
3,784
45,008
0
W
3,165
777
17
2,852
6,838
3,094
0
450
6,388
0
15,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,534
Gold Earned
25,412
239
Minions Killed
229
0
Camps Cleared
0
969,863
Distance Traveled
938,137
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,384
538
16
2
0
180,916
3
W
Bastet
7,219
722
59
6
0
232,489
0
L
Cu Chulainn
5,021
502
42
4
0
192,571
0
L
Ne Zha
4,358
436
10
1
0
198,261
0
W
Neith
5,024
502
42
4
0
168,781
1
L
Medusa
5,478
548
82
8
0
159,650
3
L
Nox
4,672
467
46
5
0
182,157
0
L
Loki
5,883
588
49
5
0
205,498
0
W
Hera
6,809
681
87
9
0
187,027
3
W
Tyr
5,098
510
35
4
0
200,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role