Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ReiBatata-
Tiamat
Level 52
God Stats
0W - 1L
1,329 SR
Queue Stats
13W - 21L
1,309 Elo+
Party 1
Vamana
Vamana
will19035
Vamana
Level 155
God Stats
48W - 46L
1,385 SR
Queue Stats
665W - 728L
1,369 Elo+
Solo
Team Averages
Level 73
1,443 SR
1,435 Elo+

VS

Team Averages
Level 60
1,437 SR
1,393 Elo+
Set
Set
Bhygon
Set
Level 34
God Stats
1W - 1L
1,305 SR
Queue Stats
108W - 113L
1,449 Elo+
Solo
Discordia
Discordia
Lautto
Discordia
Level 98
God Stats
28W - 20L
1,506 SR
Queue Stats
277W - 292L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
LivePrune
Gilgamesh
Level 67
God Stats
2W - 0L
1,344 SR
Queue Stats
28W - 29L
1,359 Elo+
Party 2
Bacchus
Bacchus
MorgadoLz
Bacchus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 137L
1,365 Elo+
Solo
Neith
Neith
TROY GAMER 001
Neith
Level 36
God Stats
15W - 11L
1,528 SR
Queue Stats
16W - 18L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
2 / 3 / 0
7,420
464
2,786
6,790
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
 
Izanami
11
0 / 3 / 0
6,533
408
3,827
7,993
2,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Terra
 
Terra
10
0 / 5 / 0
6,296
394
901
12,511
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
ReiBatata-
Tiamat
11
0 / 8 / 2
6,853
428
5,968
11,214
4,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
will19035
Vamana
14
3 / 2 / 2
8,235
515
7,803
13,485
9,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Bhygon
Set
13
1 / 1 / 8
8,150
509
4,412
8,395
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Lautto
Discordia
14
3 / 2 / 3
8,982
561
5,782
6,888
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
LivePrune
Gilgamesh
13
11 / 2 / 1
9,545
597
10,223
10,223
5,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
MorgadoLz
Bacchus
12
2 / 0 / 9
8,344
522
4,983
13,316
13,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 5
9,345
584
10,347
6,845
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
21
21
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
0
0.67
L
Izanami
 
Izanami
0
3
0
0
L
Terra
 
Terra
0
5
0
0
W
Set
Bhygon
Set
1
1
8
5
W
Discordia
Lautto
Discordia
3
2
3
2.25
W
Gilgamesh
LivePrune
Gilgamesh
11
2
1
5.75
W
Bacchus
MorgadoLz
Bacchus
2
0
9
6.5
L
Tiamat
ReiBatata-
Tiamat
0
8
2
0.13
W
4
1
5
6.5
L
Vamana
will19035
Vamana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,285
Damage
35,747
51,993
Taken
45,667
28,723
Mitigated
25,506
8,953
Healing
15,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,786
339
0
610
6,790
2,285
43
2,089
4,445
39,276
0
L
Izanami
 
Izanami
3,827
1,499
0
1,082
7,993
2,217
0
1,676
6,311
0
42,398
L
Terra
 
Terra
901
201
759
1,967
12,511
10,062
0
2,650
9,778
10,437
0
W
Set
Bhygon
Set
4,412
1,728
0
3,206
8,395
2,818
404
1,845
6,432
0
43,041
W
Discordia
Lautto
Discordia
5,782
382
0
1,099
6,888
2,117
998
919
5,919
54,708
0
W
Gilgamesh
LivePrune
Gilgamesh
10,223
2,943
1,349
2,400
10,223
5,273
428
3,947
6,040
1,521
34,765
W
Bacchus
MorgadoLz
Bacchus
4,983
516
0
3,988
13,316
13,088
248
1,291
11,979
26,788
0
L
Tiamat
ReiBatata-
Tiamat
5,968
725
0
2,493
11,214
4,891
52
1,188
9,936
36,888
0
W
10,347
4,425
0
3,559
6,845
2,210
2,471
1,450
5,395
0
65,737
L
Vamana
will19035
Vamana
7,803
4,482
0
2,042
13,485
9,268
35
3,195
10,142
0
48,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,337
Gold Earned
44,366
339
Minions Killed
387
0
Camps Cleared
0
1,492,425
Distance Traveled
1,562,812
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,420
464
87
5
0
305,732
4
L
Izanami
6,533
408
90
6
0
276,574
0
L
Terra
6,296
394
18
1
0
311,637
4
W
Set
8,150
509
83
5
0
328,523
2
W
Discordia
8,982
561
98
6
0
306,270
2
W
Gilgamesh
9,545
597
46
3
0
321,936
0
W
Bacchus
8,344
522
45
3
0
326,279
2
L
Tiamat
6,853
428
54
3
0
270,302
4
W
Neith
9,345
584
115
7
0
279,804
0
L
Vamana
8,235
515
90
6
0
328,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role