Player Matchup

Izanami
Izanami
Bärengard
Izanami
Level 160
God Stats
102W - 83L
1,553 SR
Queue Stats
967W - 1,026L
1,357 Elo+
Solo
Sol
Sol
DeMz1k
Sol
Level 159
God Stats
12W - 9L
1,540 SR
Queue Stats
398W - 403L
1,364 Elo+
Solo
Set
Set
Looovelllyy
Set
Level 61
God Stats
2W - 2L
1,791 SR
Queue Stats
95W - 120L
1,392 Elo+
Party 2
Ares
Ares
SoulKepper
Ares
Level 59
God Stats
9W - 7L
1,466 SR
Queue Stats
41W - 34L
1,425 Elo+
Solo
Ra
Ra
Хуесос22832
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,378 Elo+
Party 2
Team Averages
Level 91
1,570 SR
1,383 Elo+

VS

Team Averages
Level 78
1,329 SR
1,405 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Scauser
Da Ji
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 86L
1,392 Elo+
Solo
Yemoja
Yemoja
Uezik1992
Yemoja
Level 51
God Stats
2W - 2L
1,292 SR
Queue Stats
113W - 135L
1,353 Elo+
Party 1
Sol
Sol
crazycatland
Sol
Level 68
God Stats
1W - 3L
1,193 SR
Queue Stats
85W - 84L
1,384 Elo+
Solo
Janus
Janus
khalisi233
Janus
Level 69
God Stats
3W - 9L
1,163 SR
Queue Stats
200W - 231L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bärengard
Izanami
11
1 / 0 / 0
6,358
636
4,212
4,312
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
DeMz1k
Sol
9
0 / 2 / 0
5,064
506
2,849
5,859
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 4 / 2
5,504
550
2,238
6,910
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 1
5,782
578
3,403
7,071
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 5 / 1
5,313
531
4,569
5,629
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 0 / 0
5,931
593
1,176
7,094
3,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Da Ji
Scauser
Da Ji
10
0 / 1 / 0
5,687
569
1,379
6,848
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Uezik1992
Yemoja
9
3 / 1 / 5
6,399
640
3,343
5,147
3,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

9
3 / 2 / 3
5,930
593
6,566
6,046
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
11
7 / 1 / 3
6,725
673
5,766
6,886
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
13
13
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Izanami
Bärengard
Izanami
1
0
0
1
L
Sol
DeMz1k
Sol
0
2
0
0
L
1
4
2
0.5
W
Da Ji
Scauser
Da Ji
0
1
0
0
L
2
2
1
1.25
W
Yemoja
Uezik1992
Yemoja
3
1
5
5.5
W
3
2
3
2.25
W
Janus
7
1
3
8.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,271
Damage
18,230
29,781
Taken
32,021
11,750
Mitigated
12,938
8,187
Healing
17,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,176
0
0
5,144
7,094
3,720
736
0
7,094
0
35,255
L
Izanami
Bärengard
Izanami
4,212
2,871
0
2,241
4,312
1,249
0
0
4,312
0
41,298
L
Sol
DeMz1k
Sol
2,849
471
0
1,795
5,859
1,862
0
3,429
2,390
29,228
3,510
L
2,238
826
0
1,949
6,910
2,325
0
2,642
4,188
0
24,615
W
Da Ji
Scauser
Da Ji
1,379
322
0
3,765
6,848
2,116
0
479
6,369
0
34,787
L
3,403
72
0
1,091
7,071
4,489
0
4,563
2,468
7,406
0
W
Yemoja
Uezik1992
Yemoja
3,343
1,179
1,318
2,020
5,147
3,049
699
2,357
2,700
13,402
0
W
6,566
2,433
0
2,431
6,046
1,848
439
2,944
3,064
25,602
3,598
W
Janus
5,766
815
310
2,800
6,886
2,205
430
4,485
2,127
30,116
0
L
4,569
646
10
1,101
5,629
1,825
456
4,004
1,379
29,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,021
Gold Earned
30,672
276
Minions Killed
296
0
Camps Cleared
0
947,550
Distance Traveled
1,048,234
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,931
593
87
9
0
231,883
4
L
Izanami
6,358
636
91
9
0
164,281
4
L
Sol
5,064
506
70
7
0
188,779
0
L
Set
5,504
550
55
6
0
207,290
1
W
Da Ji
5,687
569
75
8
0
239,501
0
L
Ares
5,782
578
8
1
0
201,767
5
W
Yemoja
6,399
640
22
2
0
186,709
3
W
Sol
5,930
593
53
5
0
187,725
2
W
Janus
6,725
673
59
6
0
202,416
1
L
Ra
5,313
531
52
5
0
185,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role