Player Matchup

Nemesis
Nemesis
BestNooob1O
Nemesis
Level 100
God Stats
22W - 19L
1,517 SR
Queue Stats
595W - 707L
1,378 Elo+
Solo
Nu Wa
Nu Wa
Dillremann
Nu Wa
Level 16
God Stats
0W - 2L
1,405 SR
Queue Stats
2W - 12L
1,142 Elo+
Party 1
Anhur
Anhur
Mariolo032
Anhur
Level 47
God Stats
5W - 9L
1,367 SR
Queue Stats
109W - 152L
1,290 Elo+
Party 2
Cerberus
Cerberus
PulvenYiss
Cerberus
Level 57
God Stats
0W - 1L
1,697 SR
Queue Stats
4W - 11L
1,228 Elo+
Party 1
Chaac
Chaac
Xk1wy
Chaac
Level 63
God Stats
2W - 4L
1,339 SR
Queue Stats
147W - 218L
1,359 Elo+
Party 2
Team Averages
Level 57
1,465 SR
1,280 Elo+

VS

Team Averages
Level 66
1,426 SR
1,347 Elo+
Nox
Nox
Amatix132
Nox
Level 64
God Stats
13W - 8L
1,548 SR
Queue Stats
32W - 39L
1,391 Elo+
Solo
Hun Batz
Hun Batz
Jaro-fragger
Hun Batz
Level 79
God Stats
7W - 5L
1,379 SR
Queue Stats
154W - 181L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
MajinRaul
Kuzenbo
Level 43
God Stats
7W - 4L
1,417 SR
Queue Stats
71W - 100L
1,290 Elo+
Party 3
Aphrodite
Aphrodite
Xlmaster123
Aphrodite
Level 101
God Stats
6W - 9L
1,316 SR
Queue Stats
135W - 151L
1,385 Elo+
Solo
Neith
Neith
soyargeus
Neith
Level 43
God Stats
5W - 3L
1,472 SR
Queue Stats
71W - 102L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BestNooob1O
Nemesis
12
2 / 2 / 3
6,787
566
6,416
8,510
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
12
2 / 2 / 1
6,623
552
6,111
6,150
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
9
1 / 4 / 2
5,692
474
4,624
8,483
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
PulvenYiss
Cerberus
4
0 / 3 / 1
4,315
360
1,736
3,841
2,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
Xk1wy
Chaac
11
1 / 0 / 0
5,615
468
3,268
4,616
2,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,779
565
3,572
5,520
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Jaro-fragger
Hun Batz
11
0 / 3 / 2
6,619
552
3,057
9,659
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
MajinRaul
Kuzenbo
12
5 / 2 / 3
7,489
624
2,965
8,932
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Xlmaster123
Aphrodite
12
1 / 0 / 0
7,495
625
3,566
4,960
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
soyargeus
Neith
12
4 / 0 / 5
7,236
603
6,634
4,613
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
6
Kills
11
11
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Nemesis
BestNooob1O
Nemesis
2
2
3
1.75
L
Nu Wa
2
2
1
1.25
W
Hun Batz
Jaro-fragger
Hun Batz
0
3
2
0.33
W
Kuzenbo
MajinRaul
Kuzenbo
5
2
3
3.25
L
Anhur
1
4
2
0.5
L
Cerberus
PulvenYiss
Cerberus
0
3
1
0.17
L
Chaac
Xk1wy
Chaac
1
0
0
1
W
Aphrodite
Xlmaster123
Aphrodite
1
0
0
1
W
Neith
soyargeus
Neith
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,155
Damage
19,794
31,600
Taken
33,684
11,115
Mitigated
15,825
5,846
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,572
471
285
1,933
5,520
1,618
471
2,702
2,490
35,480
0
L
Nemesis
BestNooob1O
Nemesis
6,416
2,048
0
561
8,510
2,796
0
3,388
5,122
0
41,605
L
Nu Wa
6,111
740
0
1,268
6,150
1,891
0
2,519
3,631
34,691
0
W
Hun Batz
Jaro-fragger
Hun Batz
3,057
819
0
2,506
9,659
2,609
0
1,668
7,793
0
33,889
W
Kuzenbo
MajinRaul
Kuzenbo
2,965
1,236
399
1,473
8,932
7,090
1,237
1,649
7,244
20,313
0
L
Anhur
4,624
2,587
0
2,173
8,483
1,917
0
1,952
6,531
0
29,867
L
Cerberus
PulvenYiss
Cerberus
1,736
216
0
973
3,841
2,038
0
721
3,120
5,574
0
L
Chaac
Xk1wy
Chaac
3,268
0
0
871
4,616
2,473
0
1,523
3,093
0
32,003
W
Aphrodite
Xlmaster123
Aphrodite
3,566
808
1,260
4,148
4,960
3,192
0
271
4,661
40,875
0
W
Neith
soyargeus
Neith
6,634
3,027
119
2,488
4,613
1,316
2,102
1,129
3,456
0
43,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
35,618
275
Minions Killed
356
0
Camps Cleared
0
1,067,535
Distance Traveled
1,156,176
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,779
565
79
7
0
238,435
2
L
Nemesis
6,787
566
84
7
0
261,008
2
L
Nu Wa
6,623
552
68
6
0
230,070
2
W
Hun Batz
6,619
552
77
6
0
257,286
1
W
Kuzenbo
7,489
624
36
3
0
224,416
0
L
Anhur
5,692
474
51
4
0
191,984
2
L
Cerberus
4,315
360
24
2
0
118,898
0
L
Chaac
5,615
468
48
4
0
265,575
3
W
Aphrodite
7,495
625
89
7
0
209,201
0
W
Neith
7,236
603
75
6
0
226,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role