Player Matchup

Anubis
Anubis
JaMarcusBlack
Anubis
Level 105
God Stats
6W - 5L
1,504 SR
Queue Stats
330W - 317L
1,507 Elo+
Solo
Nox
Nox
KurlyKing99
Nox
Level 84
God Stats
5W - 3L
1,556 SR
Queue Stats
106W - 125L
1,350 Elo+
Solo
Ullr
Ullr
SendBeerMoney
Ullr
Level 109
God Stats
7W - 4L
1,554 SR
Queue Stats
207W - 191L
1,492 Elo+
Solo
Fenrir
Fenrir
bigmike4044
Fenrir
Level 104
God Stats
2W - 2L
1,378 SR
Queue Stats
199W - 231L
1,419 Elo+
Solo
Danzaburou
Danzaburou
hotmamma 1970
Danzaburou
Level 156
God Stats
6W - 10L
1,483 SR
Queue Stats
503W - 525L
1,427 Elo+
Solo
Team Averages
Level 112
1,495 SR
1,439 Elo+

VS

Team Averages
Level 92
1,491 SR
1,394 Elo+
Fenrir
Fenrir
DontFearFire
Fenrir
Level 124
God Stats
2W - 1L
1,412 SR
Queue Stats
230W - 216L
1,437 Elo+
Solo
Jormungandr
Jormungandr
Dziah
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,293 Elo+
Party 1
Tiamat
Tiamat
OMUTZ
Tiamat
Level 142
God Stats
8W - 5L
1,457 SR
Queue Stats
470W - 445L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SPATZ4572
Tsukuyomi
Level 71
God Stats
4W - 1L
1,762 SR
Queue Stats
174W - 206L
1,401 Elo+
Party 2
Odin
Odin
xxWakizashixx
Odin
Level 105
God Stats
1W - 1L
1,326 SR
Queue Stats
67W - 98L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 10
13,181
659
14,064
14,518
7,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 7 / 6
11,502
575
12,388
12,786
5,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 7 / 13
11,325
566
10,874
18,309
7,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
19
4 / 8 / 10
12,208
610
8,652
28,004
19,505
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
hotmamma 1970
Danzaburou
20
7 / 7 / 9
14,191
710
20,637
24,154
10,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
4 / 6 / 17
12,851
643
7,666
27,311
18,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Dziah
Jormungandr
20
6 / 5 / 22
14,218
711
13,144
14,755
6,641
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
OMUTZ
Tiamat
20
9 / 2 / 22
15,474
774
33,628
13,512
12,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SPATZ4572
Tsukuyomi
20
14 / 4 / 14
14,872
744
24,841
17,762
10,698
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

19
2 / 7 / 30
12,427
621
10,547
21,345
21,947
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
140
22
Kills
35
35
Deaths
24
48
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
6
17
2.08
W
Jormungandr
Dziah
Jormungandr
6
5
22
3.4
L
6
6
10
1.83
L
4
7
6
1
W
Tiamat
OMUTZ
Tiamat
9
2
22
10
W
Tsukuyomi
SPATZ4572
Tsukuyomi
14
4
14
5.25
L
1
7
13
1.07
L
Fenrir
4
8
10
1.13
L
Danzaburou
hotmamma 1970
Danzaburou
7
7
9
1.64
W
2
7
30
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,615
Damage
89,826
97,771
Taken
94,685
50,852
Mitigated
70,504
31,591
Healing
34,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,666
168
1,996
8,271
27,311
18,927
1,704
7,492
19,819
0
22,792
W
Jormungandr
Dziah
Jormungandr
13,144
3,595
1,549
871
14,755
6,641
1,273
5,447
9,308
26,812
0
L
14,064
1,230
577
5,061
14,518
7,159
155
11,480
2,913
28,335
0
L
12,388
713
194
786
12,786
5,689
0
4,191
8,302
27,087
0
W
Tiamat
OMUTZ
Tiamat
33,628
1,856
2,385
4,563
13,512
12,291
42
3,760
9,752
69,200
0
W
Tsukuyomi
SPATZ4572
Tsukuyomi
24,841
6,357
1,974
4,752
17,762
10,698
1,144
4,743
13,019
0
49,696
L
10,874
4,391
1,663
4,525
18,309
7,675
1,782
8,342
9,774
0
25,934
L
Fenrir
8,652
1,910
1,536
8,280
28,004
19,505
252
9,193
18,138
0
14,552
L
Danzaburou
hotmamma 1970
Danzaburou
20,637
8,541
1,429
7,540
24,154
10,824
1,538
13,566
10,106
0
61,132
W
10,547
459
4,535
3,449
21,345
21,947
435
5,010
16,335
0
16,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,407
Gold Earned
69,842
194
Minions Killed
183
0
Camps Cleared
0
1,506,708
Distance Traveled
1,810,123
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,851
643
28
1
0
344,951
0
W
Jormungandr
14,218
711
29
1
0
325,573
2
L
Anubis
13,181
659
32
2
0
307,028
4
L
Nox
11,502
575
26
1
0
239,341
2
W
Tiamat
15,474
774
75
4
0
397,054
0
W
Tsukuyomi
14,872
744
44
2
0
371,885
0
L
Ullr
11,325
566
43
2
0
334,266
4
L
Fenrir
12,208
610
6
0
0
356,610
1
L
Danzaburou
14,191
710
87
4
0
269,463
0
W
Odin
12,427
621
7
0
0
370,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role