Player Matchup

Sun Wukong
Sun Wukong
AdriRM001
Sun Wukong
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 39L
1,477 Elo+
Solo
Tyr
Tyr
HochuDomoy
Tyr
Level 27
God Stats
4W - 4L
1,315 SR
Queue Stats
67W - 58L
1,462 Elo+
Party 3
Neith
Neith
Killionaire1337
Neith
Level 142
God Stats
6W - 4L
1,502 SR
Queue Stats
783W - 757L
1,444 Elo+
Party 1
Merlin
Merlin
Olaf1000
Merlin
Level 8
God Stats
3W - 8L
1,265 SR
Queue Stats
18W - 22L
1,369 Elo+
Party 1
Gilgamesh
Gilgamesh
Proteinkiller
Gilgamesh
Level 43
God Stats
14W - 6L
1,803 SR
Queue Stats
63W - 53L
1,448 Elo+
Party 3
Team Averages
Level 50
1,477 SR
1,440 Elo+

VS

Team Averages
Level 74
1,608 SR
1,492 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kali
Kali
 
Kali
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
EmerorOWolf
Zeus
Level 13
God Stats
1W - 1L
1,828 SR
Queue Stats
21W - 24L
1,484 Elo+
Party 4
Osiris
Osiris
iHitman_92
Osiris
Level 121
God Stats
5W - 4L
1,567 SR
Queue Stats
426W - 428L
1,512 Elo+
Party 4
Cernunnos
Cernunnos
kadend12
Cernunnos
Level 88
God Stats
13W - 9L
1,643 SR
Queue Stats
169W - 166L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdriRM001
Sun Wukong
11
5 / 0 / 1
7,104
507
3,178
8,286
4,916
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 0 / 0
7,980
570
5,331
9,147
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 0 / 2
8,584
613
6,516
6,664
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Olaf1000
Merlin
12
1 / 1 / 2
7,536
538
2,752
4,791
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Proteinkiller
Gilgamesh
13
3 / 1 / 2
7,974
570
5,394
9,532
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 0
6,053
432
1,600
5,790
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
 
Kali
9
1 / 8 / 0
6,041
432
3,022
12,282
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 1
5,558
397
1,608
4,504
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
iHitman_92
Osiris
14
0 / 2 / 1
7,613
544
6,718
8,966
8,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
kadend12
Cernunnos
12
0 / 2 / 0
6,636
474
3,182
5,008
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
14
Kills
2
2
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Kali
 
Kali
1
8
0
0.13
W
Sun Wukong
AdriRM001
Sun Wukong
5
0
1
5.5
L
0
1
1
0.5
W
2
0
0
2
W
3
0
2
4
W
Merlin
Olaf1000
Merlin
1
1
2
2
W
Gilgamesh
Proteinkiller
Gilgamesh
3
1
2
4
L
Osiris
iHitman_92
Osiris
0
2
1
0.25
L
Cernunnos
kadend12
Cernunnos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,171
Damage
16,130
38,420
Taken
36,550
17,772
Mitigated
17,804
14,696
Healing
9,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,600
206
0
1,384
5,790
3,471
0
1,502
4,078
17,513
0
L
Kali
 
Kali
3,022
1,002
0
3,509
12,282
3,363
0
622
11,457
0
26,979
W
Sun Wukong
AdriRM001
Sun Wukong
3,178
482
0
295
8,286
4,916
269
1,772
6,466
0
26,519
L
1,608
267
0
380
4,504
984
0
488
3,996
21,908
0
W
5,331
749
0
3,865
9,147
5,441
438
1,741
7,406
5,238
34,624
W
6,516
2,631
0
3,962
6,664
2,591
1,013
981
5,643
0
70,269
W
Merlin
Olaf1000
Merlin
2,752
0
0
2,203
4,791
1,541
711
1,281
3,454
37,597
0
W
Gilgamesh
Proteinkiller
Gilgamesh
5,394
1,553
0
4,371
9,532
3,283
488
304
9,228
0
54,650
L
Osiris
iHitman_92
Osiris
6,718
1,160
0
3,188
8,966
8,224
0
454
8,034
10,156
39,020
L
Cernunnos
kadend12
Cernunnos
3,182
1,307
0
1,275
5,008
1,762
0
0
5,008
0
43,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,178
Gold Earned
31,901
431
Minions Killed
324
0
Camps Cleared
0
1,374,522
Distance Traveled
1,189,911
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,053
432
26
2
0
223,564
2
L
Kali
6,041
432
56
4
0
259,264
0
W
Sun Wukong
7,104
507
28
2
0
291,280
5
L
Zeus
5,558
397
46
3
0
176,477
2
W
Tyr
7,980
570
83
6
0
285,395
2
W
Neith
8,584
613
135
10
0
276,194
4
W
Merlin
7,536
538
81
6
0
238,015
0
W
Gilgamesh
7,974
570
104
7
0
283,638
1
L
Osiris
7,613
544
104
7
0
274,077
3
L
Cernunnos
6,636
474
92
7
0
256,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role