Player Matchup

Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BCompton98
Poseidon
Level 46
God Stats
3W - 5L
1,448 SR
Queue Stats
60W - 59L
1,520 Elo+
Solo
Neith
Neith
Dannn Hall
Neith
Level 108
God Stats
35W - 29L
1,555 SR
Queue Stats
67W - 67L
1,469 Elo+
Solo
Da Ji
Da Ji
HydroH3nny
Da Ji
Level 103
God Stats
1W - 3L
1,433 SR
Queue Stats
474W - 519L
1,477 Elo+
Solo
Odin
Odin
x29secwonderkid
Odin
Level 89
God Stats
1W - 6L
1,206 SR
Queue Stats
370W - 458L
1,384 Elo+
Solo
Team Averages
Level 98
1,428 SR
1,470 Elo+

VS

Team Averages
Level 111
1,602 SR
1,571 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AMUSEDHYPERION
Apollo
Level 160
God Stats
10W - 12L
1,430 SR
Queue Stats
1,217W - 1,229L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Omiti569125
Morgan Le Fay
Level 129
God Stats
29W - 21L
1,616 SR
Queue Stats
425W - 384L
1,562 Elo+
Party 1
Kuzenbo
Kuzenbo
aidinasg
Kuzenbo
Level 141
God Stats
10W - 13L
1,559 SR
Queue Stats
626W - 492L
1,611 Elo+
Party 1
Heimdallr
Heimdallr
hotsauceinrubber
Heimdallr
Level 16
God Stats
4W - 0L
1,907 SR
Queue Stats
30W - 10L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 2 / 0
3,998
400
1,053
4,598
3,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
BCompton98
Poseidon
10
1 / 0 / 3
5,682
568
3,365
3,888
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
9
1 / 2 / 0
5,032
503
1,888
3,991
814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
8
0 / 4 / 3
4,836
484
3,466
6,359
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 4 / 0
5,049
505
2,815
8,803
2,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 0 / 1
6,899
690
5,421
4,133
1,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 3
5,805
581
2,344
5,493
1,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Omiti569125
Morgan Le Fay
9
1 / 2 / 1
5,286
529
3,612
5,072
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
aidinasg
Kuzenbo
9
2 / 0 / 4
5,329
533
2,258
4,642
4,093
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
11
3 / 0 / 1
6,060
606
3,788
4,026
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
12
12
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
0
0
W
Anubis
 
Anubis
4
0
1
4.5
W
2
2
3
1.75
L
Poseidon
BCompton98
Poseidon
1
0
3
2.5
L
Neith
1
2
0
0.5
L
Da Ji
0
4
3
0.38
W
Morgan Le Fay
Omiti569125
Morgan Le Fay
1
2
1
0.75
W
Kuzenbo
aidinasg
Kuzenbo
2
0
4
4
W
Heimdallr
3
0
1
3.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,587
Damage
17,423
27,639
Taken
23,366
9,445
Mitigated
10,470
7,966
Healing
8,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,053
54
254
1,313
4,598
3,386
0
988
3,610
13,321
0
W
Anubis
 
Anubis
5,421
921
0
3,150
4,133
1,876
40
189
3,623
38,768
0
W
2,344
1,452
0
333
5,493
1,694
0
2,202
3,291
0
31,868
L
Poseidon
BCompton98
Poseidon
3,365
309
0
1,470
3,888
900
0
1,793
1,949
38,362
0
L
Neith
1,888
278
0
899
3,991
814
0
468
3,523
0
24,658
L
Da Ji
3,466
847
0
1,818
6,359
1,700
0
2,586
3,537
0
18,730
W
Morgan Le Fay
Omiti569125
Morgan Le Fay
3,612
128
0
897
5,072
1,557
0
974
4,098
26,487
0
W
Kuzenbo
aidinasg
Kuzenbo
2,258
1,026
627
1,337
4,642
4,093
154
563
3,987
8,434
0
W
Heimdallr
3,788
1,977
0
2,082
4,026
1,250
482
501
3,471
0
44,637
L
2,815
934
0
2,212
8,803
2,645
0
5,074
3,729
0
19,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,597
Gold Earned
29,379
235
Minions Killed
317
0
Camps Cleared
0
945,791
Distance Traveled
874,523
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,998
400
16
2
0
157,508
2
W
Anubis
6,899
690
93
9
0
139,862
1
W
Apollo
5,805
581
63
6
0
184,229
4
L
Poseidon
5,682
568
85
9
0
210,704
0
L
Neith
5,032
503
49
5
0
193,997
4
L
Da Ji
4,836
484
47
5
0
195,142
2
W
Morgan Le Fay
5,286
529
57
6
0
189,419
2
W
Kuzenbo
5,329
533
13
1
0
189,445
1
W
Heimdallr
6,060
606
91
9
0
171,568
2
L
Odin
5,049
505
38
4
0
188,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role