Player Matchup

Nemesis
Nemesis
MarcomaryP
Nemesis
Level 82
God Stats
1W - 2L
1,374 SR
Queue Stats
256W - 290L
1,355 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Omiti569125
Morgan Le Fay
Level 129
God Stats
29W - 21L
1,608 SR
Queue Stats
425W - 384L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
Syref98
Gilgamesh
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 237L
1,339 Elo+
Party 1
Kuzenbo
Kuzenbo
aidinasg
Kuzenbo
Level 141
God Stats
10W - 13L
1,535 SR
Queue Stats
626W - 492L
1,605 Elo+
Party 2
Heimdallr
Heimdallr
hotsauceinrubber
Heimdallr
Level 16
God Stats
4W - 0L
1,864 SR
Queue Stats
30W - 10L
1,749 Elo+
Party 2
Team Averages
Level 86
1,576 SR
1,521 Elo+

VS

Team Averages
Level 80
1,497 SR
1,419 Elo+
Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Emraldnight
Artio
Level 42
God Stats
7W - 15L
1,293 SR
Queue Stats
80W - 93L
1,340 Elo+
Party 3
Izanami
Izanami
Nepuri
Izanami
Level 86
God Stats
2W - 3L
1,485 SR
Queue Stats
105W - 119L
1,433 Elo+
Solo
Achilles
Achilles
Obelisk-9
Achilles
Level 29
God Stats
4W - 9L
1,445 SR
Queue Stats
41W - 56L
1,303 Elo+
Party 3
Kali
Kali
cem-iksde
Kali
Level 86
God Stats
7W - 6L
1,763 SR
Queue Stats
318W - 302L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MarcomaryP
Nemesis
8
4 / 1 / 1
5,525
553
3,251
5,827
2,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Omiti569125
Morgan Le Fay
10
1 / 1 / 2
5,840
584
2,883
3,897
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Syref98
Gilgamesh
10
0 / 0 / 0
5,417
542
4,125
6,859
2,484
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
aidinasg
Kuzenbo
8
0 / 1 / 5
4,827
483
4,260
7,114
6,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
9
2 / 1 / 4
5,410
541
6,596
5,923
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 2 / 1
5,427
543
2,797
5,589
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
4,546
455
3,237
8,140
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
Nepuri
Izanami
6
0 / 2 / 2
4,352
435
1,830
4,768
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Obelisk-9
Achilles
9
0 / 0 / 0
4,898
490
3,632
7,235
6,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kali
10
2 / 1 / 2
5,977
598
5,609
6,657
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
4
4
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
1
1.25
L
0
2
0
0
W
Nemesis
MarcomaryP
Nemesis
4
1
1
4.5
L
Izanami
Nepuri
Izanami
0
2
2
0.5
L
Achilles
Obelisk-9
Achilles
0
0
0
0
W
Morgan Le Fay
Omiti569125
Morgan Le Fay
1
1
2
2
W
Gilgamesh
Syref98
Gilgamesh
0
0
0
0
W
Kuzenbo
aidinasg
Kuzenbo
0
1
5
2.5
L
Kali
2
1
2
3
W
Heimdallr
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,115
Damage
17,105
29,620
Taken
32,389
13,832
Mitigated
14,723
7,778
Healing
11,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,797
548
0
1,379
5,589
1,399
0
2,319
2,946
28,320
0
L
3,237
605
586
4,013
8,140
4,444
0
2,939
5,130
11,760
0
W
Nemesis
MarcomaryP
Nemesis
3,251
816
0
559
5,827
2,034
0
124
5,667
0
23,397
L
Izanami
Nepuri
Izanami
1,830
1,052
0
1,257
4,768
722
0
850
3,805
0
19,555
L
Achilles
Obelisk-9
Achilles
3,632
1,366
0
2,880
7,235
6,425
100
0
7,235
1,287
20,634
W
Morgan Le Fay
Omiti569125
Morgan Le Fay
2,883
69
0
832
3,897
1,204
0
1,187
2,570
34,266
0
W
Gilgamesh
Syref98
Gilgamesh
4,125
1,177
0
2,551
6,859
2,484
0
642
6,217
0
27,059
W
Kuzenbo
aidinasg
Kuzenbo
4,260
1,928
595
1,605
7,114
6,236
0
3,009
4,005
8,371
0
L
Kali
5,609
2,296
0
1,624
6,657
1,733
0
705
5,884
0
36,835
W
Heimdallr
6,596
4,118
0
1,636
5,923
1,874
20
1,296
4,485
0
37,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,019
Gold Earned
25,200
264
Minions Killed
264
0
Camps Cleared
0
954,781
Distance Traveled
972,085
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,427
543
65
7
0
184,023
4
L
Artio
4,546
455
31
3
0
184,218
1
W
Nemesis
5,525
553
52
5
0
194,623
1
L
Izanami
4,352
435
45
5
0
190,355
3
L
Achilles
4,898
490
50
5
0
181,632
0
W
Morgan Le Fay
5,840
584
81
8
0
200,557
2
W
Gilgamesh
5,417
542
47
5
0
170,882
3
W
Kuzenbo
4,827
483
11
1
0
199,250
1
L
Kali
5,977
598
73
7
0
231,857
3
W
Heimdallr
5,410
541
73
7
0
189,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role