Player Matchup

Anubis
Anubis
C3nTury
Anubis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,360 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MurderKarp
Cu Chulainn
Level 152
God Stats
4W - 1L
1,690 SR
Queue Stats
74W - 51L
1,523 Elo+
Party 2
Vulcan
Vulcan
Parkthalamuel
Vulcan
Level 108
God Stats
2W - 2L
1,515 SR
Queue Stats
19W - 21L
1,339 Elo+
Party 2
Raijin
Raijin
Whebzer
Raijin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 2
Bacchus
Bacchus
glintch
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,313 Elo+
Party 2
Team Averages
Level 104
1,541 SR
1,362 Elo+

VS

Team Averages
Level 146
1,571 SR
1,579 Elo+
Eset
Eset
Aftermorrow
Eset
Level 160
God Stats
2W - 2L
1,596 SR
Queue Stats
108W - 84L
1,626 Elo+
Party 1
Tiamat
Tiamat
Astrò
Tiamat
Level 159
God Stats
2W - 0L
1,481 SR
Queue Stats
132W - 87L
1,659 Elo+
Party 1
Awilix
Awilix
Evereme
Awilix
Level 146
God Stats
3W - 3L
1,672 SR
Queue Stats
168W - 141L
1,587 Elo+
Party 1
Sobek
Sobek
ThePhantomPizza
Sobek
Level 159
God Stats
15W - 5L
1,651 SR
Queue Stats
408W - 451L
1,490 Elo+
Solo
Hun Batz
Hun Batz
hanok19
Hun Batz
Level 105
God Stats
24W - 27L
1,457 SR
Queue Stats
1,224W - 1,268L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
C3nTury
Anubis
18
8 / 5 / 7
10,197
927
11,845
13,321
7,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
MurderKarp
Cu Chulainn
18
6 / 5 / 9
10,185
926
14,284
22,775
15,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 9 / 3
8,923
811
9,427
11,401
4,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Whebzer
Raijin
13
1 / 7 / 8
8,021
729
7,095
12,035
5,339
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
glintch
Bacchus
14
2 / 6 / 10
8,384
762
7,127
14,147
17,711
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 19
10,878
989
14,713
12,937
6,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Astrò
Tiamat
16
8 / 4 / 15
10,277
934
15,641
10,636
9,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
Evereme
Awilix
17
9 / 4 / 15
10,428
948
15,200
13,333
7,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 4 / 21
9,446
859
8,546
19,606
26,176
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
hanok19
Hun Batz
16
7 / 6 / 13
10,108
919
10,884
12,677
9,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
115
21
Kills
32
32
Deaths
21
37
Assists
83
Player
Kills
Deaths
Assists
KDA
W
6
3
19
5.17
W
Tiamat
Astrò
Tiamat
8
4
15
3.88
L
Anubis
C3nTury
Anubis
8
5
7
2.3
W
Awilix
Evereme
Awilix
9
4
15
4.13
L
Cu Chulainn
MurderKarp
Cu Chulainn
6
5
9
2.1
L
4
9
3
0.61
W
2
4
21
3.13
L
Raijin
Whebzer
Raijin
1
7
8
0.71
L
Bacchus
glintch
Bacchus
2
6
10
1.17
W
Hun Batz
hanok19
Hun Batz
7
6
13
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,778
Damage
64,984
73,679
Taken
69,189
50,592
Mitigated
59,523
23,831
Healing
25,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,713
1,404
4,430
5,241
12,937
6,377
1,133
7,621
5,316
37,388
0
W
Tiamat
Astrò
Tiamat
15,641
1,381
632
2,323
10,636
9,636
815
5,332
5,304
28,560
0
L
Anubis
C3nTury
Anubis
11,845
782
997
5,513
13,321
7,086
355
6,058
6,952
17,853
0
W
Awilix
Evereme
Awilix
15,200
4,103
328
3,179
13,333
7,801
1,356
8,220
5,113
0
26,320
L
Cu Chulainn
MurderKarp
Cu Chulainn
14,284
3,561
1,378
7,631
22,775
15,748
340
11,788
10,235
3,259
29,938
L
9,427
4,423
854
766
11,401
4,708
621
5,694
5,284
20,946
0
W
8,546
407
2,265
5,182
19,606
26,176
468
8,418
11,188
16,927
0
L
Raijin
Whebzer
Raijin
7,095
1,393
1,353
2,063
12,035
5,339
0
5,419
6,287
19,001
0
L
Bacchus
glintch
Bacchus
7,127
716
2,383
893
14,147
17,711
319
7,745
6,021
11,476
0
W
Hun Batz
hanok19
Hun Batz
10,884
1,556
1,253
581
12,677
9,533
1,053
7,185
5,492
0
19,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,710
Gold Earned
51,137
107
Minions Killed
129
0
Camps Cleared
0
951,498
Distance Traveled
1,051,422
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,878
989
46
4
0
210,193
0
W
Tiamat
10,277
934
28
3
0
202,274
0
L
Anubis
10,197
927
15
1
0
176,815
0
W
Awilix
10,428
948
28
3
0
229,752
0
L
Cu Chulainn
10,185
926
39
4
0
225,980
0
L
Vulcan
8,923
811
27
2
0
191,368
0
W
Sobek
9,446
859
13
1
0
234,700
3
L
Raijin
8,021
729
20
2
0
167,715
0
L
Bacchus
8,384
762
6
1
0
189,620
0
W
Hun Batz
10,108
919
14
1
0
174,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role