Player Matchup

Medusa
Medusa
ARM33err3eee
Medusa
Level 24
God Stats
1W - 0L
1,488 SR
Queue Stats
3W - 8L
1,303 Elo+
Solo
Cthulhu
Cthulhu
QuickBunny24455
Cthulhu
Level 156
God Stats
53W - 49L
1,703 SR
Queue Stats
335W - 321L
1,667 Elo+
Solo
Mercury
Mercury
XShaddX
Mercury
Level 87
God Stats
6W - 2L
1,667 SR
Queue Stats
6W - 3L
1,625 Elo+
Party 2
Vulcan
Vulcan
zKronos
Vulcan
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 91
1,589 SR
1,524 Elo+

VS

Team Averages
Level 92
1,606 SR
1,162 Elo+
Morgan Le Fay
Morgan Le Fay
CallM3MAC
Morgan Le Fay
Level 47
God Stats
0W - 1L
1,786 SR
Queue Stats
3W - 13L
1,207 Elo+
Party 1
Izanami
Izanami
Kmchi
Izanami
Level 88
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Athena
Athena
Lyrikal369Chaos
Athena
Level 138
God Stats
0W - 1L
1,356 SR
Queue Stats
4W - 17L
1,179 Elo+
Party 1
Sylvanus
Sylvanus
Theyloose
Sylvanus
Level 96
God Stats
0W - 2L
1,673 SR
Queue Stats
2W - 14L
1,094 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 3 / 2
8,296
830
5,479
6,269
1,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 0 / 4
9,348
935
10,936
8,689
8,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
XShaddX
Mercury
14
5 / 0 / 6
9,137
914
6,522
5,212
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
zKronos
Vulcan
16
6 / 1 / 6
9,611
961
14,139
5,023
1,782
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CallM3MAC
Morgan Le Fay
12
0 / 6 / 2
6,901
690
2,068
9,927
3,416
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Kmchi
Izanami
13
1 / 5 / 0
7,204
720
3,944
9,974
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 0
7,283
728
3,598
13,210
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
Theyloose
Sylvanus
13
2 / 4 / 0
7,176
718
5,373
10,037
8,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
19
Kills
4
4
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
3
2
0.67
L
Morgan Le Fay
CallM3MAC
Morgan Le Fay
0
6
2
0.17
L
Izanami
Kmchi
Izanami
1
5
0
0.2
L
1
4
0
0.25
W
7
0
4
9
L
Sylvanus
Theyloose
Sylvanus
2
4
0
0.5
W
Mercury
XShaddX
Mercury
5
0
6
8
W
Vulcan
zKronos
Vulcan
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,076
Damage
14,983
25,193
Taken
43,148
13,587
Mitigated
25,688
7,141
Healing
6,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,479
2,822
0
339
6,269
1,749
3,647
2,160
4,109
0
24,858
L
Morgan Le Fay
CallM3MAC
Morgan Le Fay
2,068
90
472
669
9,927
3,416
0
6,529
3,309
12,692
0
L
Izanami
Kmchi
Izanami
3,944
2,147
0
2,281
9,974
3,362
65
5,901
3,423
0
27,330
L
3,598
636
0
1,106
13,210
10,699
0
7,492
5,579
20,565
0
W
10,936
526
142
3,972
8,689
8,289
230
1,501
7,188
31,235
0
L
Sylvanus
Theyloose
Sylvanus
5,373
1,637
407
1,719
10,037
8,211
315
4,340
5,477
14,754
3,650
W
Mercury
XShaddX
Mercury
6,522
2,634
0
1,265
5,212
1,767
859
3,688
1,524
0
22,765
W
Vulcan
zKronos
Vulcan
14,139
6,552
0
1,423
5,023
1,782
1,373
3,425
1,598
43,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,392
Gold Earned
28,564
231
Minions Killed
166
12
Camps Cleared
6
818,581
Distance Traveled
594,338
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,296
830
69
7
3
142,869
1
L
Morgan Le Fay
6,901
690
34
3
1
138,521
0
L
Izanami
7,204
720
62
6
1
145,038
2
L
Athena
7,283
728
41
4
1
180,256
0
W
Cthulhu
9,348
935
47
5
1
216,111
1
L
Sylvanus
7,176
718
29
3
3
130,523
0
W
Mercury
9,137
914
37
4
5
237,634
1
W
Vulcan
9,611
961
78
8
3
221,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role