Player Matchup

Nemesis
Nemesis
ItachiSnipes
Nemesis
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 53L
1,478 Elo+
Party 1
Mulan
Mulan
PurpleGaymer
Mulan
Level 30
God Stats
4W - 1L
1,528 SR
Queue Stats
28W - 41L
1,477 Elo+
Party 1
Poseidon
Poseidon
Reinerus
Poseidon
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,701 Elo+
Party 4
Ares
Ares
Technosiz
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,461 Elo+
Party 1
Cupid
Cupid
iiaM4ftTall
Cupid
Level 83
God Stats
3W - 1L
1,745 SR
Queue Stats
22W - 13L
1,739 Elo+
Party 4
Team Averages
Level 65
1,555 SR
1,571 Elo+

VS

Team Averages
Level 29
1,623 SR
1,694 Elo+
Scylla
Scylla
Beandor18
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,512 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Burguees
Cu Chulainn
Level 28
God Stats
1W - 1L
1,830 SR
Queue Stats
96W - 16L
1,912 Elo+
Party 3
Heimdallr
Heimdallr
Crestyru
Heimdallr
Level 37
God Stats
5W - 4L
1,671 SR
Queue Stats
146W - 20L
1,862 Elo+
Party 3
Fenrir
Fenrir
Izathisbutt
Fenrir
Level 18
God Stats
0W - 4L
1,287 SR
Queue Stats
4W - 6L
1,532 Elo+
Party 2
Ne Zha
Ne Zha
Tsupremacy
Ne Zha
Level 39
God Stats
2W - 3L
1,828 SR
Queue Stats
59W - 40L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItachiSnipes
Nemesis
13
8 / 1 / 3
7,513
683
7,553
6,273
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 2
6,442
586
3,756
8,709
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Reinerus
Poseidon
12
5 / 1 / 2
7,079
644
7,003
4,871
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
10
2 / 0 / 8
6,732
612
4,726
4,604
3,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 2 / 2
6,310
574
5,460
6,124
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Beandor18
Scylla
9
0 / 5 / 1
5,194
472
1,600
6,130
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Burguees
Cu Chulainn
11
2 / 3 / 3
6,697
609
6,629
9,339
6,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Crestyru
Heimdallr
10
2 / 3 / 0
6,110
555
5,400
6,628
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
10
3 / 4 / 1
6,151
559
3,594
9,906
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
Tsupremacy
Ne Zha
8
1 / 4 / 2
5,390
490
2,055
10,695
4,575
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
8
8
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
Beandor18
Scylla
0
5
1
0.1
L
Cu Chulainn
Burguees
Cu Chulainn
2
3
3
1.17
L
Heimdallr
Crestyru
Heimdallr
2
3
0
0.67
W
Nemesis
ItachiSnipes
Nemesis
8
1
3
9.5
L
Fenrir
3
4
1
0.88
W
1
4
2
0.5
W
Poseidon
Reinerus
Poseidon
5
1
2
6
W
Ares
2
0
8
6
L
Ne Zha
Tsupremacy
Ne Zha
1
4
2
0.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,498
Damage
19,278
30,581
Taken
42,698
13,797
Mitigated
17,434
10,494
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Beandor18
Scylla
1,600
61
0
1,179
6,130
1,623
0
2,959
3,171
22,834
0
L
Cu Chulainn
Burguees
Cu Chulainn
6,629
1,411
134
3,075
9,339
6,103
0
1,538
7,471
6,102
28,593
L
Heimdallr
Crestyru
Heimdallr
5,400
3,313
0
1,619
6,628
2,120
0
1,863
4,765
0
40,622
W
Nemesis
ItachiSnipes
Nemesis
7,553
3,863
0
2,289
6,273
2,787
0
61
6,144
0
45,894
L
Fenrir
3,594
826
0
3,331
9,906
3,013
0
1,741
8,165
0
29,964
W
3,756
922
0
2,848
8,709
4,813
0
673
7,447
0
32,034
W
Poseidon
Reinerus
Poseidon
7,003
685
0
1,043
4,871
1,330
268
1,189
3,438
43,521
0
W
Ares
4,726
391
0
1,687
4,604
3,390
313
218
4,309
18,112
0
L
Ne Zha
Tsupremacy
Ne Zha
2,055
644
58
2,127
10,695
4,575
0
3,628
7,067
0
12,509
W
5,460
2,942
94
2,533
6,124
1,477
1,007
0
6,122
0
31,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,076
Gold Earned
29,542
306
Minions Killed
306
0
Camps Cleared
0
1,196,405
Distance Traveled
1,063,196
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,194
472
56
5
0
186,321
1
L
Cu Chulainn
6,697
609
83
8
0
209,435
2
L
Heimdallr
6,110
555
80
7
0
210,105
2
W
Nemesis
7,513
683
74
7
0
241,304
4
L
Fenrir
6,151
559
70
6
0
227,903
1
W
Mulan
6,442
586
67
6
0
226,962
6
W
Poseidon
7,079
644
77
7
0
253,906
3
W
Ares
6,732
612
22
2
0
238,832
3
L
Ne Zha
5,390
490
17
2
0
229,432
6
W
Cupid
6,310
574
66
6
0
235,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role