Player Matchup

Mulan
Mulan
Platinum IV
Aloneso
Mulan
Platinum IV
Level 138
God Stats
6W - 2L
1,625 SR
Queue Stats
277W - 277L
1,738 MMR
Solo
Olorun
Olorun
Gold I
GustavitoLastra
Olorun
Gold I
Level 45
God Stats
2W - 1L
1,762 SR
Queue Stats
41W - 42L
1,784 MMR
Solo
Fenrir
Fenrir
Platinum IV
Heviax
Fenrir
Platinum IV
Level 104
God Stats
7W - 1L
1,885 SR
Queue Stats
99W - 93L
1,773 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
mvntouk
Baron Samedi
Platinum III
Level 145
God Stats
1W - 0L
1,369 SR
Queue Stats
202W - 199L
1,741 MMR
Solo
Da Ji
Da Ji
Platinum IV
understarr
Da Ji
Platinum IV
Level 160
God Stats
2W - 2L
1,677 SR
Queue Stats
434W - 429L
1,689 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,664 SR
1,745 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,598 SR
1,629 MMR
Gilgamesh
Gilgamesh
Gold I
Acerosteel
Gilgamesh
Gold I
Level 157
God Stats
9W - 10L
1,684 SR
Queue Stats
138W - 133L
1,670 MMR
Solo
Hou Yi
Hou Yi
Silver II
Billscoby
Hou Yi
Silver II
Level 94
God Stats
3W - 2L
1,502 SR
Queue Stats
8W - 6L
1,557 MMR
Solo
Anubis
Anubis
Platinum III
Gengibrxnx
Anubis
Platinum III
Level 124
God Stats
17W - 16L
1,559 SR
Queue Stats
971W - 964L
1,884 MMR
Party 1
Pele
Pele
Gold III
Lmaster44
Pele
Gold III
Level 128
God Stats
4W - 5L
1,592 SR
Queue Stats
148W - 144L
1,601 MMR
Solo
Chaac
Chaac
Gold I
Pedrolangas
Chaac
Gold I
Level 127
God Stats
0W - 2L
1,651 SR
Queue Stats
519W - 529L
1,436 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aloneso
Mulan
20
13 / 1 / 9
15,378
615
32,876
30,212
41,639
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
9 / 6 / 11
15,254
610
21,466
28,422
21,896
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Heviax
Fenrir
17
2 / 7 / 18
12,695
508
11,054
27,683
30,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
mvntouk
Baron Samedi
20
9 / 1 / 17
14,989
600
17,528
18,987
14,855
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
20
7 / 7 / 16
14,443
578
21,766
23,532
10,350
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
GebSolBastet

VS

Bans
OdinAchillesArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Acerosteel
Gilgamesh
16
4 / 9 / 10
10,942
438
16,595
31,029
24,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
Billscoby
Hou Yi
19
6 / 7 / 2
12,259
490
15,847
21,948
8,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Gengibrxnx
Anubis
19
3 / 10 / 4
12,134
485
15,311
22,118
9,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pele
20
7 / 7 / 3
12,591
504
14,079
23,513
9,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 7 / 4
12,331
493
12,931
27,809
45,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
45
40
Kills
22
22
Deaths
40
71
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Acerosteel
Gilgamesh
4
9
10
1
W
Mulan
Aloneso
Mulan
13
1
9
17.5
L
Hou Yi
Billscoby
Hou Yi
6
7
2
1
L
Anubis
Gengibrxnx
Anubis
3
10
4
0.5
W
9
6
11
2.42
W
Fenrir
Heviax
Fenrir
2
7
18
1.57
L
Pele
7
7
3
1.21
L
2
7
4
0.57
W
Baron Samedi
mvntouk
Baron Samedi
9
1
17
17.5
W
Da Ji
7
7
16
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,690
Damage
74,763
128,836
Taken
126,417
118,986
Mitigated
98,381
60,698
Healing
28,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Acerosteel
Gilgamesh
16,595
3,975
0
2,217
31,029
24,215
0
12,005
18,188
0
49,401
W
Mulan
Aloneso
Mulan
32,876
5,954
427
15,113
30,212
41,639
1,514
5,091
22,331
0
102,280
L
Hou Yi
Billscoby
Hou Yi
15,847
8,204
0
5,389
21,948
8,508
530
9,828
11,859
0
105,639
L
Anubis
Gengibrxnx
Anubis
15,311
1,013
0
6,382
22,118
9,927
0
8,377
13,533
89,725
0
W
21,466
12,845
1,986
18,743
28,422
21,896
5,499
2,798
25,578
142,784
16,195
W
Fenrir
Heviax
Fenrir
11,054
1,730
4,296
5,591
27,683
30,246
397
6,378
21,108
464
27,815
L
Pele
14,079
2,323
0
5,744
23,513
9,806
0
2,169
21,069
0
101,777
L
12,931
1,286
173
8,858
27,809
45,925
280
4,830
21,750
9,614
63,628
W
Baron Samedi
mvntouk
Baron Samedi
17,528
1,287
3,592
7,819
18,987
14,855
161
4,152
14,835
119,705
0
W
Da Ji
21,766
5,449
0
3,131
23,532
10,350
1,005
4,600
18,833
0
100,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,759
Gold Earned
60,257
674
Minions Killed
700
0
Camps Cleared
0
2,295,417
Distance Traveled
2,180,817
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,942
438
49
2
0
465,187
3
W
Mulan
15,378
615
142
6
0
450,993
6
L
Hou Yi
12,259
490
180
7
0
409,890
10
L
Anubis
12,134
485
165
7
0
389,235
3
W
Olorun
15,254
610
180
7
0
430,181
5
W
Fenrir
12,695
508
28
1
0
466,503
9
L
Pele
12,591
504
153
6
0
468,323
8
L
Chaac
12,331
493
153
6
0
448,182
1
W
Baron Samedi
14,989
600
191
8
0
492,470
3
W
Da Ji
14,443
578
133
5
0
455,270
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role