Player Matchup

Izanami
Izanami
JunichiTazawa3
Izanami
Level 37
God Stats
5W - 6L
1,495 SR
Queue Stats
6W - 9L
1,220 Elo+
Party 2
Ra
Ra
Myradust
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 2
Kuzenbo
Kuzenbo
Studder
Kuzenbo
Level 144
God Stats
1W - 1L
1,582 SR
Queue Stats
171W - 255L
1,380 Elo+
Solo
Team Averages
Level 62
1,526 SR
1,298 Elo+

VS

Team Averages
Level 54
1,438 SR
1,337 Elo+
Charybdis
Charybdis
SaintSparks1
Charybdis
Level 65
God Stats
3W - 5L
1,500 SR
Queue Stats
144W - 176L
1,342 Elo+
Party 1
Ra
Ra
SliEclipse
Ra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,369 Elo+
Party 1
Da Ji
Da Ji
Tigermizer
Da Ji
Level 28
God Stats
1W - 2L
1,314 SR
Queue Stats
12W - 22L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 12 / 4
8,665
667
7,642
15,497
5,519
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 15 / 2
7,089
545
3,498
13,560
4,605
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
Studder
Kuzenbo
13
5 / 8 / 2
10,330
795
8,390
24,683
30,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SaintSparks1
Charybdis
14
13 / 1 / 12
11,235
864
15,248
9,698
3,388
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
16 / 2 / 14
11,607
893
16,257
8,502
3,175
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
13
6 / 5 / 23
10,529
810
16,295
12,297
4,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
84
7
Kills
35
35
Deaths
8
8
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
12
4
0.33
L
0
15
2
0.07
W
Charybdis
SaintSparks1
Charybdis
13
1
12
19
W
16
2
14
11.5
L
Kuzenbo
Studder
Kuzenbo
5
8
2
0.75
W
Da Ji
6
5
23
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,530
Damage
47,800
53,740
Taken
30,497
40,167
Mitigated
11,199
5,646
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,642
4,057
0
320
15,497
5,519
406
4,609
10,888
0
26,327
L
3,498
1,581
0
0
13,560
4,605
0
5,531
8,029
14,018
0
W
Charybdis
SaintSparks1
Charybdis
15,248
8,031
0
2,157
9,698
3,388
1,812
4,426
5,272
0
32,437
W
16,257
1,317
3,813
3,657
8,502
3,175
735
3,724
4,778
47,411
0
L
Kuzenbo
Studder
Kuzenbo
8,390
3,093
0
5,326
24,683
30,043
28
6,503
18,180
20,303
0
W
Da Ji
16,295
5,663
0
1,119
12,297
4,636
180
4,395
7,902
0
28,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
33,371
95
Minions Killed
138
2
Camps Cleared
7
513,090
Distance Traveled
681,630
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,665
667
44
3
1
180,530
2
L
Ra
7,089
545
31
2
0
124,683
0
W
Charybdis
11,235
864
47
4
1
202,104
1
W
Ra
11,607
893
64
5
2
245,612
0
L
Kuzenbo
10,330
795
20
2
1
207,877
1
W
Da Ji
10,529
810
27
2
4
233,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role