Player Matchup

Chiron
Chiron
Cezs
Chiron
Level 125
God Stats
17W - 16L
1,616 SR
Queue Stats
203W - 232L
1,500 Elo+
Solo
Da Ji
Da Ji
HiRiHere
Da Ji
Level 68
God Stats
5W - 0L
1,904 SR
Queue Stats
24W - 18L
1,583 Elo+
Solo
Baba Yaga
Baba Yaga
Mzartijn
Baba Yaga
Level 86
God Stats
5W - 6L
1,473 SR
Queue Stats
246W - 254L
1,594 Elo+
Solo
Team Averages
Level 93
1,664 SR
1,559 Elo+

VS

Team Averages
Level 68
1,525 SR
1,411 Elo+
Arachne
Arachne
KashyyykG5623
Arachne
Level 39
God Stats
0W - 1L
1,527 SR
Queue Stats
23W - 35L
1,318 Elo+
Party 1
Amaterasu
Amaterasu
Sosiskan
Amaterasu
Level 42
God Stats
10W - 3L
1,424 SR
Queue Stats
12W - 13L
1,277 Elo+
Party 1
Scylla
Scylla
Vanek1699
Scylla
Level 124
God Stats
277W - 222L
1,622 SR
Queue Stats
325W - 279L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cezs
Chiron
17
8 / 5 / 10
12,916
807
16,117
13,280
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
HiRiHere
Da Ji
15
8 / 5 / 8
11,436
715
18,124
16,188
5,443
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
Mzartijn
Baba Yaga
16
4 / 4 / 11
11,424
714
14,338
11,810
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
7 / 11 / 3
11,773
736
10,367
19,154
7,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
Sosiskan
Amaterasu
14
2 / 6 / 9
10,255
641
9,479
22,463
16,836
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Vanek1699
Scylla
16
5 / 3 / 6
11,355
710
13,408
12,345
4,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
20
Kills
14
14
Deaths
20
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chiron
Cezs
Chiron
8
5
10
2.6
W
Da Ji
HiRiHere
Da Ji
8
5
8
2.4
L
Arachne
7
11
3
0.77
W
Baba Yaga
Mzartijn
Baba Yaga
4
4
11
2.38
L
Amaterasu
Sosiskan
Amaterasu
2
6
9
1.08
L
Scylla
Vanek1699
Scylla
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,579
Damage
33,254
41,278
Taken
53,962
14,694
Mitigated
28,650
11,069
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Cezs
Chiron
16,117
8,248
840
5,034
13,280
4,845
1,790
4,352
8,632
0
55,746
W
Da Ji
HiRiHere
Da Ji
18,124
5,137
0
2,043
16,188
5,443
297
4,033
11,947
0
39,779
L
Arachne
10,367
6,221
0
2,183
19,154
7,536
0
4,089
15,065
0
14,799
W
Baba Yaga
Mzartijn
Baba Yaga
14,338
713
0
3,152
11,810
4,406
1,153
4,821
6,705
54,910
0
L
Amaterasu
Sosiskan
Amaterasu
9,479
5,062
0
1,271
22,463
16,836
730
7,209
15,254
0
22,141
L
Scylla
Vanek1699
Scylla
13,408
1,023
0
2,630
12,345
4,278
414
3,338
9,007
46,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,776
Gold Earned
33,383
227
Minions Killed
136
11
Camps Cleared
4
832,316
Distance Traveled
881,046
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,916
807
86
5
5
255,698
2
W
Da Ji
11,436
715
55
3
2
280,976
4
L
Arachne
11,773
736
18
1
2
262,389
0
W
Baba Yaga
11,424
714
86
5
4
295,642
6
L
Amaterasu
10,255
641
19
1
0
304,479
3
L
Scylla
11,355
710
99
6
2
314,178
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role