Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Beandor18
Olorun
Level 20
God Stats
6W - 8L
1,600 SR
Queue Stats
18W - 18L
1,538 Elo+
Party 2
Izanami
Izanami
Gurion6
Izanami
Level 48
God Stats
5W - 2L
1,842 SR
Queue Stats
183W - 173L
1,570 Elo+
Party 3
Achilles
Achilles
Izathisbutt
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,651 Elo+
Party 2
Jormungandr
Jormungandr
S12Gage
Jormungandr
Level 38
God Stats
19W - 12L
1,698 SR
Queue Stats
126W - 130L
1,549 Elo+
Party 3
Team Averages
Level 32
1,628 SR
1,562 Elo+

VS

Team Averages
Level 42
1,550 SR
1,579 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Contrived5
Fenrir
Level 22
God Stats
13W - 9L
1,660 SR
Queue Stats
48W - 34L
1,645 Elo+
Party 1
Mulan
Mulan
ShrimpShark
Mulan
Level 29
God Stats
4W - 5L
1,590 SR
Queue Stats
85W - 59L
1,595 Elo+
Party 1
Hun Batz
Hun Batz
WHAYSS
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,618 Elo+
Party 1
Agni
Agni
Weebypotatoe
Agni
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 4 / 3
7,119
509
8,042
10,328
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
Beandor18
Olorun
12
2 / 6 / 1
7,341
524
5,241
10,565
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Gurion6
Izanami
12
0 / 2 / 1
6,607
472
3,757
9,259
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Izathisbutt
Achilles
11
1 / 5 / 0
6,560
469
6,679
14,163
8,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
S12Gage
Jormungandr
11
2 / 2 / 0
6,895
493
6,026
6,651
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
2 / 2 / 2
7,935
567
8,492
8,732
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Contrived5
Fenrir
12
3 / 0 / 5
7,479
534
5,460
9,309
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 1 / 2
8,787
628
10,653
10,582
6,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
WHAYSS
Hun Batz
12
1 / 2 / 6
7,459
533
5,094
9,318
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 1 / 1
8,942
639
7,923
6,805
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
19
19
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
3
0.63
W
Heimdallr
 
Heimdallr
2
2
2
1.5
L
Olorun
Beandor18
Olorun
2
6
1
0.42
W
Fenrir
Contrived5
Fenrir
3
0
5
5.5
L
Izanami
Gurion6
Izanami
0
2
1
0.25
L
Achilles
Izathisbutt
Achilles
1
5
0
0.2
L
Jormungandr
S12Gage
Jormungandr
2
2
0
1
W
6
1
2
7
W
Hun Batz
WHAYSS
Hun Batz
1
2
6
2
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,745
Damage
37,622
50,966
Taken
44,746
20,058
Mitigated
18,121
16,688
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,042
1,970
0
2,692
10,328
3,168
0
3,167
6,848
0
48,431
W
Heimdallr
 
Heimdallr
8,492
5,083
0
3,833
8,732
2,590
0
3,015
5,717
0
67,972
L
Olorun
Beandor18
Olorun
5,241
3,100
216
3,484
10,565
3,051
0
3,951
6,295
44,676
0
W
Fenrir
Contrived5
Fenrir
5,460
1,507
360
3,016
9,309
3,950
0
3,016
6,293
0
18,735
L
Izanami
Gurion6
Izanami
3,757
2,735
0
4,092
9,259
1,713
0
0
9,259
0
51,196
L
Achilles
Izathisbutt
Achilles
6,679
1,304
0
3,085
14,163
8,126
0
851
12,598
497
32,205
L
Jormungandr
S12Gage
Jormungandr
6,026
2,021
312
2,807
6,651
4,000
0
486
6,127
26,347
0
W
10,653
1,053
0
4,851
10,582
6,401
0
462
9,421
5,996
46,729
W
Hun Batz
WHAYSS
Hun Batz
5,094
2,208
0
625
9,318
3,114
0
3,529
5,711
0
53,382
W
7,923
104
0
1,313
6,805
2,066
0
1,742
5,021
53,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,522
Gold Earned
40,602
380
Minions Killed
479
0
Camps Cleared
0
1,334,515
Distance Traveled
1,512,296
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,119
509
94
7
0
275,198
4
W
Heimdallr
7,935
567
132
9
0
266,565
1
L
Olorun
7,341
524
73
5
0
232,756
0
W
Fenrir
7,479
534
27
2
0
299,936
2
L
Izanami
6,607
472
100
7
0
257,026
5
L
Achilles
6,560
469
67
5
0
290,155
3
L
Jormungandr
6,895
493
46
3
0
279,380
0
W
Mulan
8,787
628
109
8
0
293,755
2
W
Hun Batz
7,459
533
94
7
0
328,272
0
W
Agni
8,942
639
117
8
0
323,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role