Player Matchup

Ra
Ra
Bluesmallguy398
Ra
Level 21
God Stats
4W - 0L
1,646 SR
Queue Stats
9W - 4L
1,632 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gargamel6807
Ah Muzen Cab
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,742 Elo+
Party 2
Cabrakan
Cabrakan
SP0ONZ
Cabrakan
Level 130
God Stats
2W - 3L
1,285 SR
Queue Stats
143W - 95L
1,679 Elo+
Party 2
Team Averages
Level 56
1,477 SR
1,684 Elo+

VS

Team Averages
Level 117
1,449 SR
1,469 Elo+
Fenrir
Fenrir
CEASER8035
Fenrir
Level 55
God Stats
9W - 13L
1,439 SR
Queue Stats
106W - 169L
1,288 Elo+
Solo
Geb
Geb
Eddybuc09
Geb
Level 154
God Stats
6W - 9L
1,486 SR
Queue Stats
151W - 137L
1,557 Elo+
Party 1
Janus
Janus
The Czar Of Dro
Janus
Level 142
God Stats
10W - 20L
1,421 SR
Queue Stats
279W - 251L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 11
8,211
821
4,560
5,973
2,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Gargamel6807
Ah Muzen Cab
11
4 / 3 / 9
7,799
780
9,819
9,819
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
SP0ONZ
Cabrakan
13
8 / 0 / 7
8,678
868
7,242
7,467
7,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CEASER8035
Fenrir
9
4 / 8 / 0
6,835
684
6,917
10,134
5,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 2 / 4
6,261
626
3,714
8,638
6,586
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 6 / 4
6,456
646
8,040
7,185
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
16
Kills
4
4
Deaths
16
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
L
Fenrir
CEASER8035
Fenrir
4
8
0
0.5
L
0
2
4
1
W
Ah Muzen Cab
Gargamel6807
Ah Muzen Cab
4
3
9
2.83
W
Cabrakan
SP0ONZ
Cabrakan
8
0
7
11.5
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,621
Damage
18,671
23,259
Taken
25,957
13,564
Mitigated
13,996
6,932
Healing
1,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,560
489
1,460
2,527
5,973
2,896
500
3,199
2,774
25,894
0
L
Fenrir
CEASER8035
Fenrir
6,917
1,258
0
582
10,134
5,054
0
3,650
6,101
0
14,671
L
3,714
154
135
495
8,638
6,586
0
3,590
4,564
11,134
0
W
Ah Muzen Cab
Gargamel6807
Ah Muzen Cab
9,819
4,815
0
2,388
9,819
3,350
0
4,217
5,602
0
22,576
W
Cabrakan
SP0ONZ
Cabrakan
7,242
874
0
557
7,467
7,318
320
4,574
2,893
18,537
0
L
8,040
331
0
550
7,185
2,356
0
3,878
2,973
31,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
19,552
120
Minions Killed
108
5
Camps Cleared
4
555,508
Distance Traveled
552,707
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,211
821
71
7
3
197,199
2
L
Fenrir
6,835
684
25
3
1
176,529
1
L
Geb
6,261
626
27
3
0
200,785
2
W
Ah Muzen Cab
7,799
780
23
2
1
173,123
1
W
Cabrakan
8,678
868
26
3
1
185,186
1
L
Janus
6,456
646
56
6
3
175,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role