Player Matchup

Medusa
Medusa
Beastygamer03
Medusa
Level 16
God Stats
5W - 13L
1,350 SR
Queue Stats
11W - 21L
1,351 Elo+
Party 3
Fafnir
Fafnir
CJWillyMac
Fafnir
Level 42
God Stats
0W - 3L
1,205 SR
Queue Stats
33W - 61L
1,311 Elo+
Party 3
Thor
Thor
DinklierBerg
Thor
Level 21
God Stats
0W - 1L
1,193 SR
Queue Stats
11W - 12L
1,225 Elo+
Party 2
Agni
Agni
GreyF0X
Agni
Level 25
God Stats
2W - 2L
1,430 SR
Queue Stats
8W - 11L
1,225 Elo+
Party 2
Gilgamesh
Gilgamesh
staman
Gilgamesh
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,225 Elo+
Party 2
Team Averages
Level 29
1,335 SR
1,267 Elo+

VS

Team Averages
Level 60
1,505 SR
1,371 Elo+
Da Ji
Da Ji
Dreaddnought
Da Ji
Level 15
God Stats
2W - 2L
1,380 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 1
Mulan
Mulan
GingKing
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,327 Elo+
Party 1
Izanami
Izanami
MapleButter
Izanami
Level 61
God Stats
2W - 0L
1,679 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 1
Cthulhu
Cthulhu
Torquistador
Cthulhu
Level 67
God Stats
3W - 3L
1,395 SR
Queue Stats
4W - 5L
1,327 Elo+
Party 1
Poseidon
Poseidon
r0ti
Poseidon
Level 126
God Stats
5W - 3L
1,571 SR
Queue Stats
200W - 194L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 1
7,558
398
6,246
13,403
3,709
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
CJWillyMac
Fafnir
13
1 / 8 / 3
8,013
422
5,326
19,228
16,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 9 / 4
8,854
466
6,569
17,845
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
GreyF0X
Agni
15
5 / 5 / 2
8,979
473
9,645
12,130
3,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
staman
Gilgamesh
14
5 / 4 / 1
9,728
512
9,311
17,499
13,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 10
10,987
578
10,247
10,921
4,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
GingKing
Mulan
15
3 / 4 / 4
10,015
527
10,434
14,567
12,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
MapleButter
Izanami
17
11 / 1 / 14
12,426
654
19,005
11,037
4,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Torquistador
Cthulhu
15
1 / 3 / 23
10,666
561
8,921
18,104
23,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
r0ti
Poseidon
18
10 / 4 / 7
11,901
626
14,298
9,130
5,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
93
14
Kills
35
36
Deaths
15
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
L
Fafnir
CJWillyMac
Fafnir
1
8
3
0.31
L
3
9
4
0.56
W
10
3
10
5
W
Mulan
GingKing
Mulan
3
4
4
1.25
L
Agni
GreyF0X
Agni
5
5
2
1.2
W
Izanami
MapleButter
Izanami
11
1
14
18
W
Cthulhu
Torquistador
Cthulhu
1
3
23
4.17
W
Poseidon
r0ti
Poseidon
10
4
7
3.38
L
Gilgamesh
staman
Gilgamesh
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,097
Damage
62,905
80,105
Taken
63,759
42,818
Mitigated
49,819
12,428
Healing
8,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,246
2,823
0
665
13,403
3,709
714
3,937
9,362
0
50,645
L
Fafnir
CJWillyMac
Fafnir
5,326
937
215
2,433
19,228
16,806
120
4,578
14,508
28,018
0
L
6,569
2,104
315
3,934
17,845
4,985
0
4,995
12,662
0
46,802
W
10,247
2,787
0
150
10,921
4,493
1,431
3,030
7,823
0
58,817
W
Mulan
GingKing
Mulan
10,434
2,576
0
1,604
14,567
12,008
0
2,743
11,730
4,198
44,668
L
Agni
GreyF0X
Agni
9,645
1,478
505
1,600
12,130
3,997
0
5,922
5,898
45,362
0
W
Izanami
MapleButter
Izanami
19,005
13,418
0
2,116
11,037
4,593
7,577
1,481
9,506
0
100,846
W
Cthulhu
Torquistador
Cthulhu
8,921
1,071
1,255
2,964
18,104
23,100
445
5,656
12,168
25,590
0
W
Poseidon
r0ti
Poseidon
14,298
1,599
0
809
9,130
5,625
1,989
2,352
6,494
79,792
0
L
Gilgamesh
staman
Gilgamesh
9,311
2,593
0
2,761
17,499
13,321
1,272
3,635
13,720
2,200
34,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
55,995
351
Minions Killed
498
0
Camps Cleared
0
1,536,190
Distance Traveled
1,801,893
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,558
398
99
5
0
296,594
1
L
Fafnir
8,013
422
32
2
0
264,902
0
L
Thor
8,854
466
90
5
0
300,194
0
W
Da Ji
10,987
578
82
4
0
362,528
0
W
Mulan
10,015
527
87
5
0
352,845
7
L
Agni
8,979
473
79
4
0
311,596
4
W
Izanami
12,426
654
193
10
0
340,795
4
W
Cthulhu
10,666
561
20
1
0
375,221
4
W
Poseidon
11,901
626
116
6
0
370,504
4
L
Gilgamesh
9,728
512
51
3
0
362,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role