Player Matchup

Sylvanus
Sylvanus
Arj7795
Sylvanus
Level 63
God Stats
14W - 23L
1,386 SR
Queue Stats
206W - 256L
1,353 Elo+
Solo
Zeus
Zeus
ExpandedMoss
Zeus
Level 83
God Stats
51W - 56L
1,424 SR
Queue Stats
203W - 276L
1,355 Elo+
Party 3
Chiron
Chiron
FerociousG00SE
Chiron
Level 25
God Stats
8W - 11L
1,392 SR
Queue Stats
18W - 33L
1,236 Elo+
Party 3
Chaac
Chaac
KingLouie1189
Chaac
Level 90
God Stats
4W - 3L
1,395 SR
Queue Stats
219W - 264L
1,352 Elo+
Solo
Fenrir
Fenrir
TheGreatMoka
Fenrir
Level 49
God Stats
4W - 3L
1,603 SR
Queue Stats
90W - 96L
1,373 Elo+
Party 3
Team Averages
Level 62
1,440 SR
1,334 Elo+

VS

Team Averages
Level 65
1,356 SR
1,310 Elo+
Janus
Janus
BevinDeasley
Janus
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 140L
1,320 Elo+
Party 2
Khepri
Khepri
Calvin Calzone
Khepri
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 253L
1,361 Elo+
Party 2
Chaac
Chaac
Meechlo12
Chaac
Level 66
God Stats
13W - 13L
1,415 SR
Queue Stats
40W - 50L
1,268 Elo+
Party 1
Cupid
Cupid
cadehartong
Cupid
Level 78
God Stats
11W - 11L
1,150 SR
Queue Stats
270W - 314L
1,339 Elo+
Party 2
Cliodhna
Cliodhna
xxDouble_A99xx
Cliodhna
Level 63
God Stats
0W - 2L
1,214 SR
Queue Stats
39W - 54L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arj7795
Sylvanus
12
1 / 4 / 9
7,590
506
5,016
14,107
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 3 / 3
8,690
579
10,438
10,291
3,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 3 / 9
7,253
484
4,628
8,348
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 4
8,202
547
4,479
10,082
5,553
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
17
17 / 1 / 2
10,438
696
12,572
12,693
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 2
7,250
483
10,723
9,468
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 6
6,770
451
1,967
11,743
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Meechlo12
Chaac
10
1 / 6 / 2
6,210
414
5,621
11,783
10,558
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 6 / 4
7,315
488
9,293
9,865
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
12
2 / 6 / 1
7,119
475
6,603
12,769
4,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
31
Kills
11
11
Deaths
31
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Arj7795
Sylvanus
1
4
9
1.38
L
4
7
2
0.71
L
0
6
6
0.5
W
7
3
3
2.83
W
3
3
9
2.5
W
3
0
4
5
L
Chaac
Meechlo12
Chaac
1
6
2
0.33
W
Fenrir
17
1
2
18
L
4
6
4
1
L
Cliodhna
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,133
Damage
34,207
55,521
Taken
55,628
24,963
Mitigated
29,355
20,353
Healing
13,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Arj7795
Sylvanus
5,016
1,878
540
4,298
14,107
9,215
0
4,477
9,350
29,127
0
L
10,723
1,615
0
2,131
9,468
2,757
130
3,859
5,609
34,565
0
L
1,967
589
380
2,525
11,743
8,301
98
6,394
5,349
8,403
0
W
10,438
1,268
280
2,262
10,291
3,022
1,362
4,830
5,073
54,473
0
W
4,628
1,136
467
2,992
8,348
2,213
163
1,991
6,207
0
23,054
W
4,479
663
0
4,747
10,082
5,553
422
291
9,749
0
39,852
L
Chaac
Meechlo12
Chaac
5,621
706
0
2,190
11,783
10,558
0
57
11,726
0
26,626
W
Fenrir
12,572
5,086
247
4,520
12,693
4,960
0
438
12,215
0
73,373
L
9,293
5,220
0
2,084
9,865
3,165
614
4,960
4,905
0
33,294
L
Cliodhna
6,603
782
0
3,721
12,769
4,574
139
330
12,439
0
48,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,173
Gold Earned
34,664
336
Minions Killed
239
0
Camps Cleared
0
1,429,996
Distance Traveled
1,376,241
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,590
506
33
2
0
214,937
5
L
Janus
7,250
483
54
4
0
274,603
1
L
Khepri
6,770
451
12
1
0
287,415
1
W
Zeus
8,690
579
93
6
0
275,180
0
W
Chiron
7,253
484
36
2
0
278,892
0
W
Chaac
8,202
547
75
5
0
312,296
0
L
Chaac
6,210
414
38
3
0
269,409
1
W
Fenrir
10,438
696
99
7
0
348,691
5
L
Cupid
7,315
488
50
3
0
254,587
0
L
Cliodhna
7,119
475
85
6
0
290,227
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role