Player Matchup

Zeus
Zeus
BMorlan
Zeus
Level 42
God Stats
1W - 1L
1,304 SR
Queue Stats
57W - 68L
1,305 Elo+
Party 2
Khepri
Khepri
CBHydraKID
Khepri
Level 60
God Stats
2W - 2L
1,537 SR
Queue Stats
132W - 157L
1,312 Elo+
Party 2
Fenrir
Fenrir
Driplin
Fenrir
Level 46
God Stats
4W - 5L
1,439 SR
Queue Stats
88W - 103L
1,420 Elo+
Solo
Bacchus
Bacchus
MoMonXD
Bacchus
Level 62
God Stats
3W - 1L
1,427 SR
Queue Stats
135W - 163L
1,296 Elo+
Party 2
Bellona
Bellona
xSaltyTrashPanda
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,738 Elo+
Party 2
Team Averages
Level 45
1,441 SR
1,414 Elo+

VS

Team Averages
Level 86
1,691 SR
1,404 Elo+
Apollo
Apollo
AphrosDumpTruck
Apollo
Level 114
God Stats
4W - 0L
1,698 SR
Queue Stats
190W - 189L
1,485 Elo+
Solo
Khepri
Khepri
CharlesPoo
Khepri
Level 117
God Stats
5W - 2L
1,599 SR
Queue Stats
166W - 182L
1,380 Elo+
Party 1
Odin
Odin
Dreamweaver136
Odin
Level 89
God Stats
16W - 8L
1,690 SR
Queue Stats
155W - 157L
1,435 Elo+
Party 1
Jing Wei
Jing Wei
JCroix2120
Jing Wei
Level 69
God Stats
6W - 3L
1,830 SR
Queue Stats
67W - 65L
1,367 Elo+
Party 1
Sol
Sol
MalcolmXVEVO
Sol
Level 43
God Stats
7W - 3L
1,638 SR
Queue Stats
47W - 56L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BMorlan
Zeus
12
0 / 10 / 1
7,533
396
4,858
11,295
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
CBHydraKID
Khepri
9
0 / 8 / 1
7,053
371
3,351
22,483
18,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Driplin
Fenrir
14
3 / 9 / 0
8,929
470
9,167
17,459
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
MoMonXD
Bacchus
14
0 / 5 / 1
8,253
434
5,907
15,348
12,269
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 11 / 1
6,265
330
4,103
16,311
11,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 0 / 6
13,287
699
16,282
10,779
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
CharlesPoo
Khepri
14
1 / 1 / 15
10,421
548
6,325
13,238
16,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 1 / 8
12,223
643
12,537
13,675
13,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
JCroix2120
Jing Wei
14
9 / 1 / 7
10,695
563
7,426
9,738
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 0 / 14
13,609
716
21,574
16,078
5,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
93
3
Kills
43
43
Deaths
3
4
Assists
50
Player
Kills
Deaths
Assists
KDA
W
18
0
6
21
L
Zeus
BMorlan
Zeus
0
10
1
0.05
L
Khepri
CBHydraKID
Khepri
0
8
1
0.06
W
Khepri
CharlesPoo
Khepri
1
1
15
8.5
W
5
1
8
9
L
Fenrir
Driplin
Fenrir
3
9
0
0.33
W
Jing Wei
JCroix2120
Jing Wei
9
1
7
12.5
W
10
0
14
17
L
Bacchus
MoMonXD
Bacchus
0
5
1
0.1
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,386
Damage
64,144
82,896
Taken
63,508
51,439
Mitigated
44,059
15,502
Healing
29,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,282
11,232
0
3,652
10,779
4,496
3,639
1,917
8,778
0
105,188
L
Zeus
BMorlan
Zeus
4,858
696
0
310
11,295
2,835
291
3,440
7,753
34,600
0
L
Khepri
CBHydraKID
Khepri
3,351
999
2,010
3,443
22,483
18,533
507
9,432
12,897
24,619
0
W
Khepri
CharlesPoo
Khepri
6,325
1,857
225
2,740
13,238
16,305
499
2,642
10,552
33,204
0
W
12,537
3,329
0
6,383
13,675
13,548
945
6,148
7,481
0
69,853
L
Fenrir
Driplin
Fenrir
9,167
2,393
0
5,659
17,459
6,196
0
3,364
13,974
0
52,152
W
Jing Wei
JCroix2120
Jing Wei
7,426
5,441
0
3,701
9,738
3,885
3,617
3,104
6,600
0
46,789
W
21,574
11,631
0
12,357
16,078
5,825
4,434
3,893
12,021
122,313
0
L
Bacchus
MoMonXD
Bacchus
5,907
1,302
0
3,895
15,348
12,269
196
3,313
11,239
43,606
0
L
4,103
1,208
0
185
16,311
11,606
521
8,350
7,961
4,920
13,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,033
Gold Earned
60,235
320
Minions Killed
600
0
Camps Cleared
0
1,546,220
Distance Traveled
1,798,470
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,287
699
161
8
0
406,220
3
L
Zeus
7,533
396
81
4
0
299,119
1
L
Khepri
7,053
371
27
1
0
312,031
2
W
Khepri
10,421
548
26
1
0
367,745
6
W
Odin
12,223
643
160
8
0
356,605
5
L
Fenrir
8,929
470
90
5
0
322,819
7
W
Jing Wei
10,695
563
81
4
0
318,829
7
W
Sol
13,609
716
172
9
0
349,071
3
L
Bacchus
8,253
434
97
5
0
312,469
6
L
Bellona
6,265
330
25
1
0
299,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role