Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Dasuntboot
Thoth
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,285 Elo+
Party 1
Hun Batz
Hun Batz
Snub
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,400 Elo+
Party 1
Jormungandr
Jormungandr
ckvamme
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Achilles
Achilles
ßrakence
Achilles
Level 159
God Stats
0W - 2L
1,637 SR
Queue Stats
127W - 96L
1,601 Elo+
Party 1
Team Averages
Level 84
1,527 SR
1,457 Elo+

VS

Team Averages
Level 81
1,445 SR
1,541 Elo+
Scylla
Scylla
A1phaZ
Scylla
Level 108
God Stats
1W - 1L
1,064 SR
Queue Stats
197W - 176L
1,593 Elo+
Party 2
Bellona
Bellona
IcedFlame34
Bellona
Level 61
God Stats
2W - 0L
1,629 SR
Queue Stats
110W - 117L
1,427 Elo+
Solo
Freya
Freya
JoJo
Freya
Level 88
God Stats
2W - 1L
1,476 SR
Queue Stats
142W - 126L
1,599 Elo+
Party 2
Artio
Artio
boommendez
Artio
Level 120
God Stats
5W - 5L
1,525 SR
Queue Stats
331W - 332L
1,528 Elo+
Party 2
Kumbhakarna
Kumbhakarna
kornmuffin77
Kumbhakarna
Level 28
God Stats
3W - 1L
1,531 SR
Queue Stats
31W - 27L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 5 / 5
5,802
829
2,429
7,020
2,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
10
0 / 6 / 4
5,725
818
4,290
6,339
2,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Snub
Hun Batz
10
1 / 5 / 1
5,836
834
3,874
6,422
2,692
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
ckvamme
Jormungandr
11
0 / 5 / 3
6,181
883
4,357
8,360
7,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
ßrakence
Achilles
14
6 / 3 / 0
8,312
1,187
5,920
6,297
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A1phaZ
Scylla
14
5 / 0 / 18
7,959
1,137
8,654
3,236
1,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
IcedFlame34
Bellona
12
4 / 2 / 18
7,957
1,137
5,945
9,554
6,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
JoJo
Freya
14
6 / 1 / 17
8,465
1,209
7,696
5,181
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
13
8 / 2 / 15
7,876
1,125
6,900
9,496
5,513
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
kornmuffin77
Kumbhakarna
12
1 / 2 / 21
7,624
1,089
2,616
9,431
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
113
7
Kills
24
24
Deaths
7
13
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
5
0.5
W
Scylla
A1phaZ
Scylla
5
0
18
14
L
Thoth
0
6
4
0.33
W
Bellona
IcedFlame34
Bellona
4
2
18
6.5
W
Freya
JoJo
Freya
6
1
17
14.5
L
Hun Batz
Snub
Hun Batz
1
5
1
0.3
W
Artio
8
2
15
7.75
L
Jormungandr
ckvamme
Jormungandr
0
5
3
0.3
W
Kumbhakarna
kornmuffin77
Kumbhakarna
1
2
21
5.75
L
Achilles
ßrakence
Achilles
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,870
Damage
31,811
34,438
Taken
36,898
22,539
Mitigated
23,655
3,468
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,429
1,394
14
1,422
7,020
2,707
0
5,640
1,380
0
4,656
W
Scylla
A1phaZ
Scylla
8,654
1,057
0
926
3,236
1,140
1,189
687
2,549
22,979
0
L
Thoth
4,290
295
0
214
6,339
2,339
0
4,850
1,489
11,137
0
W
Bellona
IcedFlame34
Bellona
5,945
1,007
2,182
2,363
9,554
6,721
477
1,610
7,944
0
8,610
W
Freya
JoJo
Freya
7,696
3,498
2,834
1,340
5,181
2,156
1,214
1,554
3,627
20,300
0
L
Hun Batz
Snub
Hun Batz
3,874
466
0
566
6,422
2,692
0
4,057
2,365
0
7,870
W
Artio
6,900
617
5,091
3,264
9,496
5,513
855
2,007
7,489
12,358
0
L
Jormungandr
ckvamme
Jormungandr
4,357
581
0
199
8,360
7,877
0
6,782
1,578
11,602
0
W
Kumbhakarna
kornmuffin77
Kumbhakarna
2,616
254
360
1,060
9,431
8,125
638
2,789
6,642
7,780
0
L
Achilles
ßrakence
Achilles
5,920
738
38
1,015
6,297
6,924
0
4,537
1,760
0
9,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
39,881
51
Minions Killed
91
0
Camps Cleared
0
625,712
Distance Traveled
771,570
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,802
829
9
1
0
133,751
0
W
Scylla
7,959
1,137
29
4
0
151,849
2
L
Thoth
5,725
818
11
2
0
101,299
0
W
Bellona
7,957
1,137
1
0
0
155,587
0
W
Freya
8,465
1,209
33
5
0
149,345
0
L
Hun Batz
5,836
834
4
1
0
127,692
0
W
Artio
7,876
1,125
15
2
0
156,975
0
L
Jormungandr
6,181
883
13
2
0
113,114
0
W
Kumbhakarna
7,624
1,089
13
2
0
157,814
4
L
Achilles
8,312
1,187
14
2
0
149,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role