Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Jhansel8787
Raijin
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,211 Elo+
Party 2
Cthulhu
Cthulhu
Waquandisha
Cthulhu
Level 27
God Stats
7W - 6L
1,346 SR
Queue Stats
28W - 35L
1,261 Elo+
Party 2
Tyr
Tyr
YeshuongDong
Tyr
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 40L
1,290 Elo+
Party 2
Pele
Pele
shapeshifterxd
Pele
Level 111
God Stats
3W - 5L
1,492 SR
Queue Stats
69W - 76L
1,471 Elo+
Party 3
Team Averages
Level 44
1,467 SR
1,346 Elo+

VS

Team Averages
Level 98
1,570 SR
1,427 Elo+
Artio
Artio
Coldseason
Artio
Level 142
God Stats
8W - 13L
1,419 SR
Queue Stats
749W - 754L
1,471 Elo+
Party 1
Chiron
Chiron
EtherealYami
Chiron
Level 125
God Stats
5W - 5L
1,609 SR
Queue Stats
255W - 258L
1,426 Elo+
Party 1
Zhong Kui
Zhong Kui
QUIET RIOT3720
Zhong Kui
Level 93
God Stats
5W - 3L
1,610 SR
Queue Stats
16W - 15L
1,410 Elo+
Solo
Bellona
Bellona
SixNebula257445
Bellona
Level 108
God Stats
3W - 0L
1,755 SR
Queue Stats
187W - 193L
1,437 Elo+
Party 1
Bastet
Bastet
Zzippix
Bastet
Level 24
God Stats
8W - 11L
1,458 SR
Queue Stats
24W - 23L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 5 / 3
4,716
472
2,780
5,892
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
8
1 / 5 / 0
5,232
523
919
4,528
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Waquandisha
Cthulhu
7
0 / 5 / 1
4,473
447
2,476
9,544
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 5 / 0
4,778
478
2,994
7,691
3,871
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 6 / 1
6,270
627
5,074
8,956
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
9
5 / 1 / 7
5,791
579
3,790
7,420
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
11
7 / 0 / 4
6,741
674
8,218
4,437
1,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zhong Kui
QUIET RIOT3720
Zhong Kui
10
3 / 3 / 4
6,186
619
5,667
5,694
3,178
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 1 / 1
6,591
659
5,769
6,189
5,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
Zzippix
Bastet
10
6 / 2 / 2
6,295
630
4,101
6,496
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
7
Kills
26
26
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
5
3
0.3
W
Artio
5
1
7
8.5
W
Chiron
7
0
4
9
L
Raijin
1
5
0
0.2
W
Zhong Kui
QUIET RIOT3720
Zhong Kui
3
3
4
1.67
W
5
1
1
5.5
L
Cthulhu
Waquandisha
Cthulhu
0
5
1
0.1
L
1
5
0
0.2
W
Bastet
Zzippix
Bastet
6
2
2
3.5
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,243
Damage
27,545
36,611
Taken
30,236
13,626
Mitigated
15,382
4,747
Healing
12,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,780
1,589
0
575
5,892
1,565
0
1,507
4,229
0
20,378
W
Artio
3,790
591
501
3,154
7,420
3,948
340
1,321
6,099
11,157
0
W
Chiron
8,218
4,863
678
1,547
4,437
1,292
860
1,058
3,379
0
45,998
L
Raijin
919
397
0
278
4,528
1,168
549
2,720
1,808
18,300
0
W
Zhong Kui
QUIET RIOT3720
Zhong Kui
5,667
650
0
1,710
5,694
3,178
1,065
984
4,594
34,261
0
W
5,769
2,766
0
1,542
6,189
5,426
489
0
6,189
0
29,513
L
Cthulhu
Waquandisha
Cthulhu
2,476
302
0
919
9,544
4,632
0
2,649
6,692
9,197
0
L
2,994
985
0
717
7,691
3,871
0
0
7,208
0
18,162
W
Bastet
Zzippix
Bastet
4,101
861
0
3,592
6,496
1,538
0
73
6,423
0
26,204
L
5,074
1,596
0
2,258
8,956
2,390
0
2,151
6,692
0
24,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,469
Gold Earned
31,604
199
Minions Killed
280
0
Camps Cleared
0
866,842
Distance Traveled
960,245
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,716
472
43
4
0
157,675
0
W
Artio
5,791
579
16
2
0
192,658
2
W
Chiron
6,741
674
83
8
0
165,004
0
L
Raijin
5,232
523
56
6
0
164,846
0
W
Zhong Kui
6,186
619
62
6
0
205,879
0
W
Bellona
6,591
659
70
7
0
189,807
0
L
Cthulhu
4,473
447
14
1
0
180,762
3
L
Tyr
4,778
478
41
4
0
179,172
1
W
Bastet
6,295
630
49
5
0
206,897
0
L
Pele
6,270
627
45
5
0
184,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role