Player Matchup

Anhur
Anhur
BoIillo
Anhur
Level 153
God Stats
5W - 9L
1,299 SR
Queue Stats
158W - 176L
1,476 Elo+
Solo
Sol
Sol
Xxcrazy_fanXx222
Sol
Level 117
God Stats
8W - 12L
1,501 SR
Queue Stats
58W - 80L
1,449 Elo+
Party 1
Tyr
Tyr
ygcrazyafroman
Tyr
Level 133
God Stats
6W - 3L
1,661 SR
Queue Stats
219W - 254L
1,467 Elo+
Party 1
Team Averages
Level 134
1,487 SR
1,464 Elo+

VS

Team Averages
Level 68
1,633 SR
1,471 Elo+
Medusa
Medusa
Jonx99
Medusa
Level 39
God Stats
0W - 1L
1,795 SR
Queue Stats
154W - 101L
1,615 Elo+
Solo
Hercules
Hercules
LucasSenpaisan
Hercules
Level 44
God Stats
2W - 2L
1,603 SR
Queue Stats
57W - 65L
1,451 Elo+
Solo
Merlin
Merlin
NewYearsDay
Merlin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 102L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BoIillo
Anhur
12
2 / 3 / 4
7,953
663
5,228
7,886
2,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 1 / 4
8,870
739
7,030
6,165
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 2 / 7
8,447
704
9,336
12,121
7,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jonx99
Medusa
10
1 / 5 / 3
7,220
602
8,070
8,233
2,483
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
11
2 / 2 / 1
7,131
594
4,512
12,986
8,077
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
12
3 / 2 / 1
7,772
648
8,572
5,663
1,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
9
Kills
6
6
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
BoIillo
Anhur
2
3
4
1.33
L
Medusa
Jonx99
Medusa
1
5
3
0.5
L
Hercules
2
2
1
1.25
L
Merlin
3
2
1
1.75
W
5
1
4
7
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
21,154
26,172
Taken
26,882
12,313
Mitigated
12,303
5,528
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BoIillo
Anhur
5,228
2,542
0
1,012
7,886
2,343
83
3,360
4,526
0
27,918
L
Medusa
Jonx99
Medusa
8,070
3,921
0
704
8,233
2,483
80
1,029
7,204
0
24,974
L
Hercules
4,512
1,097
437
2,561
12,986
8,077
0
2,980
10,006
0
10,947
L
Merlin
8,572
85
0
1,719
5,663
1,743
0
2,961
2,702
34,699
0
W
7,030
1,378
158
2,081
6,165
2,235
1,184
1,776
4,389
26,268
1,830
W
9,336
864
352
1,925
12,121
7,735
160
3,895
8,226
0
14,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,270
Gold Earned
22,123
130
Minions Killed
126
6
Camps Cleared
4
639,590
Distance Traveled
644,433
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,953
663
60
5
3
191,476
4
L
Medusa
7,220
602
47
4
2
222,868
2
L
Hercules
7,131
594
18
2
0
215,087
2
L
Merlin
7,772
648
61
5
2
206,478
3
W
Sol
8,870
739
59
5
3
211,829
2
W
Tyr
8,447
704
11
1
0
236,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role