Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
AngelR0417
Charybdis
Level 123
God Stats
3W - 5L
1,518 SR
Queue Stats
294W - 290L
1,605 Elo+
Party 2
Jormungandr
Jormungandr
Bimbollooo
Jormungandr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
Fabien123
Cthulhu
Level 117
God Stats
2W - 2L
1,630 SR
Queue Stats
212W - 207L
1,486 Elo+
Party 2
Scylla
Scylla
TheReaperALC
Scylla
Level 88
God Stats
19W - 16L
1,549 SR
Queue Stats
220W - 206L
1,546 Elo+
Party 2
Team Averages
Level 121
1,539 SR
1,538 Elo+

VS

Team Averages
Level 106
1,545 SR
1,561 Elo+
Achilles
Achilles
MAV416
Achilles
Level 86
God Stats
85W - 81L
1,529 SR
Queue Stats
381W - 353L
1,552 Elo+
Solo
Awilix
Awilix
Nemo832
Awilix
Level 160
God Stats
5W - 7L
1,220 SR
Queue Stats
565W - 536L
1,571 Elo+
Solo
Bacchus
Bacchus
Zelekdaddy
Bacchus
Level 68
God Stats
3W - 1L
1,669 SR
Queue Stats
296W - 280L
1,608 Elo+
Solo
Kukulkan
Kukulkan
devvour
Kukulkan
Level 86
God Stats
2W - 1L
1,658 SR
Queue Stats
144W - 141L
1,515 Elo+
Party 1
Apollo
Apollo
donov9n
Apollo
Level 129
God Stats
18W - 6L
1,648 SR
Queue Stats
297W - 235L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 3 / 1
6,852
489
3,478
8,964
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
AngelR0417
Charybdis
12
2 / 5 / 0
7,106
508
8,770
10,888
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Bimbollooo
Jormungandr
11
0 / 2 / 3
6,132
438
4,564
12,429
8,855
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Fabien123
Cthulhu
12
1 / 4 / 0
6,773
484
5,447
9,870
8,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
10
0 / 2 / 1
6,079
434
1,636
7,085
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MAV416
Achilles
14
7 / 1 / 1
8,712
622
9,498
9,475
7,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Nemo832
Awilix
12
1 / 2 / 4
7,450
532
3,392
9,817
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Zelekdaddy
Bacchus
12
2 / 1 / 9
7,860
561
6,085
11,337
9,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
devvour
Kukulkan
12
1 / 0 / 4
7,381
527
6,288
4,031
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
donov9n
Apollo
14
5 / 1 / 6
8,473
605
9,928
9,040
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
16
16
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
L
Charybdis
AngelR0417
Charybdis
2
5
0
0.4
L
Jormungandr
Bimbollooo
Jormungandr
0
2
3
0.75
L
Cthulhu
Fabien123
Cthulhu
1
4
0
0.25
W
Achilles
MAV416
Achilles
7
1
1
7.5
W
Awilix
Nemo832
Awilix
1
2
4
1.5
L
Scylla
0
2
1
0.25
W
Bacchus
Zelekdaddy
Bacchus
2
1
9
6.5
W
Kukulkan
devvour
Kukulkan
1
0
4
3
W
Apollo
donov9n
Apollo
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,895
Damage
35,191
49,236
Taken
43,700
25,310
Mitigated
23,861
12,611
Healing
15,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,478
629
0
2,293
8,964
3,279
0
3,045
5,879
0
33,049
L
Charybdis
AngelR0417
Charybdis
8,770
2,847
0
3,265
10,888
2,893
772
1,947
8,895
0
57,140
L
Jormungandr
Bimbollooo
Jormungandr
4,564
868
192
3,099
12,429
8,855
0
4,170
8,259
26,021
0
L
Cthulhu
Fabien123
Cthulhu
5,447
288
84
2,174
9,870
8,357
0
106
9,131
36,664
0
W
Achilles
MAV416
Achilles
9,498
2,627
0
3,108
9,475
7,188
410
3,515
5,241
0
41,999
W
Awilix
Nemo832
Awilix
3,392
1,282
0
3,837
9,817
3,420
0
1,583
8,177
0
43,426
L
Scylla
1,636
371
0
1,504
7,085
1,926
0
3,105
3,980
30,758
0
W
Bacchus
Zelekdaddy
Bacchus
6,085
688
1,740
3,756
11,337
9,635
155
2,567
8,743
24,106
0
W
Kukulkan
devvour
Kukulkan
6,288
387
0
105
4,031
1,204
444
1,884
2,078
46,800
0
W
Apollo
donov9n
Apollo
9,928
6,304
0
2,934
9,040
2,414
1,252
1,291
7,749
0
60,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,942
Gold Earned
39,876
375
Minions Killed
417
0
Camps Cleared
0
1,296,074
Distance Traveled
1,370,696
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,852
489
74
5
0
315,741
0
L
Charybdis
7,106
508
94
7
0
239,196
9
L
Jormungandr
6,132
438
43
3
0
256,737
4
L
Cthulhu
6,773
484
77
6
0
252,347
1
W
Achilles
8,712
622
95
7
0
285,671
2
W
Awilix
7,450
532
86
6
0
298,403
6
L
Scylla
6,079
434
87
6
0
232,053
3
W
Bacchus
7,860
561
37
3
0
267,868
9
W
Kukulkan
7,381
527
92
7
0
255,153
2
W
Apollo
8,473
605
107
8
0
263,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role