Player Matchup

Merlin
Merlin
Dodds20
Merlin
Level 15
God Stats
1W - 1L
1,249 SR
Queue Stats
4W - 5L
1,398 Elo+
Party 1
Atlas
Atlas
EthanOyster
Atlas
Level 24
God Stats
2W - 3L
1,262 SR
Queue Stats
23W - 18L
1,463 Elo+
Party 1
Anhur
Anhur
PsychoK1ll3r
Anhur
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,458 Elo+
Party 1
Team Averages
Level 48
1,337 SR
1,440 Elo+

VS

Team Averages
Level 62
1,585 SR
1,405 Elo+
Horus
Horus
JoKeR0213
Horus
Level 68
God Stats
29W - 26L
1,595 SR
Queue Stats
198W - 249L
1,386 Elo+
Party 2
Ares
Ares
Mikey_Boy561
Ares
Level 17
God Stats
18W - 13L
1,562 SR
Queue Stats
25W - 25L
1,450 Elo+
Party 2
Artemis
Artemis
ThatFishGuy11
Artemis
Level 102
God Stats
16W - 12L
1,597 SR
Queue Stats
301W - 345L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dodds20
Merlin
16
4 / 4 / 5
11,651
647
23,960
13,776
6,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 9
12,589
699
11,829
21,219
26,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 6 / 5
11,885
660
13,729
15,780
6,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JoKeR0213
Horus
14
6 / 3 / 7
11,403
634
10,824
25,477
33,134
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 3 / 11
10,993
611
8,379
18,882
21,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
16
8 / 5 / 3
12,089
672
22,393
17,302
7,909
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
11
Kills
14
14
Deaths
11
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dodds20
Merlin
4
4
5
1.63
W
2
4
9
1.63
L
Horus
JoKeR0213
Horus
6
3
7
3.17
L
0
3
11
1.83
W
5
6
5
1.25
L
Artemis
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,518
Damage
41,596
50,775
Taken
61,661
39,149
Mitigated
62,475
15,707
Healing
23,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dodds20
Merlin
23,960
1,452
565
2,876
13,776
6,243
268
2,771
11,005
59,577
0
W
11,829
3,759
566
6,902
21,219
26,143
164
4,318
16,901
24,841
0
L
Horus
JoKeR0213
Horus
10,824
3,826
8,377
12,525
25,477
33,134
85
15,279
10,198
0
22,011
L
8,379
584
0
1,646
18,882
21,432
363
11,667
7,215
15,141
0
W
13,729
8,648
1,480
3,318
15,780
6,763
1,237
1,849
13,931
0
40,891
L
Artemis
22,393
11,281
0
703
17,302
7,909
725
9,430
7,872
0
66,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,125
Gold Earned
34,485
156
Minions Killed
120
6
Camps Cleared
6
876,984
Distance Traveled
982,619
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,651
647
73
4
4
294,396
6
W
Atlas
12,589
699
25
1
0
292,805
3
L
Horus
11,403
634
23
1
0
350,670
1
L
Ares
10,993
611
10
1
1
358,490
1
W
Anhur
11,885
660
58
3
2
289,783
6
L
Artemis
12,089
672
87
5
5
273,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role