Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Vorvadosss
Fenrir
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
47W - 21L
1,611 Elo+
Party 1
Arachne
Arachne
Zanryu
Arachne
Level 160
God Stats
37W - 13L
1,715 SR
Queue Stats
211W - 139L
1,695 Elo+
Party 1
Neith
Neith
cordiaxiz
Neith
Level 160
God Stats
2W - 1L
1,819 SR
Queue Stats
188W - 140L
1,629 Elo+
Party 1
Ra
Ra
shedgrl
Ra
Level 124
God Stats
9W - 3L
1,650 SR
Queue Stats
401W - 348L
1,671 Elo+
Party 1
Team Averages
Level 122
1,637 SR
1,621 Elo+

VS

Team Averages
Level 60
1,574 SR
1,579 Elo+
Neith
Neith
Jettpage
Neith
Level 21
God Stats
0W - 3L
1,365 SR
Queue Stats
26W - 30L
1,567 Elo+
Party 2
Chaac
Chaac
Mercury_7x
Chaac
Level 25
God Stats
1W - 2L
1,440 SR
Queue Stats
26W - 29L
1,545 Elo+
Party 2
Ravana
Ravana
Pure101
Ravana
Level 122
God Stats
4W - 4L
1,848 SR
Queue Stats
548W - 433L
1,654 Elo+
Party 2
Geb
Geb
VenomWolfJT
Geb
Level 45
God Stats
6W - 6L
1,642 SR
Queue Stats
75W - 63L
1,510 Elo+
Solo
Freya
Freya
melg9
Freya
Level 88
God Stats
5W - 8L
1,573 SR
Queue Stats
179W - 130L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 0 / 1
6,431
643
4,882
4,325
3,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Vorvadosss
Fenrir
9
2 / 0 / 6
5,679
568
4,420
6,940
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Zanryu
Arachne
11
9 / 1 / 6
7,007
701
8,830
7,559
3,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
cordiaxiz
Neith
11
3 / 0 / 5
6,039
604
6,537
4,480
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 2 / 2
6,516
652
2,908
4,257
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jettpage
Neith
8
0 / 2 / 0
4,664
466
4,696
5,389
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
7
0 / 3 / 0
4,320
432
978
5,713
2,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
Pure101
Ravana
9
1 / 6 / 1
5,330
533
4,428
7,576
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 5 / 0
4,650
465
793
9,364
2,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
melg9
Freya
7
1 / 6 / 1
4,762
476
2,251
7,806
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
22
Kills
3
3
Deaths
22
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
1
4.5
L
Neith
Jettpage
Neith
0
2
0
0
L
Chaac
0
3
0
0
L
Ravana
Pure101
Ravana
1
6
1
0.25
L
1
5
0
0.2
W
Fenrir
Vorvadosss
Fenrir
2
0
6
5
W
Arachne
Zanryu
Arachne
9
1
6
12
W
Neith
cordiaxiz
Neith
3
0
5
5.5
L
Freya
melg9
Freya
1
6
1
0.25
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,577
Damage
13,146
27,561
Taken
35,848
14,028
Mitigated
10,395
11,920
Healing
5,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,882
356
0
1,538
4,325
3,868
350
0
4,094
29,710
0
L
Neith
Jettpage
Neith
4,696
2,065
0
1,247
5,389
1,140
0
0
5,389
0
29,340
L
Chaac
978
79
0
906
5,713
2,582
0
2,893
2,321
0
14,603
L
Ravana
Pure101
Ravana
4,428
2,380
0
213
7,576
2,260
0
1,754
5,671
0
28,608
L
793
123
711
1,064
9,364
2,321
0
807
8,557
5,945
0
W
Fenrir
Vorvadosss
Fenrir
4,420
1,370
397
2,476
6,940
4,103
0
547
6,393
0
10,762
W
Arachne
Zanryu
Arachne
8,830
5,231
0
3,417
7,559
3,355
56
1,460
6,099
0
29,364
W
Neith
cordiaxiz
Neith
6,537
3,469
0
2,318
4,480
1,225
490
177
4,303
0
42,750
L
Freya
melg9
Freya
2,251
663
0
1,651
7,806
2,092
0
1,686
6,120
17,097
0
W
2,908
44
251
1,523
4,257
1,477
402
860
3,397
37,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,672
Gold Earned
23,726
306
Minions Killed
198
0
Camps Cleared
0
994,312
Distance Traveled
879,586
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,431
643
75
8
0
205,935
0
L
Neith
4,664
466
56
6
0
176,851
0
L
Chaac
4,320
432
31
3
0
172,001
0
L
Ravana
5,330
533
60
6
0
170,727
1
L
Geb
4,650
465
9
1
0
174,882
1
W
Fenrir
5,679
568
14
1
0
206,868
3
W
Arachne
7,007
701
55
6
0
221,996
1
W
Neith
6,039
604
91
9
0
167,695
4
L
Freya
4,762
476
42
4
0
185,125
3
W
Ra
6,516
652
71
7
0
191,818
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role