Player Matchup

Atlas
Atlas
Mirx88
Atlas
Level 160
God Stats
5W - 3L
1,504 SR
Queue Stats
14W - 18L
1,538 Elo+
Solo
Yemoja
Yemoja
achwurd
Yemoja
Level 128
God Stats
2W - 2L
1,725 SR
Queue Stats
844W - 666L
1,724 Elo+
Party 2
Arachne
Arachne
xDEZstroyer88x
Arachne
Level 124
God Stats
5W - 1L
1,942 SR
Queue Stats
876W - 673L
1,728 Elo+
Party 2
Team Averages
Level 137
1,724 SR
1,664 Elo+

VS

Team Averages
Level 123
1,696 SR
1,673 Elo+
Baron Samedi
Baron Samedi
Hey Hypnotic
Baron Samedi
Level 119
God Stats
7W - 3L
1,813 SR
Queue Stats
37W - 22L
1,758 Elo+
Party 1
Bastet
Bastet
Hey Sweats
Bastet
Level 104
God Stats
15W - 7L
1,675 SR
Queue Stats
34W - 24L
1,727 Elo+
Party 1
Sylvanus
Sylvanus
Josh388
Sylvanus
Level 145
God Stats
5W - 3L
1,601 SR
Queue Stats
48W - 49L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Mirx88
Atlas
15
3 / 5 / 1
10,456
581
15,928
21,617
22,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
achwurd
Yemoja
15
1 / 2 / 3
11,111
617
15,042
20,258
26,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 5 / 4
9,593
533
9,619
17,592
6,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hey Hypnotic
Baron Samedi
16
3 / 1 / 9
11,597
644
20,392
10,587
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Hey Sweats
Bastet
16
7 / 1 / 5
11,959
664
19,877
19,575
11,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Josh388
Sylvanus
15
2 / 2 / 10
12,453
692
12,275
26,826
32,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
12
12
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Hey Hypnotic
Baron Samedi
3
1
9
7.5
W
Bastet
Hey Sweats
Bastet
7
1
5
9.5
W
Sylvanus
Josh388
Sylvanus
2
2
10
3.5
L
Atlas
Mirx88
Atlas
3
5
1
0.7
L
Yemoja
achwurd
Yemoja
1
2
3
1.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,589
Damage
52,544
59,467
Taken
56,988
55,329
Mitigated
50,346
12,840
Healing
28,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Hey Hypnotic
Baron Samedi
20,392
2,420
5,975
4,162
10,587
6,200
772
7,711
2,770
68,329
0
W
Bastet
Hey Sweats
Bastet
19,877
5,319
0
5,775
19,575
11,301
784
10,080
9,088
0
50,714
W
Sylvanus
Josh388
Sylvanus
12,275
2,597
3,230
9,369
26,826
32,845
289
11,815
13,767
28,780
0
L
Atlas
Mirx88
Atlas
15,928
4,796
664
2,969
21,617
22,280
0
12,485
8,616
38,787
0
L
Yemoja
achwurd
Yemoja
15,042
2,389
2,162
4,371
20,258
26,429
0
10,831
8,943
42,112
0
L
9,619
7,261
0
2,674
17,592
6,620
0
9,707
7,440
66
32,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
36,009
217
Minions Killed
241
7
Camps Cleared
7
910,261
Distance Traveled
970,719
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,597
644
127
7
3
298,347
5
W
Bastet
11,959
664
81
5
4
349,047
2
W
Sylvanus
12,453
692
33
2
0
323,325
4
L
Atlas
10,456
581
76
4
0
286,436
4
L
Yemoja
11,111
617
81
5
1
291,635
1
L
Arachne
9,593
533
60
3
6
332,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role