Player Matchup

Nox
Nox
 
Nox
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
CHUCHO511
Odin
Level 78
God Stats
5W - 5L
1,609 SR
Queue Stats
93W - 104L
1,421 Elo+
Party 1
Ra
Ra
Done-4
Ra
Level 155
God Stats
3W - 0L
1,818 SR
Queue Stats
123W - 132L
1,383 Elo+
Solo
Artio
Artio
N7 Gorf
Artio
Level 139
God Stats
3W - 2L
1,568 SR
Queue Stats
407W - 309L
1,540 Elo+
Party 1
Sol
Sol
Vaprize
Sol
Level 117
God Stats
2W - 1L
1,473 SR
Queue Stats
155W - 160L
1,363 Elo+
Solo
Team Averages
Level 112
1,594 SR
1,441 Elo+

VS

Team Averages
Level 71
1,467 SR
1,377 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
N0RD1C V3T
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,468 Elo+
Party 2
Tyr
Tyr
NocturnalSquirl
Tyr
Level 114
God Stats
0W - 2L
1,337 SR
Queue Stats
24W - 26L
1,435 Elo+
Solo
Horus
Horus
RestlessAim
Horus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 47L
1,324 Elo+
Party 2
Izanami
Izanami
xSNIPEx2xWINx
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,158 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
5 / 2 / 17
7,755
1,108
4,334
5,945
2,696
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
14
8 / 1 / 14
8,187
1,170
8,468
7,986
7,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
13
2 / 1 / 18
7,336
1,048
7,803
6,618
2,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
N7 Gorf
Artio
12
2 / 1 / 17
7,219
1,031
3,857
11,328
13,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
14
8 / 1 / 16
8,570
1,224
15,379
8,550
3,558
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 4 / 3
5,937
848
7,113
6,953
3,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
N0RD1C V3T
Fafnir
11
1 / 6 / 3
6,467
924
3,888
9,042
8,463
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
3 / 5 / 2
6,839
977
5,560
12,801
6,925
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

10
0 / 5 / 2
5,339
763
1,828
8,258
7,480
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
11
0 / 5 / 2
5,543
792
3,161
6,280
2,227
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
17
25
Kills
5
6
Deaths
25
82
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
2
17
6.75
L
Jormungandr
 
Jormungandr
1
4
3
0.63
W
Odin
8
1
14
15
W
Ra
2
1
18
11
L
Fafnir
N0RD1C V3T
Fafnir
1
6
3
0.42
W
Artio
N7 Gorf
Artio
2
1
17
10.5
L
3
5
2
0.8
L
0
5
2
0.2
W
Sol
8
1
16
16
L
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,841
Damage
21,550
40,427
Taken
43,334
29,874
Mitigated
28,578
19,468
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,334
1,434
0
205
5,945
2,696
743
1,485
4,460
10,179
0
L
Jormungandr
 
Jormungandr
7,113
2,373
0
341
6,953
3,483
0
4,971
1,943
12,121
0
W
Odin
8,468
898
1,220
1,682
7,986
7,657
441
2,854
5,132
0
12,313
W
Ra
7,803
1,332
4,833
2,618
6,618
2,961
843
2,863
3,755
18,003
0
L
Fafnir
N0RD1C V3T
Fafnir
3,888
1,131
465
1,192
9,042
8,463
0
6,643
2,123
6,474
0
W
Artio
N7 Gorf
Artio
3,857
537
2,863
3,158
11,328
13,002
490
1,965
9,363
7,022
0
L
5,560
1,069
72
2,321
12,801
6,925
0
8,949
3,577
0
10,066
L
1,828
780
888
1,295
8,258
7,480
0
5,881
2,263
0
2,834
W
Sol
15,379
8,938
230
2,659
8,550
3,558
2,753
1,834
6,716
32,432
0
L
Izanami
3,161
1,212
178
382
6,280
2,227
0
4,929
1,317
0
10,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,067
Gold Earned
30,125
74
Minions Killed
41
0
Camps Cleared
0
730,472
Distance Traveled
615,162
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,755
1,108
7
1
0
142,463
0
L
Jormungandr
5,937
848
8
1
0
99,656
0
W
Odin
8,187
1,170
12
2
0
160,594
0
W
Ra
7,336
1,048
23
3
0
151,082
1
L
Fafnir
6,467
924
4
1
0
137,860
0
W
Artio
7,219
1,031
3
0
0
144,247
1
L
Tyr
6,839
977
11
2
0
127,288
0
L
Horus
5,339
763
1
0
0
131,231
0
W
Sol
8,570
1,224
29
4
0
132,086
0
L
Izanami
5,543
792
17
2
0
119,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role