Player Matchup

Ymir
Ymir
AML528
Ymir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Geb
Geb
Dixstain
Geb
Level 66
God Stats
23W - 18L
1,553 SR
Queue Stats
43W - 41L
1,518 Elo+
Party 2
Thoth
Thoth
IM BIG TURBO
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,266 Elo+
Party 2
King Arthur
King Arthur
Stewart5697
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Anhur
Anhur
eZPrieto
Anhur
Level 86
God Stats
30W - 30L
1,511 SR
Queue Stats
349W - 403L
1,469 Elo+
Solo
Team Averages
Level 36
1,513 SR
1,451 Elo+

VS

Team Averages
Level 93
1,502 SR
1,444 Elo+
Hera
Hera
AlasterKayne
Hera
Level 29
God Stats
5W - 0L
1,871 SR
Queue Stats
79W - 79L
1,460 Elo+
Party 1
Neith
Neith
Bizmuth
Neith
Level 120
God Stats
53W - 44L
1,523 SR
Queue Stats
133W - 137L
1,408 Elo+
Solo
Xing Tian
Xing Tian
Montel115
Xing Tian
Level 117
God Stats
2W - 1L
1,638 SR
Queue Stats
16W - 13L
1,536 Elo+
Solo
Da Ji
Da Ji
onlymrbrightside
Da Ji
Level 100
God Stats
16W - 17L
1,466 SR
Queue Stats
254W - 308L
1,430 Elo+
Party 1
Cabrakan
Cabrakan
ruffedgz
Cabrakan
Level 99
God Stats
1W - 7L
1,010 SR
Queue Stats
194W - 251L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AML528
Ymir
11
1 / 5 / 1
7,080
393
2,413
9,963
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 0
6,974
387
1,538
11,114
7,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 8 / 1
6,379
354
186
8,359
2,363
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Stewart5697
King Arthur
14
2 / 0 / 1
8,489
472
9,499
13,236
9,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
eZPrieto
Anhur
14
0 / 4 / 0
7,803
434
3,439
11,427
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 6
10,545
586
10,214
4,941
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Bizmuth
Neith
17
4 / 0 / 0
10,275
571
6,945
7,494
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Montel115
Xing Tian
15
2 / 0 / 6
9,109
506
6,803
11,810
10,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 2 / 4
8,367
465
6,191
11,674
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
ruffedgz
Cabrakan
13
2 / 0 / 5
8,945
497
5,278
8,442
6,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
19
19
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
AML528
Ymir
1
5
1
0.3
W
7
1
6
10
W
Neith
Bizmuth
Neith
4
0
0
4
L
0
2
0
0
L
0
8
1
0.06
W
Xing Tian
Montel115
Xing Tian
2
0
6
5
L
King Arthur
Stewart5697
King Arthur
2
0
1
2.5
L
Anhur
eZPrieto
Anhur
0
4
0
0
W
4
2
4
3
W
Cabrakan
ruffedgz
Cabrakan
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,075
Damage
35,431
54,099
Taken
44,361
26,014
Mitigated
25,591
10,923
Healing
14,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AML528
Ymir
2,413
152
0
1,025
9,963
3,625
423
4,787
4,806
34,914
0
W
10,214
3,313
153
1,027
4,941
1,725
66
397
4,466
62,942
0
W
Neith
Bizmuth
Neith
6,945
2,450
247
4,340
7,494
2,703
2,978
776
6,718
0
89,762
L
1,538
242
0
1,887
11,114
7,502
370
4,900
6,079
11,495
0
L
186
186
0
0
8,359
2,363
0
4,013
4,166
17,712
0
W
Xing Tian
Montel115
Xing Tian
6,803
54
0
2,574
11,810
10,814
33
1,607
9,633
46,401
0
L
King Arthur
Stewart5697
King Arthur
9,499
1,126
0
4,463
13,236
9,778
240
4,612
8,026
0
54,061
L
Anhur
eZPrieto
Anhur
3,439
2,167
0
3,548
11,427
2,746
224
2,700
8,727
0
57,170
W
6,191
565
0
3,570
11,674
3,813
663
1,158
10,217
0
39,801
W
Cabrakan
ruffedgz
Cabrakan
5,278
1,047
0
2,343
8,442
6,536
792
621
7,821
29,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,725
Gold Earned
47,241
347
Minions Killed
438
0
Camps Cleared
0
1,563,782
Distance Traveled
1,734,686
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,080
393
79
4
0
299,517
3
W
Hera
10,545
586
123
7
0
339,556
0
W
Neith
10,275
571
143
8
0
322,043
6
L
Geb
6,974
387
13
1
0
365,747
0
L
Thoth
6,379
354
29
2
0
253,105
0
W
Xing Tian
9,109
506
77
4
0
319,987
2
L
King Arthur
8,489
472
114
6
0
348,272
3
L
Anhur
7,803
434
112
6
0
297,141
6
W
Da Ji
8,367
465
53
3
0
382,079
2
W
Cabrakan
8,945
497
42
2
0
371,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role