Player Matchup

Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
HiResFixTh3Game
Anhur
Level 23
God Stats
3W - 1L
1,845 SR
Queue Stats
109W - 60L
1,660 Elo+
Solo
Cthulhu
Cthulhu
Kymke
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Solo
Merlin
Merlin
restless-mind88
Merlin
Level 29
God Stats
0W - 3L
1,302 SR
Queue Stats
152W - 170L
1,497 Elo+
Solo
Team Averages
Level 66
1,529 SR
1,532 Elo+

VS

Team Averages
Level 80
1,535 SR
1,594 Elo+
Ullr
Ullr
Raddlsh
Ullr
Level 126
God Stats
2W - 1L
1,401 SR
Queue Stats
105W - 59L
1,673 Elo+
Party 1
Hun Batz
Hun Batz
Stingbasş
Hun Batz
Level 157
God Stats
2W - 1L
1,512 SR
Queue Stats
247W - 166L
1,664 Elo+
Party 1
Atlas
Atlas
hikilla
Atlas
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,631 Elo+
Party 1
Geb
Geb
jad3mc33
Geb
Level 69
God Stats
4W - 0L
1,764 SR
Queue Stats
143W - 124L
1,536 Elo+
Party 1
Anubis
Anubis
vtadams8888
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 7 / 4
9,953
829
11,837
11,966
2,662
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
13
2 / 15 / 7
8,595
716
8,883
18,677
6,237
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 8 / 6
9,642
804
11,638
14,049
3,473
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Kymke
Cthulhu
13
0 / 7 / 9
8,115
676
7,393
21,942
11,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 7 / 4
8,513
709
12,835
9,834
2,575
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Raddlsh
Ullr
19
15 / 1 / 18
11,987
999
18,514
11,531
4,989
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
Stingbasş
Hun Batz
19
19 / 5 / 12
12,523
1,044
24,320
12,756
7,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
hikilla
Atlas
16
1 / 2 / 25
9,960
830
6,748
12,655
14,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 3 / 31
10,196
850
7,086
19,512
18,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
18
9 / 3 / 21
11,203
934
13,442
14,226
7,845
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
151
12
Kills
44
44
Deaths
14
30
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
7
4
0.86
L
Fenrir
 
Fenrir
2
15
7
0.37
L
3
8
6
0.75
L
Cthulhu
Kymke
Cthulhu
0
7
9
0.64
W
Ullr
Raddlsh
Ullr
15
1
18
24
W
Hun Batz
Stingbasş
Hun Batz
19
5
12
5
W
Atlas
hikilla
Atlas
1
2
25
6.75
W
0
3
31
5.17
L
3
7
4
0.71
W
Anubis
9
3
21
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,586
Damage
70,110
76,468
Taken
70,680
26,070
Mitigated
52,789
12,022
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,837
397
123
677
11,966
2,662
0
1,619
10,201
27,225
0
L
Fenrir
 
Fenrir
8,883
2,122
0
490
18,677
6,237
0
5,543
12,846
0
11,478
L
11,638
6,364
0
2,570
14,049
3,473
0
6,890
7,031
0
22,993
L
Cthulhu
Kymke
Cthulhu
7,393
574
31
6,348
21,942
11,123
0
9,580
12,103
14,745
0
W
Ullr
Raddlsh
Ullr
18,514
5,914
764
2,774
11,531
4,989
1,166
5,201
6,154
0
32,344
W
Hun Batz
Stingbasş
Hun Batz
24,320
5,928
2,573
1,888
12,756
7,122
2,315
4,701
7,896
0
43,569
W
Atlas
hikilla
Atlas
6,748
2,115
1,288
1,431
12,655
14,141
434
6,197
6,341
9,414
0
W
7,086
1,101
1,943
3,912
19,512
18,692
75
8,602
8,919
15,609
0
L
12,835
1,191
973
810
9,834
2,575
0
3,644
6,147
24,218
0
W
Anubis
13,442
775
422
4,741
14,226
7,845
888
6,431
7,759
37,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,818
Gold Earned
55,869
93
Minions Killed
130
0
Camps Cleared
0
936,031
Distance Traveled
1,228,689
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,953
829
23
2
0
202,503
0
L
Fenrir
8,595
716
2
0
0
173,910
2
L
Anhur
9,642
804
19
2
0
189,521
1
L
Cthulhu
8,115
676
19
2
0
202,686
0
W
Ullr
11,987
999
24
2
0
278,987
1
W
Hun Batz
12,523
1,044
48
4
0
235,307
0
W
Atlas
9,960
830
7
1
0
248,526
0
W
Geb
10,196
850
11
1
0
245,110
1
L
Merlin
8,513
709
30
3
0
167,411
3
W
Anubis
11,203
934
40
3
0
220,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role