Player Matchup

Artio
Artio
 
Artio
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
DeceptiveFlower
Ne Zha
Level 43
God Stats
3W - 1L
1,265 SR
Queue Stats
123W - 71L
1,555 Elo+
Party 3
Raijin
Raijin
Eckzavior
Raijin
Level 68
God Stats
3W - 3L
1,611 SR
Queue Stats
128W - 101L
1,554 Elo+
Party 1
Charybdis
Charybdis
Saberh
Charybdis
Level 49
God Stats
1W - 0L
1,353 SR
Queue Stats
91W - 62L
1,566 Elo+
Party 3
Loki
Loki
UnicornPowers35
Loki
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,495 Elo+
Party 3
Team Averages
Level 47
1,446 SR
1,534 Elo+

VS

Team Averages
Level 81
1,607 SR
1,575 Elo+
Kuzenbo
Kuzenbo
MauuSenpai
Kuzenbo
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 5L
1,729 Elo+
Party 2
Neith
Neith
Sephirlye
Neith
Level 27
God Stats
4W - 5L
1,493 SR
Queue Stats
4W - 5L
1,556 Elo+
Party 2
Tiamat
Tiamat
TheRainbow09
Tiamat
Level 159
God Stats
2W - 2L
1,765 SR
Queue Stats
235W - 236L
1,566 Elo+
Party 2
Ravana
Ravana
nkilburn
Ravana
Level 59
God Stats
5W - 3L
1,772 SR
Queue Stats
121W - 135L
1,442 Elo+
Solo
Bellona
Bellona
zTaegoo
Bellona
Level 156
God Stats
1W - 1L
1,506 SR
Queue Stats
70W - 59L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 2 / 3
5,143
514
2,606
5,868
4,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 8
6,342
634
3,812
6,418
3,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Eckzavior
Raijin
11
2 / 1 / 4
6,408
641
5,339
6,611
2,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Saberh
Charybdis
12
7 / 0 / 1
6,796
680
7,452
6,275
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 5
5,399
540
3,244
5,768
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MauuSenpai
Kuzenbo
7
0 / 4 / 0
4,916
492
3,010
9,541
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Sephirlye
Neith
8
0 / 1 / 0
4,623
462
1,414
4,480
543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tiamat
9
2 / 3 / 0
5,766
577
4,984
5,620
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
nkilburn
Ravana
8
0 / 3 / 1
5,366
537
1,724
5,226
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
zTaegoo
Bellona
10
2 / 1 / 0
6,027
603
4,191
6,719
5,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
4
4
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
3
1.25
W
1
0
8
5
W
Raijin
Eckzavior
Raijin
2
1
4
4
L
Kuzenbo
MauuSenpai
Kuzenbo
0
4
0
0
W
Charybdis
Saberh
Charybdis
7
0
1
7.5
L
Neith
Sephirlye
Neith
0
1
0
0
L
Tiamat
2
3
0
0.67
W
1
1
5
3.5
L
Ravana
nkilburn
Ravana
0
3
1
0.17
L
Bellona
zTaegoo
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,453
Damage
15,323
30,940
Taken
31,586
14,191
Mitigated
15,664
12,899
Healing
7,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,606
169
706
1,959
5,868
4,650
0
209
5,235
16,395
0
W
3,812
1,054
1,393
2,032
6,418
3,639
0
1,636
4,684
0
19,733
W
Raijin
Eckzavior
Raijin
5,339
996
0
2,599
6,611
2,236
154
3,318
2,938
41,820
0
L
Kuzenbo
MauuSenpai
Kuzenbo
3,010
988
0
1,329
9,541
5,755
0
860
8,681
19,037
0
W
Charybdis
Saberh
Charybdis
7,452
4,233
0
2,078
6,275
2,122
96
1,995
4,208
0
46,459
L
Neith
Sephirlye
Neith
1,414
196
0
1,013
4,480
543
0
0
4,480
0
17,837
L
Tiamat
4,984
266
0
1,436
5,620
2,417
0
2,534
3,086
33,047
0
W
3,244
619
0
2,132
5,768
1,544
0
722
4,892
0
23,632
L
Ravana
nkilburn
Ravana
1,724
440
0
1,784
5,226
1,516
0
1,957
3,269
0
24,256
L
Bellona
zTaegoo
Bellona
4,191
764
0
2,231
6,719
5,433
0
2,594
4,125
446
32,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
26,698
301
Minions Killed
267
0
Camps Cleared
0
1,070,636
Distance Traveled
1,007,878
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,143
514
34
3
0
234,026
4
W
Ne Zha
6,342
634
40
4
0
205,108
3
W
Raijin
6,408
641
90
9
0
202,031
4
L
Kuzenbo
4,916
492
22
2
0
204,344
4
W
Charybdis
6,796
680
86
9
0
208,218
1
L
Neith
4,623
462
52
5
0
189,509
0
L
Tiamat
5,766
577
61
6
0
192,088
0
W
Loki
5,399
540
51
5
0
221,253
1
L
Ravana
5,366
537
56
6
0
205,646
4
L
Bellona
6,027
603
76
8
0
216,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role