Player Matchup

Mulan
Mulan
LooseleafPaige
Mulan
Level 127
God Stats
2W - 1L
1,641 SR
Queue Stats
32W - 26L
1,583 Elo+
Party 1
Jormungandr
Jormungandr
Sigmon9630
Jormungandr
Level 145
God Stats
25W - 16L
1,698 SR
Queue Stats
59W - 50L
1,660 Elo+
Party 1
Hera
Hera
TyNastyTime
Hera
Level 154
God Stats
15W - 19L
1,476 SR
Queue Stats
214W - 259L
1,526 Elo+
Party 1
Team Averages
Level 142
1,605 SR
1,590 Elo+

VS

Team Averages
Level 141
1,584 SR
1,570 Elo+
Merlin
Merlin
MisoHoniii
Merlin
Level 160
God Stats
3W - 4L
1,691 SR
Queue Stats
241W - 223L
1,519 Elo+
Party 2
Vulcan
Vulcan
MisoSeksiii
Vulcan
Level 116
God Stats
0W - 1L
1,477 SR
Queue Stats
13W - 13L
1,556 Elo+
Party 2
Baron Samedi
Baron Samedi
Oddity396
Baron Samedi
Level 148
God Stats
13W - 15L
1,585 SR
Queue Stats
58W - 51L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 13
9,200
708
4,769
10,957
10,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Sigmon9630
Jormungandr
15
10 / 0 / 7
10,439
803
13,509
14,469
8,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 1 / 13
9,942
765
7,716
7,649
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MisoHoniii
Merlin
11
0 / 4 / 1
7,273
559
7,961
7,003
3,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
10
0 / 9 / 1
7,182
552
5,460
12,329
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Oddity396
Baron Samedi
11
1 / 5 / 0
7,571
582
5,342
9,266
4,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
18
Kills
1
1
Deaths
18
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
Merlin
MisoHoniii
Merlin
0
4
1
0.13
L
Vulcan
0
9
1
0.06
L
Baron Samedi
Oddity396
Baron Samedi
1
5
0
0.2
W
Jormungandr
Sigmon9630
Jormungandr
10
0
7
13.5
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,994
Damage
18,763
33,075
Taken
28,598
22,599
Mitigated
12,758
15,524
Healing
5,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,769
86
967
4,843
10,957
10,685
1,031
6,133
3,962
0
21,596
L
Merlin
MisoHoniii
Merlin
7,961
792
0
1,758
7,003
3,020
0
3,757
2,982
25,769
0
L
Vulcan
5,460
697
0
1,510
12,329
5,068
0
9,869
2,217
19,136
0
L
Baron Samedi
Oddity396
Baron Samedi
5,342
377
490
1,263
9,266
4,670
0
7,239
1,725
22,502
0
W
Jormungandr
Sigmon9630
Jormungandr
13,509
2,561
814
5,829
14,469
8,754
412
6,300
7,084
48,351
0
W
7,716
1,469
0
3,071
7,649
3,160
1,107
4,443
2,598
45,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,581
Gold Earned
22,026
201
Minions Killed
124
11
Camps Cleared
2
792,101
Distance Traveled
671,928
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,200
708
26
2
4
260,014
5
L
Merlin
7,273
559
44
3
1
227,673
3
L
Vulcan
7,182
552
36
3
1
231,121
4
L
Baron Samedi
7,571
582
44
3
0
213,134
5
W
Jormungandr
10,439
803
63
5
2
265,169
4
W
Hera
9,942
765
112
9
5
266,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role