Player Matchup

Thanatos
Thanatos
Mohawkasaurus
Thanatos
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 45L
1,546 Elo+
Party 2
Hachiman
Hachiman
MrB1scu1t
Hachiman
Level 17
God Stats
5W - 7L
1,510 SR
Queue Stats
19W - 18L
1,555 Elo+
Party 2
Chaac
Chaac
Ozxhus
Chaac
Level 18
God Stats
13W - 3L
1,756 SR
Queue Stats
26W - 20L
1,518 Elo+
Party 3
Cthulhu
Cthulhu
Sekyriut
Cthulhu
Level 84
God Stats
4W - 0L
1,633 SR
Queue Stats
57W - 51L
1,511 Elo+
Party 3
Nu Wa
Nu Wa
TheSargeinator
Nu Wa
Level 128
God Stats
1W - 1L
1,256 SR
Queue Stats
84W - 85L
1,481 Elo+
Party 2
Team Averages
Level 79
1,531 SR
1,522 Elo+

VS

Team Averages
Level 70
1,566 SR
1,422 Elo+
Ymir
Ymir
Geezpaolo
Ymir
Level 18
God Stats
1W - 1L
1,821 SR
Queue Stats
22W - 32L
1,439 Elo+
Party 4
Mercury
Mercury
JayJaxRHS13
Mercury
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
VladTheInhaler23
Kukulkan
Level 108
God Stats
3W - 3L
1,426 SR
Queue Stats
13W - 20L
1,332 Elo+
Party 1
Vulcan
Vulcan
immortalspooder
Vulcan
Level 107
God Stats
1W - 2L
1,584 SR
Queue Stats
26W - 32L
1,483 Elo+
Party 4
Medusa
Medusa
vVscoffin
Medusa
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mohawkasaurus
Thanatos
19
19 / 0 / 13
13,459
1,224
24,863
9,435
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
MrB1scu1t
Hachiman
17
1 / 2 / 10
9,618
874
4,786
6,792
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Ozxhus
Chaac
17
5 / 2 / 15
10,706
973
9,633
14,890
8,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Sekyriut
Cthulhu
19
6 / 2 / 27
13,126
1,193
20,006
24,242
26,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
6 / 1 / 25
12,016
1,092
26,279
10,214
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

254

VS

Team 2 Tickets

41

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 6 / 2
10,662
969
11,748
30,769
30,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
JayJaxRHS13
Mercury
15
2 / 9 / 4
9,990
908
8,227
13,711
4,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 3
9,241
840
10,639
8,936
2,333
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 3
9,936
903
17,000
14,861
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
vVscoffin
Medusa
15
0 / 14 / 5
9,149
832
11,717
21,673
5,663
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
24
37
Kills
7
7
Deaths
37
90
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
6
2
0.67
L
Mercury
JayJaxRHS13
Mercury
2
9
4
0.44
W
Thanatos
Mohawkasaurus
Thanatos
19
0
13
25.5
W
Hachiman
MrB1scu1t
Hachiman
1
2
10
3
W
Chaac
Ozxhus
Chaac
5
2
15
6.25
W
Cthulhu
Sekyriut
Cthulhu
6
2
27
9.75
W
6
1
25
18.5
L
1
2
3
1.25
L
1
6
3
0.42
L
Medusa
vVscoffin
Medusa
0
14
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,567
Damage
59,331
65,573
Taken
89,950
44,204
Mitigated
47,649
27,494
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,748
1,532
0
1,360
30,769
30,871
0
14,151
15,571
23,614
0
L
Mercury
JayJaxRHS13
Mercury
8,227
2,106
0
484
13,711
4,428
0
3,354
10,023
0
21,031
W
Thanatos
Mohawkasaurus
Thanatos
24,863
7,233
0
10,093
9,435
4,163
0
4,269
4,778
0
35,751
W
Hachiman
MrB1scu1t
Hachiman
4,786
3,182
0
1,022
6,792
2,030
0
4,102
2,433
0
17,283
W
Chaac
Ozxhus
Chaac
9,633
1,650
0
4,534
14,890
8,358
0
11,095
3,486
0
19,063
W
Cthulhu
Sekyriut
Cthulhu
20,006
1,066
1,025
8,527
24,242
26,099
0
13,066
10,569
55,922
0
W
26,279
5,526
83
2,210
10,214
3,554
0
5,910
4,099
46,648
0
L
10,639
583
0
0
8,936
2,333
0
6,637
2,041
25,235
0
L
17,000
4,435
0
226
14,861
4,354
0
8,722
5,955
58,384
0
L
Medusa
vVscoffin
Medusa
11,717
5,066
0
554
21,673
5,663
0
12,063
9,273
0
27,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,925
Gold Earned
48,978
218
Minions Killed
220
10
Camps Cleared
4
1,039,931
Distance Traveled
993,174
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,662
969
22
2
1
193,650
3
L
Mercury
9,990
908
30
3
1
222,959
0
W
Thanatos
13,459
1,224
19
2
3
257,130
2
W
Hachiman
9,618
874
36
3
2
129,197
0
W
Chaac
10,706
973
25
2
0
210,881
0
W
Cthulhu
13,126
1,193
85
8
0
229,151
0
W
Nu Wa
12,016
1,092
53
5
5
213,572
2
L
Kukulkan
9,241
840
40
4
1
205,755
0
L
Vulcan
9,936
903
101
9
1
225,236
0
L
Medusa
9,149
832
27
2
0
145,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role