Player Matchup

Olorun
Olorun
 
Olorun
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
PakaPakaBih
Fenrir
Level 83
God Stats
26W - 21L
1,571 SR
Queue Stats
365W - 430L
1,477 Elo+
Party 2
Nemesis
Nemesis
SrFrozen
Nemesis
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 20L
1,495 Elo+
Party 1
Achilles
Achilles
itselpollote115
Achilles
Level 68
God Stats
30W - 32L
1,478 SR
Queue Stats
157W - 247L
1,449 Elo+
Party 2
Team Averages
Level 103
1,510 SR
1,484 Elo+

VS

Team Averages
Level 89
1,524 SR
1,466 Elo+
Hachiman
Hachiman
 
Hachiman
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Blue04516
Scylla
Level 98
God Stats
12W - 12L
1,491 SR
Queue Stats
174W - 185L
1,453 Elo+
Solo
Mulan
Mulan
DRAGONLEADER557
Mulan
Level 120
God Stats
3W - 6L
1,454 SR
Queue Stats
427W - 425L
1,474 Elo+
Solo
Sobek
Sobek
ManuelPat18
Sobek
Level 69
God Stats
3W - 1L
1,674 SR
Queue Stats
178W - 227L
1,455 Elo+
Solo
Awilix
Awilix
XDem0nW0rshipX
Awilix
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 165L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
9 / 0 / 2
7,028
703
7,351
3,759
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
 
Zhong Kui
9
1 / 2 / 0
5,516
552
1,758
6,417
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
9
2 / 1 / 7
5,902
590
5,065
7,576
2,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
SrFrozen
Nemesis
10
3 / 1 / 0
5,745
575
5,763
6,149
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
11
6 / 0 / 2
6,988
699
5,406
8,529
5,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 5 / 0
4,461
446
1,668
6,093
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Blue04516
Scylla
9
1 / 1 / 1
5,122
512
3,440
2,913
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 5 / 0
4,809
481
3,626
7,305
2,710
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
2 / 6 / 0
4,682
468
1,723
9,984
5,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 5 / 2
5,001
500
2,610
8,274
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
21
Kills
4
4
Deaths
22
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
0
2
10
W
Zhong Kui
 
Zhong Kui
1
2
0
0.5
L
Hachiman
 
Hachiman
0
5
0
0
L
Scylla
Blue04516
Scylla
1
1
1
1.5
L
0
5
0
0
L
2
6
0
0.33
W
Fenrir
2
1
7
5.5
W
Nemesis
SrFrozen
Nemesis
3
1
0
3
L
1
5
2
0.4
W
Achilles
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,343
Damage
13,067
32,430
Taken
34,569
15,246
Mitigated
12,738
13,981
Healing
4,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,351
4,680
306
2,066
3,759
1,221
0
1,092
2,623
43,588
0
W
Zhong Kui
 
Zhong Kui
1,758
85
0
1,739
6,417
3,608
270
1,704
4,519
27,272
0
L
Hachiman
 
Hachiman
1,668
1,232
0
750
6,093
1,544
0
3,020
3,073
0
24,239
L
Scylla
Blue04516
Scylla
3,440
519
0
278
2,913
840
0
766
2,147
23,709
0
L
3,626
600
0
513
7,305
2,710
90
0
6,839
0
22,293
L
1,723
358
84
1,518
9,984
5,289
0
3,589
6,395
5,442
0
W
Fenrir
5,065
1,944
964
2,394
7,576
2,389
0
1,228
6,304
0
18,105
W
Nemesis
SrFrozen
Nemesis
5,763
3,012
0
2,848
6,149
2,350
0
823
5,234
0
37,501
L
2,610
1,325
0
1,078
8,274
2,355
0
1,734
6,511
0
19,607
W
Achilles
5,406
1,368
0
3,664
8,529
5,678
338
0
8,529
629
31,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
24,075
310
Minions Killed
187
0
Camps Cleared
0
967,327
Distance Traveled
923,718
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,028
703
84
8
0
194,168
1
W
Zhong Kui
5,516
552
63
6
0
182,392
2
L
Hachiman
4,461
446
43
4
0
159,019
1
L
Scylla
5,122
512
43
4
0
194,845
6
L
Mulan
4,809
481
55
6
0
180,087
0
L
Sobek
4,682
468
7
1
0
193,643
5
W
Fenrir
5,902
590
25
3
0
192,034
2
W
Nemesis
5,745
575
72
7
0
220,672
3
L
Awilix
5,001
500
39
4
0
196,124
0
W
Achilles
6,988
699
66
7
0
178,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role