Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
 
Tsukuyomi
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold II
KASHlMA
Danzaburou
Gold II
Level 122
God Stats
7W - 8L
1,580 SR
Queue Stats
271W - 277L
1,651 MMR
Party 2
Ymir
Ymir
Bronze III
TCG_LoideHs
Ymir
Bronze III
Level 85
God Stats
1W - 2L
1,503 SR
Queue Stats
1W - 2L
1,600 MMR
Party 1
Tyr
Tyr
Gold IV
milom11
Tyr
Gold IV
Level 142
God Stats
10W - 15L
1,486 SR
Queue Stats
312W - 325L
1,434 MMR
Solo
Tiamat
Tiamat
Gold V
twichalexcrom83
Tiamat
Gold V
Level 104
God Stats
0W - 1L
1,425 SR
Queue Stats
74W - 80L
1,291 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,499 SR
1,495 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,648 SR
1,447 MMR
Vamana
Vamana
Gold I
AlanShadows
Vamana
Gold I
Level 128
God Stats
7W - 6L
1,679 SR
Queue Stats
149W - 146L
1,464 MMR
Solo
Awilix
Awilix
Gold IV
Crigor20
Awilix
Gold IV
Level 146
God Stats
7W - 2L
1,638 SR
Queue Stats
310W - 319L
1,387 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gold III
Pango1028
Ah Muzen Cab
Gold III
Level 89
God Stats
13W - 4L
1,629 SR
Queue Stats
105W - 104L
1,426 MMR
Solo
Vulcan
Vulcan
Gold IV
mig414uel
Vulcan
Gold IV
Level 149
God Stats
6W - 3L
1,715 SR
Queue Stats
82W - 78L
1,544 MMR
Party 3
Cthulhu
Cthulhu
Gold III
ttv-Elvixhh
Cthulhu
Gold III
Level 108
God Stats
20W - 22L
1,581 SR
Queue Stats
402W - 383L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 7 / 1
6,933
365
3,334
12,811
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
KASHlMA
Danzaburou
15
2 / 6 / 1
9,143
481
10,831
15,771
5,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 4 / 2
5,864
309
1,643
7,986
3,241
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
12
0 / 3 / 0
7,747
408
4,423
17,448
9,964
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 6 / 1
7,910
416
6,382
13,227
7,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
NemesisCliodhnaSetKumbhakarna

VS

Bans
MulanBastetSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
6 / 1 / 5
11,905
627
19,879
17,301
14,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Crigor20
Awilix
17
3 / 0 / 7
11,419
601
4,233
11,925
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Pango1028
Ah Muzen Cab
18
3 / 2 / 7
11,868
625
7,578
14,019
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
mig414uel
Vulcan
18
10 / 0 / 7
12,434
654
14,297
7,599
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ttv-Elvixhh
Cthulhu
15
4 / 1 / 10
10,981
578
7,735
19,332
13,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
3
Kills
26
26
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
7
1
0.21
W
Vamana
6
1
5
8.5
W
Awilix
Crigor20
Awilix
3
0
7
6.5
L
Danzaburou
KASHlMA
Danzaburou
2
6
1
0.42
W
Ah Muzen Cab
Pango1028
Ah Muzen Cab
3
2
7
3.25
L
0
4
2
0.25
W
Vulcan
mig414uel
Vulcan
10
0
7
13.5
L
Tyr
0
3
0
0
W
Cthulhu
ttv-Elvixhh
Cthulhu
4
1
10
9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,613
Damage
53,722
67,243
Taken
70,176
29,555
Mitigated
39,467
11,463
Healing
35,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,334
380
0
608
12,811
3,770
0
6,144
6,303
0
28,524
W
Vamana
19,879
5,516
0
9,370
17,301
14,686
753
3,637
13,422
17,241
61,697
W
Awilix
Crigor20
Awilix
4,233
1,706
0
6,429
11,925
3,841
993
1,545
10,286
0
80,623
L
Danzaburou
KASHlMA
Danzaburou
10,831
4,436
0
2,994
15,771
5,326
0
4,512
11,097
0
66,786
W
Ah Muzen Cab
Pango1028
Ah Muzen Cab
7,578
2,670
0
7,514
14,019
4,606
12,470
1,373
12,636
0
99,038
L
1,643
820
60
425
7,986
3,241
0
3,395
4,398
7,228
0
W
Vulcan
mig414uel
Vulcan
14,297
3,436
113
3,141
7,599
2,882
1,853
2,317
4,986
79,649
0
L
Tyr
4,423
596
0
4,102
17,448
9,964
432
5,208
10,981
0
41,239
W
Cthulhu
ttv-Elvixhh
Cthulhu
7,735
423
3,919
5,113
19,332
13,452
1,347
4,113
15,057
35,680
0
L
6,382
578
63
3,211
13,227
7,254
0
6,812
6,106
46,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,597
Gold Earned
58,607
393
Minions Killed
579
0
Camps Cleared
0
1,524,455
Distance Traveled
1,938,440
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,933
365
57
3
0
327,738
2
W
Vamana
11,905
627
136
7
0
365,955
1
W
Awilix
11,419
601
134
7
0
432,614
6
L
Danzaburou
9,143
481
128
7
0
329,445
2
W
Ah Muzen Cab
11,868
625
139
7
0
362,735
4
L
Ymir
5,864
309
18
1
0
187,431
2
W
Vulcan
12,434
654
127
7
0
406,219
6
L
Tyr
7,747
408
95
5
0
308,411
3
W
Cthulhu
10,981
578
43
2
0
370,917
9
L
Tiamat
7,910
416
95
5
0
371,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role