Player Matchup

Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Akai Sankakuto
Terra
Level 107
God Stats
51W - 34L
1,563 SR
Queue Stats
95W - 82L
1,461 Elo+
Party 3
Skadi
Skadi
BALLERLIFE365
Skadi
Level 107
God Stats
60W - 49L
1,549 SR
Queue Stats
266W - 259L
1,450 Elo+
Party 3
Scylla
Scylla
Dashvids21
Scylla
Level 61
God Stats
1W - 1L
1,246 SR
Queue Stats
76W - 73L
1,462 Elo+
Party 3
Team Averages
Level 102
1,472 SR
1,475 Elo+

VS

Team Averages
Level 114
1,635 SR
1,454 Elo+
Atlas
Atlas
Atrocity0601
Atlas
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,374 Elo+
Party 4
Ah Puch
Ah Puch
Jekyl2Hyde
Ah Puch
Level 85
God Stats
4W - 2L
1,699 SR
Queue Stats
19W - 16L
1,501 Elo+
Party 2
Achilles
Achilles
RnfastMcchunky
Achilles
Level 120
God Stats
13W - 16L
1,523 SR
Queue Stats
436W - 431L
1,456 Elo+
Party 4
Loki
Loki
Spectrecleb
Loki
Level 155
God Stats
6W - 5L
1,526 SR
Queue Stats
211W - 203L
1,507 Elo+
Party 2
Izanami
Izanami
VenerableAbyss
Izanami
Level 123
God Stats
0W - 1L
1,928 SR
Queue Stats
80W - 83L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 1 / 4
8,774
516
4,291
7,284
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
 
King Arthur
13
3 / 3 / 1
8,721
513
14,816
13,255
9,309
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 2 / 8
8,384
493
5,503
13,077
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
9 / 1 / 3
9,957
586
14,804
12,115
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Dashvids21
Scylla
13
1 / 2 / 5
7,838
461
4,452
7,845
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,073
416
4,361
17,319
10,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
Jekyl2Hyde
Ah Puch
13
3 / 2 / 0
7,832
461
11,252
7,400
2,064
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
13
3 / 4 / 1
8,050
474
8,793
16,465
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 2
8,330
490
5,156
10,889
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 2
8,033
473
5,325
9,849
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
9
9
Deaths
17
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
1
4
4
W
King Arthur
 
King Arthur
3
3
1
1.17
W
2
2
8
3
L
0
4
3
0.38
W
9
1
3
10.5
W
Scylla
Dashvids21
Scylla
1
2
5
1.75
L
Ah Puch
Jekyl2Hyde
Ah Puch
3
2
0
1.5
L
Achilles
3
4
1
0.88
L
2
2
2
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,866
Damage
34,887
53,576
Taken
61,922
29,245
Mitigated
28,814
21,382
Healing
16,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,291
556
0
3,337
7,284
2,459
502
2,757
4,422
0
57,436
W
King Arthur
 
King Arthur
14,816
2,525
0
3,055
13,255
9,309
23
1,882
10,738
11,082
46,929
W
5,503
1,315
2,956
5,370
13,077
10,771
343
6,409
6,580
22,935
0
L
4,361
1,903
1,245
4,228
17,319
10,984
0
4,442
12,771
20,440
0
W
14,804
7,185
0
5,551
12,115
4,281
2,493
1,895
10,178
0
79,467
W
Scylla
Dashvids21
Scylla
4,452
329
0
1,113
7,845
2,425
279
3,776
4,069
34,419
0
L
Ah Puch
Jekyl2Hyde
Ah Puch
11,252
0
30
1,298
7,400
2,064
301
2,537
4,687
45,594
0
L
Achilles
8,793
2,395
0
5,204
16,465
10,715
0
3,151
13,268
2,481
38,929
L
5,156
858
0
4,218
10,889
3,199
0
735
10,154
0
55,107
L
5,325
2,537
0
558
9,849
1,852
0
1,512
8,279
0
47,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,674
Gold Earned
39,318
462
Minions Killed
389
0
Camps Cleared
0
1,524,490
Distance Traveled
1,602,183
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,774
516
108
6
0
363,354
5
W
King Arthur
8,721
513
104
6
0
330,033
7
W
Terra
8,384
493
39
2
0
316,767
2
L
Atlas
7,073
416
31
2
0
295,744
3
W
Skadi
9,957
586
134
8
0
291,228
2
W
Scylla
7,838
461
77
5
0
223,108
2
L
Ah Puch
7,832
461
89
5
0
292,719
4
L
Achilles
8,050
474
88
5
0
308,987
5
L
Loki
8,330
490
85
5
0
394,124
2
L
Izanami
8,033
473
96
6
0
310,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role