Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Damn_Its_Ryan
Kukulkan
Level 101
God Stats
1W - 1L
1,278 SR
Queue Stats
268W - 312L
1,291 Elo+
Party 1
Heimdallr
Heimdallr
NUT-PeAnUtS
Heimdallr
Level 55
God Stats
1W - 1L
1,303 SR
Queue Stats
119W - 161L
1,346 Elo+
Party 1
Kuzenbo
Kuzenbo
OddBin
Kuzenbo
Level 68
God Stats
3W - 0L
1,211 SR
Queue Stats
59W - 65L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
mrcvlls
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 65L
1,282 Elo+
Party 1
Team Averages
Level 60
1,358 SR
1,377 Elo+

VS

Team Averages
Level 45
1,489 SR
1,394 Elo+
Nu Wa
Nu Wa
DarkPrincess026
Nu Wa
Level 129
God Stats
0W - 1L
1,547 SR
Queue Stats
3W - 7L
1,327 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Jhansel8787
Cu Chulainn
Level 17
God Stats
1W - 6L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 2
Arachne
Arachne
Waquandisha
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,304 Elo+
Party 2
Nox
Nox
YeshuongDong
Nox
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,339 Elo+
Party 2
Hachiman
Hachiman
asessigod
Hachiman
Level 17
God Stats
0W - 1L
1,398 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
5 / 1 / 5
9,220
542
8,202
9,333
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Damn_Its_Ryan
Kukulkan
17
5 / 1 / 2
10,215
601
3,764
4,904
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
NUT-PeAnUtS
Heimdallr
14
1 / 2 / 4
8,692
511
6,460
8,769
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
OddBin
Kuzenbo
12
3 / 0 / 6
8,276
487
2,667
12,051
13,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
mrcvlls
Sun Wukong
13
1 / 0 / 3
8,215
483
5,031
8,113
5,161
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,397
494
7,022
7,801
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Jhansel8787
Cu Chulainn
13
0 / 3 / 0
7,891
464
2,980
8,431
7,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Waquandisha
Arachne
12
2 / 4 / 0
7,834
461
6,607
14,481
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 1 / 2
8,599
506
3,633
4,803
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
asessigod
Hachiman
10
1 / 4 / 1
6,626
390
1,944
10,190
2,492
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
15
Kills
4
4
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
5
7.5
W
Kukulkan
Damn_Its_Ryan
Kukulkan
5
1
2
6
L
1
3
1
0.5
L
Cu Chulainn
Jhansel8787
Cu Chulainn
0
3
0
0
W
Heimdallr
NUT-PeAnUtS
Heimdallr
1
2
4
1.5
W
Kuzenbo
OddBin
Kuzenbo
3
0
6
6
L
Arachne
Waquandisha
Arachne
2
4
0
0.5
L
0
1
2
1
L
Hachiman
asessigod
Hachiman
1
4
1
0.38
W
Sun Wukong
mrcvlls
Sun Wukong
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,124
Damage
22,186
43,170
Taken
45,706
26,822
Mitigated
20,433
12,969
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,202
2,095
0
4,464
9,333
3,486
0
1,729
7,410
0
63,712
W
Kukulkan
Damn_Its_Ryan
Kukulkan
3,764
310
0
960
4,904
1,933
0
1,936
2,816
82,082
0
L
7,022
1,292
302
1,912
7,801
3,514
891
1,389
6,412
47,212
0
L
Cu Chulainn
Jhansel8787
Cu Chulainn
2,980
415
0
1,660
8,431
7,461
738
966
7,465
0
39,412
W
Heimdallr
NUT-PeAnUtS
Heimdallr
6,460
2,115
0
2,772
8,769
3,092
332
3,423
5,140
0
59,245
W
Kuzenbo
OddBin
Kuzenbo
2,667
1,153
212
2,859
12,051
13,150
48
1,829
9,979
24,893
0
L
Arachne
Waquandisha
Arachne
6,607
5,611
0
6,588
14,481
5,364
0
2,511
11,970
0
45,854
L
3,633
272
0
475
4,803
1,602
0
1,068
3,735
51,787
0
L
Hachiman
asessigod
Hachiman
1,944
979
82
2,172
10,190
2,492
245
566
9,624
0
23,342
W
Sun Wukong
mrcvlls
Sun Wukong
5,031
509
0
1,702
8,113
5,161
382
863
7,170
0
39,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,618
Gold Earned
39,347
502
Minions Killed
422
0
Camps Cleared
0
1,701,695
Distance Traveled
1,735,303
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,220
542
99
6
0
383,333
1
W
Kukulkan
10,215
601
182
11
0
357,112
1
L
Nu Wa
8,397
494
97
6
0
327,898
0
L
Cu Chulainn
7,891
464
71
4
0
323,598
0
W
Heimdallr
8,692
511
114
7
0
291,949
2
W
Kuzenbo
8,276
487
31
2
0
323,450
6
L
Arachne
7,834
461
86
5
0
390,850
6
L
Nox
8,599
506
121
7
0
337,415
2
L
Hachiman
6,626
390
47
3
0
355,542
0
W
Sun Wukong
8,215
483
76
4
0
345,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role