Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Diamond I
CheckerOfVibes
Sol
Diamond I
Level 160
God Stats
1W - 0L
1,877 SR
Queue Stats
50W - 18L
2,509 MMR
Party 2
Eset
Eset
Diamond III
CritOverEdge
Eset
Diamond III
Level 146
God Stats
4W - 0L
1,946 SR
Queue Stats
102W - 66L
2,376 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,774 SR
2,129 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,737 SR
2,171 MMR
Chaac
Chaac
Platinum III
J407_Gang
Chaac
Platinum III
Level 129
God Stats
44W - 38L
1,668 SR
Queue Stats
65W - 66L
2,235 MMR
Party 1
Bacchus
Bacchus
Diamond V
xPhoenixxTV
Bacchus
Diamond V
Level 157
God Stats
0W - 2L
1,661 SR
Queue Stats
45W - 32L
2,134 MMR
Solo
Merlin
Merlin
Diamond V
yDreamzzz
Merlin
Diamond V
Level 142
God Stats
13W - 8L
1,884 SR
Queue Stats
29W - 27L
2,143 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 4 / 5
10,652
819
14,095
20,547
13,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 2 / 10
9,994
769
14,701
15,152
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 1 / 14
9,610
739
10,602
6,979
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BastetHeraZeusCthulhuGeb

VS

Bans
AphroditeAresKumbhakarnaArtioSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
J407_Gang
Chaac
10
0 / 8 / 4
7,244
557
8,182
16,772
17,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
xPhoenixxTV
Bacchus
12
1 / 3 / 6
8,769
675
7,749
16,879
23,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
yDreamzzz
Merlin
13
5 / 6 / 2
9,329
718
12,169
8,847
3,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
17
Kills
6
7
Deaths
17
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
4
5
3.13
W
5
2
10
5
W
2
1
14
9
L
Chaac
J407_Gang
Chaac
0
8
4
0.25
L
Bacchus
xPhoenixxTV
Bacchus
1
3
6
1.33
L
Merlin
yDreamzzz
Merlin
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,398
Damage
28,100
42,678
Taken
42,498
22,134
Mitigated
44,710
16,543
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,095
5,841
222
5,734
20,547
13,219
271
9,338
10,921
251
28,308
W
14,701
5,772
0
7,209
15,152
6,108
1,974
7,212
7,478
51,275
6,183
W
10,602
605
1,651
1,727
6,979
2,807
132
3,940
2,935
40,144
0
L
Chaac
J407_Gang
Chaac
8,182
1,315
0
4,849
16,772
17,690
0
11,055
5,342
0
13,021
L
Bacchus
xPhoenixxTV
Bacchus
7,749
1,032
0
2,156
16,879
23,246
0
8,793
7,555
16,284
0
L
Merlin
yDreamzzz
Merlin
12,169
207
0
441
8,847
3,774
0
3,831
4,768
41,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,256
Gold Earned
25,342
178
Minions Killed
115
12
Camps Cleared
0
762,838
Distance Traveled
718,742
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,652
819
17
1
3
263,631
3
W
Sol
9,994
769
77
6
7
237,032
0
W
Eset
9,610
739
84
6
2
262,175
3
L
Chaac
7,244
557
17
1
0
223,670
4
L
Bacchus
8,769
675
17
1
0
266,720
4
L
Merlin
9,329
718
81
6
0
228,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role