Player Matchup

Fenrir
Fenrir
Lara
Fenrir
Level 152
God Stats
8W - 13L
1,433 SR
Queue Stats
186W - 167L
1,497 Elo+
Party 3
Hachiman
Hachiman
MAC CHAACSH0T
Hachiman
Level 79
God Stats
3W - 4L
1,566 SR
Queue Stats
39W - 32L
1,495 Elo+
Party 1
Odin
Odin
Vytriolic
Odin
Level 160
God Stats
10W - 4L
1,691 SR
Queue Stats
404W - 364L
1,515 Elo+
Party 1
Atlas
Atlas
Wavy Hue
Atlas
Level 89
God Stats
0W - 2L
1,364 SR
Queue Stats
88W - 100L
1,382 Elo+
Party 3
Anubis
Anubis
Wavy Jimenez
Anubis
Level 135
God Stats
0W - 2L
1,693 SR
Queue Stats
167W - 160L
1,464 Elo+
Party 3
Team Averages
Level 123
1,550 SR
1,470 Elo+

VS

Team Averages
Level 119
1,662 SR
1,530 Elo+
Sylvanus
Sylvanus
AnarchistVibes
Sylvanus
Level 124
God Stats
8W - 4L
1,682 SR
Queue Stats
65W - 60L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
Auto Search
Danzaburou
Level 116
God Stats
18W - 12L
1,589 SR
Queue Stats
76W - 68L
1,475 Elo+
Party 2
He Bo
He Bo
ChaoticThunderx
He Bo
Level 106
God Stats
3W - 0L
1,644 SR
Queue Stats
64W - 37L
1,563 Elo+
Party 2
King Arthur
King Arthur
CommunistVibes
King Arthur
Level 109
God Stats
7W - 2L
1,600 SR
Queue Stats
44W - 27L
1,575 Elo+
Party 2
Izanami
Izanami
CreepySantri
Izanami
Level 141
God Stats
15W - 4L
1,794 SR
Queue Stats
70W - 64L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lara
Fenrir
15
7 / 2 / 5
10,169
847
9,954
13,881
8,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
MAC CHAACSH0T
Hachiman
14
1 / 3 / 4
8,150
679
7,005
10,367
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
14
1 / 3 / 8
8,227
686
8,926
13,332
9,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
Wavy Hue
Atlas
14
1 / 2 / 6
8,151
679
7,825
10,182
8,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
16
3 / 2 / 4
9,073
756
5,535
6,162
3,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 3 / 6
9,854
821
7,106
9,555
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Auto Search
Danzaburou
15
0 / 5 / 7
8,652
721
5,787
11,908
5,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 2 / 6
8,642
720
4,375
6,259
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
CommunistVibes
King Arthur
15
0 / 2 / 11
8,309
692
6,954
13,024
10,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
CreepySantri
Izanami
18
8 / 1 / 3
11,369
947
17,087
9,919
4,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
45
13
Kills
12
12
Deaths
13
27
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
3
6
1.67
W
Danzaburou
Auto Search
Danzaburou
0
5
7
0.7
W
2
2
6
2.5
W
King Arthur
CommunistVibes
King Arthur
0
2
11
2.75
W
Izanami
CreepySantri
Izanami
8
1
3
9.5
L
Fenrir
Lara
Fenrir
7
2
5
4.75
L
Hachiman
MAC CHAACSH0T
Hachiman
1
3
4
1
L
Odin
1
3
8
1.67
L
Atlas
Wavy Hue
Atlas
1
2
6
2
L
Anubis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,245
Damage
41,309
53,924
Taken
50,665
34,073
Mitigated
30,881
10,533
Healing
16,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,106
1,411
4,128
3,002
9,555
7,961
683
4,510
5,045
17,563
0
W
Danzaburou
Auto Search
Danzaburou
5,787
1,363
0
2,104
11,908
5,131
0
2,551
9,357
0
31,431
W
4,375
355
0
621
6,259
2,164
325
1,952
4,307
22,478
0
W
King Arthur
CommunistVibes
King Arthur
6,954
621
0
2,829
13,024
10,896
57
3,538
9,486
0
26,383
W
Izanami
CreepySantri
Izanami
17,087
11,342
0
4,159
9,919
4,729
2,765
2,348
7,571
0
55,604
L
Fenrir
Lara
Fenrir
9,954
2,602
0
2,774
13,881
8,414
507
2,642
11,239
0
27,450
L
Hachiman
MAC CHAACSH0T
Hachiman
7,005
3,453
0
2,578
10,367
3,624
863
2,111
8,256
0
36,549
L
Odin
8,926
1,018
0
2,270
13,332
9,479
0
3,292
10,040
2,440
18,634
L
Atlas
Wavy Hue
Atlas
7,825
1,877
529
1,166
10,182
8,914
2
2,282
7,900
18,833
0
L
Anubis
5,535
0
0
1,216
6,162
3,642
0
1,371
4,791
33,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,770
Gold Earned
46,826
278
Minions Killed
278
8
Camps Cleared
9
1,149,671
Distance Traveled
1,103,627
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,854
821
31
3
2
213,318
2
W
Danzaburou
8,652
721
63
5
3
212,706
2
W
He Bo
8,642
720
35
3
0
225,397
6
W
King Arthur
8,309
692
32
3
1
246,524
3
W
Izanami
11,369
947
117
10
3
205,682
3
L
Fenrir
10,169
847
47
4
3
245,341
3
L
Hachiman
8,150
679
92
8
0
208,339
1
L
Odin
8,227
686
29
2
2
235,897
4
L
Atlas
8,151
679
26
2
3
236,304
0
L
Anubis
9,073
756
84
7
0
223,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role