Player Matchup

Olorun
Olorun
CHAINSAWKILLER21
Olorun
Level 40
God Stats
1W - 4L
1,107 SR
Queue Stats
98W - 96L
1,445 Elo+
Party 3
Chronos
Chronos
IPlayThisF0rFun
Chronos
Level 28
God Stats
8W - 5L
1,418 SR
Queue Stats
58W - 63L
1,390 Elo+
Party 3
Cliodhna
Cliodhna
SlimAddictionz
Cliodhna
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 117L
1,407 Elo+
Party 3
Ares
Ares
WomanHater
Ares
Level 43
God Stats
11W - 5L
1,606 SR
Queue Stats
112W - 116L
1,410 Elo+
Party 3
Ullr
Ullr
marcusy
Ullr
Level 54
God Stats
5W - 5L
1,220 SR
Queue Stats
70W - 91L
1,375 Elo+
Solo
Team Averages
Level 42
1,370 SR
1,405 Elo+

VS

Team Averages
Level 34
1,461 SR
1,373 Elo+
Bastet
Bastet
Cyskal
Bastet
Level 36
God Stats
2W - 2L
1,522 SR
Queue Stats
24W - 34L
1,321 Elo+
Party 1
Sol
Sol
DrMarioRx
Sol
Level 24
God Stats
2W - 3L
1,443 SR
Queue Stats
11W - 14L
1,454 Elo+
Party 2
Guan Yu
Guan Yu
LunarPhoenix7
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,227 Elo+
Party 1
Yemoja
Yemoja
Tashbandicoot44
Yemoja
Level 65
God Stats
3W - 13L
1,404 SR
Queue Stats
190W - 229L
1,445 Elo+
Party 2
Neith
Neith
cuzinvinny
Neith
Level 29
God Stats
3W - 4L
1,435 SR
Queue Stats
23W - 30L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 13
8,399
560
18,491
12,687
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 3 / 10
8,077
538
5,163
8,125
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cliodhna
16
14 / 1 / 7
10,375
692
14,652
12,762
4,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 3 / 12
8,729
582
5,814
14,455
11,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
marcusy
Ullr
16
8 / 2 / 0
9,765
651
8,840
7,509
3,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cyskal
Bastet
12
3 / 7 / 2
7,435
496
6,472
13,462
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
5 / 8 / 5
8,484
566
11,298
13,133
4,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
11
0 / 5 / 0
6,390
426
2,884
12,206
6,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 7 / 7
7,338
489
8,719
16,287
7,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
11
2 / 6 / 4
7,341
489
7,353
11,447
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
33
Kills
12
12
Deaths
33
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
L
Bastet
Cyskal
Bastet
3
7
2
0.57
L
5
8
5
0.94
W
2
3
10
2.33
L
Guan Yu
0
5
0
0
W
Cliodhna
14
1
7
17.5
L
2
7
7
0.79
W
4
3
12
3.33
L
Neith
2
6
4
0.67
W
Ullr
marcusy
Ullr
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,960
Damage
36,726
55,538
Taken
66,535
26,684
Mitigated
26,001
22,471
Healing
17,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,491
10,908
679
5,380
12,687
5,129
1,629
5,909
6,778
45,752
6,572
L
Bastet
Cyskal
Bastet
6,472
1,864
0
3,798
13,462
3,856
0
3,352
9,976
0
35,554
L
11,298
5,111
0
3,352
13,133
4,185
0
6,032
7,055
26,551
2,966
W
5,163
1,986
0
2,228
8,125
2,647
1,516
4,375
3,750
34,998
0
L
Guan Yu
2,884
289
0
3,258
12,206
6,960
371
1,303
10,450
0
28,590
W
Cliodhna
14,652
2,659
0
5,766
12,762
4,552
618
2,728
10,034
0
70,959
L
8,719
1,439
2,366
2,837
16,287
7,504
0
10,788
5,456
20,709
0
W
5,814
526
2,375
3,724
14,455
11,081
363
4,624
9,831
23,036
0
L
Neith
7,353
2,887
0
2,080
11,447
3,496
0
5,388
6,017
0
36,622
W
Ullr
marcusy
Ullr
8,840
2,445
336
1,983
7,509
3,275
0
1,071
6,438
0
53,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,345
Gold Earned
36,988
393
Minions Killed
273
0
Camps Cleared
0
1,328,149
Distance Traveled
1,288,800
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,399
560
90
6
0
254,677
4
L
Bastet
7,435
496
60
4
0
277,707
4
L
Sol
8,484
566
52
3
0
241,044
2
W
Chronos
8,077
538
64
4
0
255,902
3
L
Guan Yu
6,390
426
70
5
0
273,879
2
W
Cliodhna
10,375
692
101
7
0
310,460
2
L
Yemoja
7,338
489
26
2
0
237,584
4
W
Ares
8,729
582
28
2
0
257,955
4
L
Neith
7,341
489
65
4
0
258,586
0
W
Ullr
9,765
651
110
7
0
249,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role