Player Matchup

Bellona
Bellona
Psych0Vz
Bellona
Level 140
God Stats
1W - 0L
1,601 SR
Queue Stats
2W - 0L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
RecruitRushOBJ
Baron Samedi
Level 103
God Stats
1W - 0L
1,447 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Horus
Horus
RoodonUwU
Horus
Level 87
God Stats
1W - 0L
1,691 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
hipstercrit
Zeus
Level 114
God Stats
1W - 0L
1,531 SR
Queue Stats
2W - 0L
1,663 Elo+
Party 1
Team Averages
Level 111
1,567 SR
1,582 Elo+

VS

Team Averages
Level 104
1,532 SR
1,467 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
mwann
Tiamat
Level 86
God Stats
21W - 32L
1,597 SR
Queue Stats
27W - 36L
1,457 Elo+
Party 2
Gilgamesh
Gilgamesh
shadows-are-dark
Gilgamesh
Level 59
God Stats
2W - 1L
1,531 SR
Queue Stats
10W - 13L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Psych0Vz
Bellona
17
8 / 1 / 5
10,957
913
12,942
19,078
21,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
RecruitRushOBJ
Baron Samedi
16
0 / 1 / 9
10,012
834
11,751
11,054
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
RoodonUwU
Horus
15
1 / 4 / 9
9,714
810
5,189
15,334
14,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 1 / 5
10,582
882
18,458
12,383
4,633
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
5 / 5 / 2
10,310
859
14,213
13,354
5,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
 
Sylvanus
14
2 / 6 / 4
8,898
742
6,767
18,049
11,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
mwann
Tiamat
15
0 / 3 / 0
8,773
731
10,316
8,740
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
13
0 / 2 / 1
8,013
668
6,468
15,356
12,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
16
Kills
7
7
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
5
5
2
1.2
L
Sylvanus
 
Sylvanus
2
6
4
0.67
W
Bellona
Psych0Vz
Bellona
8
1
5
10.5
W
Baron Samedi
RecruitRushOBJ
Baron Samedi
0
1
9
4.5
W
Horus
RoodonUwU
Horus
1
4
9
1.38
W
7
1
5
9.5
L
Tiamat
mwann
Tiamat
0
3
0
0
L
Gilgamesh
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,340
Damage
37,764
57,849
Taken
55,499
45,929
Mitigated
33,173
31,061
Healing
8,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
14,213
5,174
0
950
13,354
5,753
1,473
5,753
6,995
0
42,406
L
Sylvanus
 
Sylvanus
6,767
1,748
1,244
3,328
18,049
11,223
0
10,737
6,724
18,720
3,365
W
Bellona
Psych0Vz
Bellona
12,942
2,649
734
6,293
19,078
21,819
1,353
4,581
14,305
0
36,214
W
Baron Samedi
RecruitRushOBJ
Baron Samedi
11,751
388
2,300
3,802
11,054
5,037
932
4,379
6,447
44,113
0
W
Horus
RoodonUwU
Horus
5,189
2,777
4,935
7,481
15,334
14,440
965
5,709
9,500
0
20,183
W
18,458
2,440
542
4,974
12,383
4,633
1,655
2,470
9,913
54,796
0
L
Tiamat
mwann
Tiamat
10,316
389
0
1,478
8,740
3,963
286
5,747
2,532
41,589
0
L
Gilgamesh
6,468
967
0
1,959
15,356
12,234
0
7,768
6,716
0
23,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,265
Gold Earned
35,994
224
Minions Killed
193
11
Camps Cleared
10
996,505
Distance Traveled
876,454
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,310
859
56
5
3
192,243
1
L
Sylvanus
8,898
742
23
2
3
198,727
0
W
Bellona
10,957
913
47
4
3
274,430
3
W
Baron Samedi
10,012
834
89
7
3
254,183
1
W
Horus
9,714
810
25
2
2
238,681
1
W
Zeus
10,582
882
63
5
3
229,211
0
L
Tiamat
8,773
731
77
6
4
226,452
2
L
Gilgamesh
8,013
668
37
3
0
259,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role