Player Matchup

Chiron
Chiron
BellumR3form
Chiron
Level 29
God Stats
5W - 4L
1,454 SR
Queue Stats
16W - 24L
1,340 Elo+
Party 2
Baron Samedi
Baron Samedi
BlessedDevon
Baron Samedi
Level 37
God Stats
4W - 4L
1,454 SR
Queue Stats
16W - 24L
1,340 Elo+
Party 2
Mulan
Mulan
Psycho__Dylan
Mulan
Level 63
God Stats
3W - 1L
1,461 SR
Queue Stats
131W - 173L
1,254 Elo+
Solo
Team Averages
Level 43
1,456 SR
1,311 Elo+

VS

Team Averages
Level 31
1,386 SR
1,185 Elo+
Agni
Agni
Manchesteer68
Agni
Level 43
God Stats
1W - 7L
1,288 SR
Queue Stats
9W - 23L
1,206 Elo+
Solo
Geb
Geb
apu02
Geb
Level 48
God Stats
7W - 9L
1,370 SR
Queue Stats
74W - 128L
1,212 Elo+
Party 1
Pele
Pele
xtzPrime
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
5 / 0 / 7
7,976
798
9,982
7,528
2,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
BlessedDevon
Baron Samedi
12
4 / 1 / 5
7,528
753
8,119
6,364
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 0 / 8
8,157
816
5,497
8,678
8,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,088
609
4,151
8,562
2,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
apu02
Geb
10
0 / 3 / 1
6,794
679
4,885
12,330
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pele
9
1 / 3 / 0
6,534
653
7,183
10,199
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
1
1
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
5
0
7
8.5
W
Baron Samedi
BlessedDevon
Baron Samedi
4
1
5
6.5
L
0
6
0
0
W
3
0
8
7
L
Geb
apu02
Geb
0
3
1
0.17
L
Pele
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,598
Damage
16,219
22,570
Taken
31,091
14,041
Mitigated
14,557
10,131
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
9,982
3,630
953
2,765
7,528
2,935
1,143
3,867
3,661
0
34,334
W
Baron Samedi
BlessedDevon
Baron Samedi
8,119
460
1,777
2,965
6,364
2,558
702
2,787
3,577
22,290
0
L
4,151
236
159
619
8,562
2,524
0
1,688
6,558
22,169
0
W
5,497
678
0
1,671
8,678
8,548
200
3,367
5,311
0
10,056
L
Geb
apu02
Geb
4,885
221
0
3,486
12,330
8,584
0
2,091
9,858
12,732
0
L
Pele
7,183
1,738
0
2,224
10,199
3,449
0
3,626
6,239
0
19,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,661
Gold Earned
19,416
116
Minions Killed
83
5
Camps Cleared
3
585,486
Distance Traveled
563,012
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,976
798
61
6
3
184,412
1
W
Baron Samedi
7,528
753
39
4
1
196,463
0
L
Agni
6,088
609
48
5
0
170,173
3
W
Mulan
8,157
816
16
2
1
204,611
0
L
Geb
6,794
679
14
1
0
224,458
1
L
Pele
6,534
653
21
2
3
168,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role