Player Matchup

Bellona
Bellona
 
Bellona
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Chknnpotpie5
Cernunnos
Level 115
God Stats
501W - 530L
1,512 SR
Queue Stats
504W - 540L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Hi Serrot
Cthulhu
Level 92
God Stats
18W - 18L
1,469 SR
Queue Stats
238W - 234L
1,418 Elo+
Party 1
Vulcan
Vulcan
MANDREWSaMANiac
Vulcan
Level 63
God Stats
2W - 3L
1,471 SR
Queue Stats
182W - 196L
1,402 Elo+
Party 1
Sol
Sol
Shibatox
Sol
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 87L
1,422 Elo+
Solo
Team Averages
Level 90
1,490 SR
1,441 Elo+

VS

Team Averages
Level 97
1,504 SR
1,462 Elo+
Hachiman
Hachiman
 
Hachiman
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Leakylewis
Rama
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
377W - 399L
1,404 Elo+
Solo
Loki
Loki
MonkeyManHatesU
Loki
Level 87
God Stats
5W - 4L
1,503 SR
Queue Stats
371W - 385L
1,452 Elo+
Solo
Chiron
Chiron
Uhappynow
Chiron
Level 160
God Stats
44W - 32L
1,518 SR
Queue Stats
407W - 438L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 0 / 0
4,950
990
0
0
0
Cernunnos
Chknnpotpie5
Cernunnos
11
0 / 1 / 2
5,793
1,159
2,517
5,617
1,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Hi Serrot
Cthulhu
10
2 / 3 / 0
6,227
1,245
4,890
7,975
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 2
5,797
1,159
4,364
4,515
1,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 2
5,920
1,184
4,262
4,243
1,056
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

357

VS

Team 2 Tickets

379

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 2 / 3
6,933
1,387
7,844
4,261
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
 
Ares
11
0 / 1 / 3
5,597
1,119
2,100
3,795
2,678
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 0 / 2
6,501
1,300
2,999
4,033
1,515
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 5
6,692
1,338
4,241
5,964
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
Uhappynow
Chiron
11
1 / 0 / 3
5,783
1,157
2,657
1,071
361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
9
9
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
W
Hachiman
 
Hachiman
4
2
3
2.75
W
Ares
 
Ares
0
1
3
1.5
L
Cernunnos
Chknnpotpie5
Cernunnos
0
1
2
1
L
Cthulhu
Hi Serrot
Cthulhu
2
3
0
0.67
W
2
0
2
3
L
1
3
2
0.67
W
2
1
5
4.5
L
1
2
2
1
W
Chiron
Uhappynow
Chiron
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,033
Damage
19,841
22,350
Taken
19,124
9,514
Mitigated
8,288
1,565
Healing
1,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
 
Hachiman
7,844
3,163
189
416
4,261
1,629
0
3,516
745
0
14,805
W
Ares
 
Ares
2,100
0
0
0
3,795
2,678
0
2,445
1,350
7,057
0
L
Cernunnos
Chknnpotpie5
Cernunnos
2,517
802
0
445
5,617
1,815
0
169
5,448
0
12,869
L
Cthulhu
Hi Serrot
Cthulhu
4,890
230
260
384
7,975
5,097
0
1,092
6,883
10,132
0
W
2,999
2,639
0
0
4,033
1,515
0
2,307
1,726
0
15,043
L
4,364
1,587
0
0
4,515
1,546
0
467
4,048
9,690
0
W
4,241
689
13
328
5,964
2,105
0
4,630
1,334
0
17,391
L
4,262
1,230
0
476
4,243
1,056
0
372
3,871
16,774
0
W
Chiron
Uhappynow
Chiron
2,657
834
400
500
1,071
361
0
618
453
0
3,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,687
Gold Earned
31,506
76
Minions Killed
88
3
Camps Cleared
5
423,150
Distance Traveled
489,902
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,950
990
0
0
0
1,016
0
W
Hachiman
6,933
1,387
8
2
2
100,265
0
W
Ares
5,597
1,119
9
2
1
108,684
1
L
Cernunnos
5,793
1,159
20
4
0
95,410
0
L
Cthulhu
6,227
1,245
13
3
1
109,642
1
W
Rama
6,501
1,300
34
7
0
99,542
0
L
Vulcan
5,797
1,159
7
1
1
110,907
0
W
Loki
6,692
1,338
36
7
2
123,897
0
L
Sol
5,920
1,184
36
7
1
106,175
2
W
Chiron
5,783
1,157
1
0
0
57,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role