Player Matchup

Skadi
Skadi
AkinHydra18
Skadi
Level 8
God Stats
3W - 2L
1,712 SR
Queue Stats
4W - 15L
1,121 Elo+
Party 4
Hou Yi
Hou Yi
Borasco
Hou Yi
Level 48
God Stats
2W - 6L
1,225 SR
Queue Stats
78W - 130L
1,282 Elo+
Party 3
Freya
Freya
PAAAAAAAAAAAAAPI
Freya
Level 69
God Stats
3W - 8L
1,316 SR
Queue Stats
175W - 242L
1,386 Elo+
Party 3
Sol
Sol
Spade_Storm234
Sol
Level 66
God Stats
10W - 9L
1,517 SR
Queue Stats
64W - 88L
1,301 Elo+
Party 4
Ymir
Ymir
XxS1L3NTxX
Ymir
Level 29
God Stats
32W - 61L
1,324 SR
Queue Stats
40W - 83L
1,236 Elo+
Party 3
Team Averages
Level 44
1,419 SR
1,265 Elo+

VS

Team Averages
Level 44
1,538 SR
1,362 Elo+
Skadi
Skadi
 
Skadi
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Insxmniic
Athena
Level 46
God Stats
2W - 3L
1,663 SR
Queue Stats
147W - 165L
1,372 Elo+
Party 1
Loki
Loki
Justin738
Loki
Level 25
God Stats
7W - 5L
1,504 SR
Queue Stats
53W - 64L
1,338 Elo+
Party 1
Cthulhu
Cthulhu
ShleemInvestor
Cthulhu
Level 8
God Stats
1W - 2L
1,116 SR
Queue Stats
6W - 12L
1,204 Elo+
Party 2
Sol
Sol
TheEggHead
Sol
Level 103
God Stats
0W - 1L
1,909 SR
Queue Stats
49W - 44L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 2
7,825
460
8,581
9,632
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Borasco
Hou Yi
15
3 / 1 / 2
8,973
528
8,079
7,109
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 3 / 1
9,234
543
5,154
10,374
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 2 / 6
8,509
501
9,336
9,890
3,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 2 / 5
8,192
482
3,917
10,532
7,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 2 / 1
7,751
456
6,119
6,723
1,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
Insxmniic
Athena
12
1 / 1 / 9
8,321
489
5,834
16,869
12,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
15
8 / 2 / 2
9,073
534
7,150
11,688
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 1
6,912
407
3,123
11,591
7,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 3 / 4
7,735
455
7,711
7,890
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
13
Kills
14
14
Deaths
13
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
2
1
1.25
W
4
6
2
0.83
W
Hou Yi
Borasco
Hou Yi
3
1
2
4
L
Athena
Insxmniic
Athena
1
1
9
5.5
L
Loki
8
2
2
4.5
W
4
3
1
1.5
L
1
5
1
0.3
W
2
2
6
2.5
L
2
3
4
1.33
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,067
Damage
29,937
47,537
Taken
54,761
21,005
Mitigated
28,837
13,605
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,119
2,402
0
1,976
6,723
1,587
2,361
1,452
5,271
0
38,752
W
8,581
4,257
0
877
9,632
2,929
0
2,755
6,778
0
37,209
W
Hou Yi
Borasco
Hou Yi
8,079
4,322
0
3,138
7,109
2,703
2,535
719
6,390
0
67,755
L
Athena
Insxmniic
Athena
5,834
2,128
2,465
4,665
16,869
12,961
109
7,700
9,169
22,378
0
L
Loki
7,150
2,613
0
4,718
11,688
4,259
0
2,740
8,948
0
51,084
W
5,154
1,717
0
3,200
10,374
4,215
0
5,360
4,983
45,336
0
L
3,123
157
0
1,366
11,591
7,659
0
3,968
7,623
26,281
0
W
9,336
2,184
0
4,195
9,890
3,524
828
6,366
3,216
44,927
0
L
7,711
1,165
0
1,070
7,890
2,371
2,015
2,547
5,343
41,710
0
W
3,917
565
0
2,195
10,532
7,634
721
1,212
9,320
30,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,733
Gold Earned
39,792
399
Minions Killed
341
0
Camps Cleared
0
1,508,945
Distance Traveled
1,482,136
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,751
456
71
4
0
275,166
0
W
Skadi
7,825
460
57
3
0
299,313
0
W
Hou Yi
8,973
528
104
6
0
284,215
0
L
Athena
8,321
489
39
2
0
307,016
1
L
Loki
9,073
534
94
6
0
336,904
5
W
Freya
9,234
543
96
6
0
309,450
4
L
Cthulhu
6,912
407
52
3
0
284,584
2
W
Sol
8,509
501
94
6
0
323,613
2
L
Sol
7,735
455
85
5
0
278,466
0
W
Ymir
8,192
482
48
3
0
292,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role