Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MagicMacaroniii
Danzaburou
Level 159
God Stats
2W - 3L
1,458 SR
Queue Stats
30W - 42L
1,533 Elo+
Party 1
Atlas
Atlas
Stevenazo
Atlas
Level 158
God Stats
11W - 10L
1,667 SR
Queue Stats
228W - 224L
1,601 Elo+
Party 1
Horus
Horus
ThexKingx10
Horus
Level 145
God Stats
2W - 0L
1,881 SR
Queue Stats
19W - 19L
1,596 Elo+
Party 1
Chang'e
Chang'e
chimcharr
Chang'e
Level 109
God Stats
4W - 1L
1,667 SR
Queue Stats
90W - 67L
1,562 Elo+
Solo
Team Averages
Level 143
1,634 SR
1,558 Elo+

VS

Team Averages
Level 109
1,630 SR
1,727 Elo+
Izanami
Izanami
Bolt21LA2432
Izanami
Level 150
God Stats
1W - 1L
1,744 SR
Queue Stats
123W - 119L
1,561 Elo+
Solo
Cthulhu
Cthulhu
ChibiBro
Cthulhu
Level 106
God Stats
19W - 14L
1,664 SR
Queue Stats
47W - 25L
1,741 Elo+
Party 2
Ne Zha
Ne Zha
DennytheCarry
Ne Zha
Level 88
God Stats
1W - 1L
1,799 SR
Queue Stats
74W - 40L
1,755 Elo+
Party 2
Freya
Freya
Harmonia
Freya
Level 115
God Stats
0W - 2L
1,508 SR
Queue Stats
88W - 54L
1,741 Elo+
Party 2
Loki
Loki
shadowclaws2115
Loki
Level 84
God Stats
0W - 1L
1,436 SR
Queue Stats
2W - 1L
1,837 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
3 / 1 / 26
11,406
1,141
11,501
15,544
16,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
MagicMacaroniii
Danzaburou
18
13 / 1 / 16
12,772
1,277
21,235
11,676
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Stevenazo
Atlas
18
5 / 2 / 17
10,348
1,035
17,513
14,336
9,296
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
2 / 0 / 28
10,459
1,046
14,555
13,631
16,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
chimcharr
Chang'e
18
11 / 3 / 12
12,241
1,224
13,541
10,290
3,694
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

253

VS

Team 2 Tickets

76

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bolt21LA2432
Izanami
15
0 / 11 / 4
9,132
913
8,648
17,829
5,897
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
ChibiBro
Cthulhu
16
2 / 4 / 4
10,006
1,001
12,569
15,803
17,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 7 / 3
9,762
976
11,268
15,479
6,172
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Harmonia
Freya
16
1 / 5 / 3
9,437
944
15,424
17,702
5,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 7 / 4
9,678
968
10,112
16,109
6,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
25
34
Kills
7
7
Deaths
34
99
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
1
26
16
L
Izanami
Bolt21LA2432
Izanami
0
11
4
0.18
L
Cthulhu
ChibiBro
Cthulhu
2
4
4
1
L
3
7
3
0.64
L
Freya
Harmonia
Freya
1
5
3
0.5
W
Danzaburou
MagicMacaroniii
Danzaburou
13
1
16
21
W
Atlas
Stevenazo
Atlas
5
2
17
6.75
W
2
0
28
16
W
Chang'e
chimcharr
Chang'e
11
3
12
5.67
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,345
Damage
58,021
65,477
Taken
82,922
51,908
Mitigated
41,985
28,535
Healing
5,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
11,501
1,057
5,011
4,646
15,544
16,747
0
6,900
8,644
3,949
14,993
L
Izanami
Bolt21LA2432
Izanami
8,648
6,323
0
0
17,829
5,897
0
7,517
10,227
0
48,653
L
Cthulhu
ChibiBro
Cthulhu
12,569
540
339
0
15,803
17,950
0
6,197
9,392
22,155
0
L
11,268
1,683
0
1,922
15,479
6,172
0
7,009
8,118
0
23,540
L
Freya
Harmonia
Freya
15,424
4,722
0
3,106
17,702
5,805
0
7,997
9,482
28,853
0
W
Danzaburou
MagicMacaroniii
Danzaburou
21,235
11,330
0
2,030
11,676
5,691
0
5,566
6,110
0
49,470
W
Atlas
Stevenazo
Atlas
17,513
6,148
0
0
14,336
9,296
0
6,609
7,727
26,424
0
W
14,555
4,052
3,674
5,353
13,631
16,480
0
5,276
8,355
5,279
16,009
W
Chang'e
chimcharr
Chang'e
13,541
1,564
4,470
3,351
10,290
3,694
0
3,642
6,648
43,163
0
L
10,112
2,711
0
0
16,109
6,161
0
6,630
9,065
0
30,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,226
Gold Earned
48,015
205
Minions Killed
202
10
Camps Cleared
7
984,809
Distance Traveled
965,769
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,406
1,141
14
1
1
204,049
0
L
Izanami
9,132
913
85
9
0
164,329
0
L
Cthulhu
10,006
1,001
23
2
2
209,400
1
L
Ne Zha
9,762
976
20
2
1
183,976
0
L
Freya
9,437
944
32
3
2
200,626
0
W
Danzaburou
12,772
1,277
88
9
3
187,034
2
W
Atlas
10,348
1,035
21
2
0
191,205
2
W
Horus
10,459
1,046
11
1
2
195,358
3
W
Chang'e
12,241
1,224
71
7
4
207,163
2
L
Loki
9,678
968
42
4
2
207,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role