Player Matchup

Tiamat
Tiamat
Takehaya99
Tiamat
Level 64
God Stats
4W - 9L
1,392 SR
Queue Stats
59W - 62L
1,430 Elo+
Party 2
Sylvanus
Sylvanus
UnauditedBowl3
Sylvanus
Level 101
God Stats
5W - 11L
1,430 SR
Queue Stats
194W - 222L
1,393 Elo+
Party 2
Ymir
Ymir
XxLiv3_To_DyexX
Ymir
Level 128
God Stats
3W - 5L
1,511 SR
Queue Stats
270W - 261L
1,426 Elo+
Party 2
Fenrir
Fenrir
freehandrope01
Fenrir
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
229W - 218L
1,506 Elo+
Party 2
Artemis
Artemis
jadenjkelly45
Artemis
Level 42
God Stats
1W - 4L
1,230 SR
Queue Stats
98W - 99L
1,403 Elo+
Party 2
Team Averages
Level 85
1,413 SR
1,432 Elo+

VS

Team Averages
Level 77
1,527 SR
1,475 Elo+
Ymir
Ymir
 
Ymir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
GiudachSaint
Achilles
Level 22
God Stats
4W - 2L
1,503 SR
Queue Stats
5W - 2L
1,376 Elo+
Party 3
Anubis
Anubis
LBARRY21
Anubis
Level 46
God Stats
3W - 0L
1,714 SR
Queue Stats
42W - 30L
1,510 Elo+
Party 1
Anhur
Anhur
Max lnstinct
Anhur
Level 140
God Stats
7W - 12L
1,425 SR
Queue Stats
287W - 238L
1,488 Elo+
Party 3
Odin
Odin
R17 POLAR
Odin
Level 120
God Stats
3W - 1L
1,491 SR
Queue Stats
276W - 235L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Takehaya99
Tiamat
9
0 / 5 / 1
5,454
420
3,403
7,321
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
10
2 / 6 / 2
6,343
488
8,927
13,417
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 3 / 0
7,074
544
7,774
11,943
6,373
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 3 / 1
5,698
438
2,447
7,307
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
9
2 / 4 / 2
6,054
466
3,390
9,159
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 13
7,264
559
8,759
12,486
9,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
GiudachSaint
Achilles
12
1 / 1 / 3
6,958
535
6,732
7,867
5,706
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
LBARRY21
Anubis
14
7 / 0 / 1
8,283
637
8,439
9,622
4,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 2 / 2
7,805
600
4,510
5,677
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
15
4 / 1 / 5
8,378
644
5,198
6,686
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
21
21
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
13
4.25
W
Achilles
GiudachSaint
Achilles
1
1
3
2.5
W
Anubis
LBARRY21
Anubis
7
0
1
7.5
W
7
2
2
4
W
Odin
4
1
5
6.5
L
Tiamat
Takehaya99
Tiamat
0
5
1
0.1
L
Sylvanus
2
6
2
0.5
L
2
3
0
0.67
L
0
3
1
0.17
L
Artemis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,941
Damage
33,638
49,147
Taken
42,338
17,869
Mitigated
24,170
12,140
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,759
2,409
76
2,044
12,486
9,938
0
4,281
8,205
29,178
0
W
Achilles
GiudachSaint
Achilles
6,732
2,076
0
2,573
7,867
5,706
168
4,923
2,944
0
31,913
W
Anubis
LBARRY21
Anubis
8,439
511
0
6,316
9,622
4,323
136
4,605
4,703
57,183
0
W
4,510
2,218
0
1,539
5,677
1,572
796
2,005
3,672
0
42,694
W
Odin
5,198
1,946
0
2,136
6,686
2,631
510
2,679
3,935
0
54,910
L
Tiamat
Takehaya99
Tiamat
3,403
564
0
820
7,321
2,927
0
4,370
2,951
20,101
0
L
Sylvanus
8,927
3,508
887
4,375
13,417
4,706
330
7,863
5,554
29,543
8,050
L
7,774
1,651
0
2,700
11,943
6,373
0
407
11,042
42,811
0
L
2,447
752
0
1,235
7,307
1,953
0
1,909
5,398
0
29,846
L
Artemis
3,390
2,628
0
2,123
9,159
1,910
230
2,649
6,510
0
19,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,623
Gold Earned
38,688
285
Minions Killed
388
0
Camps Cleared
0
1,090,714
Distance Traveled
1,180,473
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,264
559
32
2
0
238,025
4
W
Achilles
6,958
535
59
5
0
220,763
0
W
Anubis
8,283
637
102
8
0
239,523
1
W
Anhur
7,805
600
83
6
0
214,347
2
W
Odin
8,378
644
112
9
0
267,815
1
L
Tiamat
5,454
420
55
4
0
235,232
5
L
Sylvanus
6,343
488
54
4
0
219,986
3
L
Ymir
7,074
544
87
7
0
218,234
4
L
Fenrir
5,698
438
57
4
0
205,185
0
L
Artemis
6,054
466
32
2
0
212,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role