Player Matchup

Jormungandr
Jormungandr
DisciplineGM
Jormungandr
Level 83
God Stats
4W - 7L
1,481 SR
Queue Stats
93W - 134L
1,319 Elo+
Solo
Chaac
Chaac
OverCreamTwinkie
Chaac
Level 123
God Stats
0W - 1L
1,462 SR
Queue Stats
23W - 39L
1,354 Elo+
Solo
Baron Samedi
Baron Samedi
crypsyx
Baron Samedi
Level 128
God Stats
6W - 7L
1,387 SR
Queue Stats
398W - 506L
1,332 Elo+
Solo
Awilix
Awilix
jchein
Awilix
Level 80
God Stats
3W - 7L
1,371 SR
Queue Stats
18W - 29L
1,242 Elo+
Solo
Charybdis
Charybdis
superwicked
Charybdis
Level 106
God Stats
21W - 18L
1,506 SR
Queue Stats
246W - 262L
1,336 Elo+
Solo
Team Averages
Level 104
1,442 SR
1,317 Elo+

VS

Team Averages
Level 88
1,423 SR
1,400 Elo+
Chiron
Chiron
 
Chiron
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
NeuroticLeek
Bellona
Level 85
God Stats
7W - 12L
1,268 SR
Queue Stats
65W - 85L
1,331 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SubjectOfTrial
Morgan Le Fay
Level 83
God Stats
11W - 10L
1,341 SR
Queue Stats
111W - 104L
1,297 Elo+
Solo
Danzaburou
Danzaburou
luisdavidpa
Danzaburou
Level 97
God Stats
13W - 9L
1,504 SR
Queue Stats
31W - 30L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DisciplineGM
Jormungandr
16
2 / 1 / 2
9,449
411
7,974
18,367
19,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 3 / 0
8,478
369
4,721
24,635
17,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
crypsyx
Baron Samedi
18
4 / 4 / 2
11,321
492
16,808
22,545
11,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
jchein
Awilix
15
2 / 6 / 1
9,580
417
6,667
15,347
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
superwicked
Charybdis
14
0 / 7 / 0
8,898
387
6,393
14,794
4,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
7 / 4 / 1
11,882
517
14,372
17,299
7,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
 
Terra
17
5 / 1 / 8
11,241
489
12,608
18,599
22,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
NeuroticLeek
Bellona
19
6 / 0 / 5
12,159
529
15,490
12,303
12,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
SubjectOfTrial
Morgan Le Fay
18
1 / 3 / 2
11,569
503
12,141
13,009
5,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
luisdavidpa
Danzaburou
17
2 / 0 / 9
11,099
483
12,209
8,613
3,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
8
Kills
21
21
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
4
1
1.88
W
Terra
 
Terra
5
1
8
9
L
Jormungandr
DisciplineGM
Jormungandr
2
1
2
3
W
Bellona
NeuroticLeek
Bellona
6
0
5
8.5
L
0
3
0
0
W
Morgan Le Fay
SubjectOfTrial
Morgan Le Fay
1
3
2
0.67
L
Baron Samedi
crypsyx
Baron Samedi
4
4
2
1.25
L
Awilix
jchein
Awilix
2
6
1
0.42
W
Danzaburou
luisdavidpa
Danzaburou
2
0
9
6.5
L
Charybdis
superwicked
Charybdis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,563
Damage
66,820
95,688
Taken
69,823
57,631
Mitigated
52,125
31,444
Healing
26,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,372
6,628
435
6,742
17,299
7,381
0
5,630
11,669
0
80,104
W
Terra
 
Terra
12,608
2,234
2,687
5,473
18,599
22,520
450
8,069
10,530
41,717
0
L
Jormungandr
DisciplineGM
Jormungandr
7,974
1,298
540
4,454
18,367
19,079
351
6,646
11,573
52,610
0
W
Bellona
NeuroticLeek
Bellona
15,490
3,532
272
3,397
12,303
12,807
4,061
1,096
11,207
3,972
80,779
L
4,721
627
0
11,975
24,635
17,021
0
3,414
21,042
0
38,937
W
Morgan Le Fay
SubjectOfTrial
Morgan Le Fay
12,141
423
77
3,603
13,009
5,602
56
8,588
4,421
87,803
0
L
Baron Samedi
crypsyx
Baron Samedi
16,808
959
648
8,227
22,545
11,480
567
8,119
13,888
95,171
0
L
Awilix
jchein
Awilix
6,667
2,622
0
3,532
15,347
5,094
871
3,384
11,881
0
57,498
W
Danzaburou
luisdavidpa
Danzaburou
12,209
6,893
0
3,854
8,613
3,815
2,564
1,399
7,214
0
64,465
L
Charybdis
superwicked
Charybdis
6,393
2,216
58
2,010
14,794
4,957
772
3,866
10,928
0
56,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,726
Gold Earned
57,950
536
Minions Killed
583
0
Camps Cleared
0
1,968,549
Distance Traveled
2,150,488
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,882
517
106
5
0
464,265
4
W
Terra
11,241
489
67
3
0
474,832
7
L
Jormungandr
9,449
411
105
5
0
362,595
3
W
Bellona
12,159
529
138
6
0
376,266
1
L
Chaac
8,478
369
76
3
0
429,820
4
W
Morgan Le Fay
11,569
503
156
7
0
427,898
5
L
Baron Samedi
11,321
492
156
7
0
429,497
3
L
Awilix
9,580
417
97
4
0
397,200
0
W
Danzaburou
11,099
483
116
5
0
407,227
4
L
Charybdis
8,898
387
102
4
0
349,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role