Player Matchup

Izanami
Izanami
Frootlukes
Izanami
Level 83
God Stats
8W - 2L
1,777 SR
Queue Stats
13W - 6L
1,604 Elo+
Party 2
Kuzenbo
Kuzenbo
Masteryeahian
Kuzenbo
Level 112
God Stats
1W - 2L
1,417 SR
Queue Stats
19W - 20L
1,502 Elo+
Solo
Thoth
Thoth
WasabiUntold
Thoth
Level 84
God Stats
2W - 0L
1,847 SR
Queue Stats
9W - 4L
1,579 Elo+
Party 2
Team Averages
Level 93
1,681 SR
1,562 Elo+

VS

Team Averages
Level 75
1,559 SR
1,567 Elo+
Neith
Neith
BeefJerkyAsasin
Neith
Level 32
God Stats
3W - 3L
1,501 SR
Queue Stats
15W - 8L
1,597 Elo+
Party 1
Chang'e
Chang'e
Recon Chan
Chang'e
Level 64
God Stats
4W - 2L
1,633 SR
Queue Stats
158W - 147L
1,563 Elo+
Party 1
Gilgamesh
Gilgamesh
X4kAmbitionX
Gilgamesh
Level 129
God Stats
14W - 14L
1,544 SR
Queue Stats
170W - 178L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Frootlukes
Izanami
16
10 / 4 / 7
12,366
773
17,505
15,481
6,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
15
5 / 1 / 13
11,730
733
12,780
15,272
19,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 6 / 12
10,874
680
14,184
13,126
4,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 4
10,668
667
12,985
15,370
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Recon Chan
Chang'e
14
3 / 10 / 6
10,562
660
9,620
18,170
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
X4kAmbitionX
Gilgamesh
13
2 / 5 / 6
10,912
682
9,869
21,510
13,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
18
Kills
11
11
Deaths
18
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
3
4
2.67
W
Izanami
Frootlukes
Izanami
10
4
7
3.38
W
Kuzenbo
5
1
13
11.5
L
Chang'e
Recon Chan
Chang'e
3
10
6
0.6
W
3
6
12
1.5
L
Gilgamesh
X4kAmbitionX
Gilgamesh
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,469
Damage
32,474
43,879
Taken
55,050
30,225
Mitigated
23,039
13,849
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,985
5,787
0
4,361
15,370
5,072
150
9,471
5,899
0
43,662
W
Izanami
Frootlukes
Izanami
17,505
11,861
0
6,137
15,481
6,204
2,823
3,920
11,561
0
76,119
W
Kuzenbo
12,780
3,444
0
4,358
15,272
19,488
315
3,345
11,927
29,433
0
L
Chang'e
Recon Chan
Chang'e
9,620
287
2,061
3,994
18,170
4,458
0
9,661
8,509
36,154
0
W
14,184
760
0
3,354
13,126
4,533
901
3,409
9,717
34,966
0
L
Gilgamesh
X4kAmbitionX
Gilgamesh
9,869
1,838
480
4,751
21,510
13,509
0
8,771
12,739
0
28,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,970
Gold Earned
32,142
171
Minions Killed
141
10
Camps Cleared
4
808,211
Distance Traveled
715,878
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,668
667
58
4
0
249,441
3
W
Izanami
12,366
773
107
7
7
249,156
4
W
Kuzenbo
11,730
733
24
2
2
304,709
5
L
Chang'e
10,562
660
53
3
4
224,329
1
W
Thoth
10,874
680
40
3
1
254,346
1
L
Gilgamesh
10,912
682
30
2
0
242,108
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role