Player Matchup

Chiron
Chiron
JoFabbro
Chiron
Level 145
God Stats
9W - 7L
1,644 SR
Queue Stats
699W - 777L
1,495 Elo+
Solo
Anubis
Anubis
Soy Oscarr
Anubis
Level 112
God Stats
4W - 2L
1,676 SR
Queue Stats
104W - 97L
1,499 Elo+
Party 2
Apollo
Apollo
Your Daddy Rex
Apollo
Level 142
God Stats
0W - 1L
1,243 SR
Queue Stats
26W - 20L
1,574 Elo+
Party 2
Yemoja
Yemoja
oDiceKay
Yemoja
Level 126
God Stats
0W - 3L
1,379 SR
Queue Stats
28W - 27L
1,545 Elo+
Party 2
Fenrir
Fenrir
sherweiner
Fenrir
Level 89
God Stats
2W - 1L
1,877 SR
Queue Stats
75W - 67L
1,547 Elo+
Party 2
Team Averages
Level 123
1,564 SR
1,532 Elo+

VS

Team Averages
Level 101
1,524 SR
1,441 Elo+
Bakasura
Bakasura
COSMlC KlTTEN
Bakasura
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 161L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
EliteBeast79
Zhong Kui
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Sebby2Dope
Ymir
Level 147
God Stats
1W - 1L
1,678 SR
Queue Stats
10W - 8L
1,544 Elo+
Party 1
Yemoja
Yemoja
dMeerkat
Yemoja
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,223 Elo+
Party 1
Ne Zha
Ne Zha
kcajkid
Ne Zha
Level 107
God Stats
1W - 0L
1,441 SR
Queue Stats
14W - 23L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
JoFabbro
Chiron
20
8 / 2 / 21
13,478
749
18,824
13,807
5,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Soy Oscarr
Anubis
20
14 / 5 / 12
14,138
785
16,753
17,222
7,366
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
0 / 4 / 30
12,002
667
14,041
16,053
6,125
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
oDiceKay
Yemoja
20
5 / 2 / 23
12,710
706
20,157
15,099
14,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
sherweiner
Fenrir
20
6 / 4 / 21
12,998
722
17,086
27,697
11,917
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
COSMlC KlTTEN
Bakasura
18
4 / 4 / 9
11,601
645
6,445
18,652
10,688
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
EliteBeast79
Zhong Kui
20
0 / 8 / 8
12,260
681
13,753
23,009
17,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
1 / 7 / 12
11,934
663
10,602
22,571
30,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
dMeerkat
Yemoja
16
0 / 8 / 9
10,085
560
2,551
17,390
15,791
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
kcajkid
Ne Zha
20
11 / 6 / 4
13,540
752
36,054
20,221
10,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
58
33
Kills
16
17
Deaths
33
107
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bakasura
COSMlC KlTTEN
Bakasura
4
4
9
2.13
W
Zhong Kui
EliteBeast79
Zhong Kui
0
8
8
0.5
L
Chiron
JoFabbro
Chiron
8
2
21
9.25
W
1
7
12
1
L
Anubis
Soy Oscarr
Anubis
14
5
12
4
L
0
4
30
3.75
W
Yemoja
dMeerkat
Yemoja
0
8
9
0.56
W
Ne Zha
kcajkid
Ne Zha
11
6
4
2.17
L
Yemoja
oDiceKay
Yemoja
5
2
23
8.25
L
Fenrir
sherweiner
Fenrir
6
4
21
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,861
Damage
69,405
89,878
Taken
101,843
45,560
Mitigated
84,858
40,817
Healing
33,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
COSMlC KlTTEN
Bakasura
6,445
4,831
3,898
7,188
18,652
10,688
980
6,379
11,844
0
12,258
W
Zhong Kui
EliteBeast79
Zhong Kui
13,753
608
864
6,801
23,009
17,231
648
7,626
14,904
44,070
0
L
Chiron
JoFabbro
Chiron
18,824
8,432
4,847
6,090
13,807
5,237
1,922
4,344
9,325
0
39,873
W
10,602
884
2,336
3,165
22,571
30,562
0
8,076
13,848
20,962
0
L
Anubis
Soy Oscarr
Anubis
16,753
782
1,833
6,301
17,222
7,366
483
4,656
11,874
40,226
0
L
14,041
6,937
3,780
2,438
16,053
6,125
2,529
5,981
9,458
0
42,552
W
Yemoja
dMeerkat
Yemoja
2,551
226
1,178
545
17,390
15,791
0
6,596
10,322
12,348
0
W
Ne Zha
kcajkid
Ne Zha
36,054
6,417
2,635
4,523
20,221
10,586
540
5,800
14,015
0
59,473
L
Yemoja
oDiceKay
Yemoja
20,157
1,808
4,428
1,595
15,099
14,915
88
4,221
10,727
36,715
0
L
Fenrir
sherweiner
Fenrir
17,086
4,373
1,063
8,442
27,697
11,917
514
7,704
19,103
0
25,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,326
Gold Earned
59,420
203
Minions Killed
190
0
Camps Cleared
0
1,555,809
Distance Traveled
1,511,683
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,601
645
49
3
0
345,395
1
W
Zhong Kui
12,260
681
79
4
0
297,189
1
L
Chiron
13,478
749
47
3
0
330,563
1
W
Ymir
11,934
663
20
1
0
302,858
2
L
Anubis
14,138
785
48
3
0
282,118
0
L
Apollo
12,002
667
65
4
0
290,255
1
W
Yemoja
10,085
560
21
1
0
253,567
2
W
Ne Zha
13,540
752
21
1
0
312,674
1
L
Yemoja
12,710
706
30
2
0
310,584
5
L
Fenrir
12,998
722
13
1
0
342,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role