Player Matchup

Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Wale88
Nike
Level 68
God Stats
23W - 17L
1,586 SR
Queue Stats
243W - 312L
1,493 Elo+
Party 2
Apollo
Apollo
diabeastes
Apollo
Level 29
God Stats
3W - 2L
1,576 SR
Queue Stats
91W - 91L
1,425 Elo+
Party 2
Nemesis
Nemesis
ikiteru
Nemesis
Level 129
God Stats
14W - 12L
1,509 SR
Queue Stats
82W - 69L
1,481 Elo+
Party 3
Sol
Sol
kamilo07
Sol
Level 108
God Stats
6W - 3L
1,498 SR
Queue Stats
84W - 85L
1,486 Elo+
Party 3
Team Averages
Level 91
1,534 SR
1,477 Elo+

VS

Team Averages
Level 75
1,513 SR
1,430 Elo+
Atlas
Atlas
No-v-aa
Atlas
Level 102
God Stats
1W - 1L
1,721 SR
Queue Stats
86W - 86L
1,409 Elo+
Party 1
Loki
Loki
Xx-barbarianxX
Loki
Level 41
God Stats
2W - 5L
1,252 SR
Queue Stats
107W - 132L
1,364 Elo+
Party 1
Baron Samedi
Baron Samedi
Yanluz01
Baron Samedi
Level 107
God Stats
128W - 102L
1,589 SR
Queue Stats
548W - 641L
1,437 Elo+
Solo
Merlin
Merlin
chrispratt11
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,638 Elo+
Party 4
Izanami
Izanami
parker9988
Izanami
Level 101
God Stats
17W - 16L
1,505 SR
Queue Stats
215W - 254L
1,303 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
4 / 0 / 8
13,151
572
10,832
16,435
15,662
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nike
Wale88
Nike
16
4 / 2 / 11
11,674
508
12,141
15,636
15,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
diabeastes
Apollo
20
10 / 5 / 6
13,523
588
19,958
19,190
7,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
ikiteru
Nemesis
19
10 / 2 / 8
13,499
587
17,144
18,789
8,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 0 / 7
12,388
539
8,532
13,916
5,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
No-v-aa
Atlas
12
1 / 5 / 2
8,745
380
8,243
22,377
21,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 1
8,514
370
5,636
16,618
4,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Yanluz01
Baron Samedi
17
2 / 5 / 1
10,669
464
9,383
14,586
15,521
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
16
0 / 8 / 1
9,972
434
10,189
15,438
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
parker9988
Izanami
14
4 / 9 / 1
10,022
436
11,122
18,976
4,391
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
33
Kills
7
9
Deaths
33
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
8
8
L
Atlas
No-v-aa
Atlas
1
5
2
0.4
W
Nike
Wale88
Nike
4
2
11
4.75
L
0
6
1
0.08
L
Baron Samedi
Yanluz01
Baron Samedi
2
5
1
0.5
L
Merlin
0
8
1
0.06
W
Apollo
diabeastes
Apollo
10
5
6
2.6
W
Nemesis
ikiteru
Nemesis
10
2
8
7
W
5
0
7
8.5
L
Izanami
parker9988
Izanami
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,607
Damage
44,573
83,966
Taken
87,995
52,673
Mitigated
51,674
30,373
Healing
19,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,832
2,634
0
7,275
16,435
15,662
258
6,548
9,831
1,048
71,138
L
Atlas
No-v-aa
Atlas
8,243
3,377
581
5,100
22,377
21,768
295
3,322
19,055
28,128
0
W
Nike
Wale88
Nike
12,141
1,218
0
1,610
15,636
15,487
329
4,276
11,240
2,896
33,686
L
5,636
979
0
5,298
16,618
4,495
0
1,033
15,585
0
54,648
L
Baron Samedi
Yanluz01
Baron Samedi
9,383
404
273
3,960
14,586
15,521
124
1,527
13,059
59,606
0
L
Merlin
10,189
112
0
525
15,438
5,499
583
2,040
13,398
84,323
0
W
Apollo
diabeastes
Apollo
19,958
14,639
0
8,755
19,190
7,361
8,874
4,786
14,290
0
109,397
W
Nemesis
ikiteru
Nemesis
17,144
7,171
0
4,236
18,789
8,180
1,799
7,008
11,575
0
82,977
W
8,532
2,852
0
8,497
13,916
5,983
4,060
4,520
8,980
67,556
5,529
L
Izanami
parker9988
Izanami
11,122
7,387
0
3,845
18,976
4,391
232
1,635
17,341
0
65,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,235
Gold Earned
47,922
569
Minions Killed
489
0
Camps Cleared
0
2,392,575
Distance Traveled
1,927,231
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,151
572
152
7
0
474,213
4
L
Atlas
8,745
380
27
1
0
416,589
3
W
Nike
11,674
508
36
2
0
494,189
19
L
Loki
8,514
370
92
4
0
430,368
2
L
Baron Samedi
10,669
464
99
4
0
327,258
3
L
Merlin
9,972
434
149
6
0
389,671
3
W
Apollo
13,523
588
147
6
0
422,673
1
W
Nemesis
13,499
587
111
5
0
550,339
3
W
Sol
12,388
539
123
5
0
451,161
0
L
Izanami
10,022
436
122
5
0
363,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role